// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build !ios package glfw // #cgo CFLAGS: -x objective-c // #cgo LDFLAGS: -framework AppKit // // #import // // static void currentMonitorPos(uintptr_t windowPtr, int* x, int* y) { // NSScreen* screen = [NSScreen mainScreen]; // if (windowPtr) { // NSWindow* window = (NSWindow*)windowPtr; // if ([window isVisible]) { // // When the window is visible, the window is already initialized. // // [NSScreen mainScreen] sometimes tells a lie when the window is put across monitors (#703). // screen = [window screen]; // } // } // NSDictionary* screenDictionary = [screen deviceDescription]; // NSNumber* screenID = [screenDictionary objectForKey:@"NSScreenNumber"]; // CGDirectDisplayID aID = [screenID unsignedIntValue]; // const CGRect bounds = CGDisplayBounds(aID); // *x = bounds.origin.x; // *y = bounds.origin.y; // } // // static bool isNativeFullscreen() { // return [[NSApplication sharedApplication] currentSystemPresentationOptions] & // NSApplicationPresentationFullScreen; // } import "C" import ( "github.com/hajimehoshi/ebiten/v2/internal/glfw" ) func (u *UserInterface) fromGLFWMonitorPixel(x float64) float64 { return x } func (u *UserInterface) fromGLFWPixel(x float64) float64 { return x } func (u *UserInterface) toGLFWPixel(x float64) float64 { return x } func (u *UserInterface) toFramebufferPixel(x float64) float64 { return x } func (u *UserInterface) adjustWindowPosition(x, y int) (int, int) { return x, y } func currentMonitorByOS(w *glfw.Window) *glfw.Monitor { x := C.int(0) y := C.int(0) // Note: [NSApp mainWindow] is nil when it doesn't have its border. Use w here. win := w.GetCocoaWindow() C.currentMonitorPos(C.uintptr_t(win), &x, &y) for _, m := range glfw.GetMonitors() { mx, my := m.GetPos() if int(x) == mx && int(y) == my { return m } } return nil } func (u *UserInterface) nativeWindow() uintptr { return u.window.GetCocoaWindow() } func (u *UserInterface) isNativeFullscreen() bool { return bool(C.isNativeFullscreen()) }