Ebiten example - noise

// +build example package main import ( "fmt" "image" "log" "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/ebitenutil" ) const ( screenWidth = 320 screenHeight = 240 ) var ( noiseImage *image.RGBA ) type rand struct { x, y, z, w uint32 } func (r *rand) next() uint32 { // math/rand is too slow to keep 60 FPS on web browsers. // Use Xorshift instead: http://en.wikipedia.org/wiki/Xorshift t := r.x ^ (r.x << 11) r.x, r.y, r.z = r.y, r.z, r.w r.w = (r.w ^ (r.w >> 19)) ^ (t ^ (t >> 8)) return r.w } var randInstance = &rand{12345678, 4185243, 776511, 45411} func update(screen *ebiten.Image) error { const l = screenWidth * screenHeight for i := 0; i < l; i++ { x := randInstance.next() noiseImage.Pix[4*i] = uint8(x >> 24) noiseImage.Pix[4*i+1] = uint8(x >> 16) noiseImage.Pix[4*i+2] = uint8(x >> 8) noiseImage.Pix[4*i+3] = 0xff } if ebiten.IsRunningSlowly() { return nil } screen.ReplacePixels(noiseImage.Pix) ebitenutil.DebugPrint(screen, fmt.Sprintf("FPS: %f", ebiten.CurrentFPS())) return nil } func main() { noiseImage = image.NewRGBA(image.Rect(0, 0, screenWidth, screenHeight)) if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Noise (Ebiten Demo)"); err != nil { log.Fatal(err) } }