// Copyright 2022 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build !darwin && !js && !nintendosdk && !windows package gl // #cgo LDFLAGS: -ldl // // #include // #include // // static void* getProcAddressGL(void* libGL, const char* name) { // static void*(*glXGetProcAddress)(const char*); // if (!glXGetProcAddress) { // glXGetProcAddress = dlsym(libGL, "glXGetProcAddress"); // if (!glXGetProcAddress) { // glXGetProcAddress = dlsym(libGL, "glXGetProcAddressARB"); // } // } // return glXGetProcAddress(name); // } // // static void* getProcAddressGLES(void* libGLES, const char* name) { // return dlsym(libGLES, name); // } import "C" import ( "fmt" "os" "path/filepath" "runtime" "sort" "strings" "unsafe" ) var ( libGL unsafe.Pointer libGLES unsafe.Pointer ) // listLibs returns an appropriate library file paths based on the given library paths and the library name as a prefix. // Note that the found libraries might not be available e.g. due to architecture mismatches. func listLibs(libraryPaths []string, libName string) ([]string, error) { // LD_LIBRARY_PATH might be empty. Use the original name as a candidate. libNames := []string{libName} // Look for a library file. In some environments like Steam, a library with the exactly same name might not exist (#2523). // For example, libGL.so.1 might exist instead of libGL.so. for _, dir := range libraryPaths { libs, err := listLibsInDirectory(dir, libName) if err != nil { return nil, err } if len(libs) == 0 { continue } // The file names are sorted in the alphabetical order. // TODO: What is the best version to use? sort.Strings(libs) libNames = append(libNames, libs...) } return libNames, nil } // listLibsInDirectory returns library file paths with the given prefix in the directory. // Note that the found libraries might not be available e.g. due to architecture mismatches. func listLibsInDirectory(dir string, prefix string) ([]string, error) { ents, err := os.ReadDir(dir) if err != nil { return nil, err } var files []string for _, ent := range ents { if ent.IsDir() { continue } if ent.Name() == prefix { files = append(files, filepath.Join(dir, ent.Name())) continue } if strings.HasPrefix(ent.Name(), prefix+".") { files = append(files, filepath.Join(dir, ent.Name())) continue } } return files, nil } func (c *defaultContext) init() error { var preferES bool if runtime.GOOS == "android" { preferES = true } if !preferES { for _, t := range strings.Split(os.Getenv("EBITENGINE_OPENGL"), ",") { switch strings.TrimSpace(t) { case "es": preferES = true break } } } libraryPaths := filepath.SplitList(os.Getenv("LD_LIBRARY_PATH")) // Try OpenGL first. OpenGL is preferrable as this doesn't cause context losts. if !preferES { names, err := listLibs(libraryPaths, "libGL.so") if err != nil { return err } for _, name := range names { cname := C.CString(name) lib := C.dlopen(cname, C.RTLD_LAZY|C.RTLD_GLOBAL) C.free(unsafe.Pointer(cname)) if lib != nil { libGL = lib return nil } } } // Try OpenGL ES. names, err := listLibs(libraryPaths, "libGLESv2.so") if err != nil { return err } for _, name := range names { cname := C.CString(name) lib := C.dlopen(cname, C.RTLD_LAZY|C.RTLD_GLOBAL) C.free(unsafe.Pointer(cname)) if lib != nil { libGLES = lib c.isES = true return nil } } return fmt.Errorf("gl: failed to load libGL.so and libGLESv2.so") } func (c *defaultContext) getProcAddress(name string) unsafe.Pointer { if c.isES { return getProcAddressGLES(name) } return getProcAddressGL(name) } func getProcAddressGL(name string) unsafe.Pointer { cname := C.CString(name) defer C.free(unsafe.Pointer(cname)) return C.getProcAddressGL(libGL, cname) } func getProcAddressGLES(name string) unsafe.Pointer { name = strings.TrimSuffix(name, "EXT") cname := C.CString(name) defer C.free(unsafe.Pointer(cname)) return C.getProcAddressGLES(libGLES, cname) }