package opengl // #cgo LDFLAGS: -framework OpenGL // // #include import "C" import ( "github.com/hajimehoshi/go-ebiten/graphics/texture" "image" "unsafe" ) type RenderTarget struct { texture *texture.Texture framebuffer C.GLuint } func (renderTarget *RenderTarget) SetAsViewport(setter interface{ SetViewport(x, y, width, height int) }) { renderTarget.texture.SetAsViewport(0, 0, setter) } func createNativeTexture(textureWidth, textureHeight int, pixels []uint8) C.GLuint { nativeTexture := C.GLuint(0) C.glGenTextures(1, (*C.GLuint)(&nativeTexture)) if nativeTexture < 0 { panic("glGenTexture failed") } C.glPixelStorei(C.GL_UNPACK_ALIGNMENT, 4) C.glBindTexture(C.GL_TEXTURE_2D, C.GLuint(nativeTexture)) ptr := unsafe.Pointer(nil) if pixels != nil { ptr = unsafe.Pointer(&pixels[0]) } C.glTexImage2D(C.GL_TEXTURE_2D, 0, C.GL_RGBA, C.GLsizei(textureWidth), C.GLsizei(textureHeight), 0, C.GL_RGBA, C.GL_UNSIGNED_BYTE, ptr) C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MAG_FILTER, C.GL_LINEAR) C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MIN_FILTER, C.GL_LINEAR) C.glBindTexture(C.GL_TEXTURE_2D, 0) return nativeTexture } type NativeTextureCreator struct{} func (creator *NativeTextureCreator) Create(textureWidth, textureHeight int) (interface{}, error) { return createNativeTexture(textureWidth, textureHeight, nil), nil } func (creator *NativeTextureCreator) CreateFromImage(img *image.NRGBA) (interface{}, error) { size := img.Bounds().Size() return createNativeTexture(size.X, size.Y, img.Pix), nil } func newRenderTarget(width, height int) (*RenderTarget, error) { texture, err := texture.New(width, height, &NativeTextureCreator{}) if err != nil { return nil, err } framebuffer := createFramebuffer(texture.Native().(C.GLuint)) return &RenderTarget{ texture: texture, framebuffer: framebuffer, }, nil } func newRenderTargetWithFramebuffer(width, height int, framebuffer C.GLuint) (*RenderTarget, error) { texture, err := texture.New(width, height, &NativeTextureCreator{}) if err != nil { return nil, err } return &RenderTarget{ texture: texture, framebuffer: framebuffer, }, nil } func createFramebuffer(nativeTexture C.GLuint) C.GLuint { framebuffer := C.GLuint(0) C.glGenFramebuffers(1, &framebuffer) origFramebuffer := C.GLint(0) C.glGetIntegerv(C.GL_FRAMEBUFFER_BINDING, &origFramebuffer) C.glBindFramebuffer(C.GL_FRAMEBUFFER, framebuffer) C.glFramebufferTexture2D(C.GL_FRAMEBUFFER, C.GL_COLOR_ATTACHMENT0, C.GL_TEXTURE_2D, nativeTexture, 0) C.glBindFramebuffer(C.GL_FRAMEBUFFER, C.GLuint(origFramebuffer)) if C.glCheckFramebufferStatus(C.GL_FRAMEBUFFER) != C.GL_FRAMEBUFFER_COMPLETE { panic("creating framebuffer failed") } return framebuffer }