// Copyright 2022 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ui import ( "fmt" "strings" "github.com/hajimehoshi/ebiten/v2/internal/mipmap" "github.com/hajimehoshi/ebiten/v2/internal/shaderir" ) type Shader struct { shader *mipmap.Shader uniformNames []string uniformTypes []shaderir.Type uniformNameToIndex map[string]int uniformNameToType map[string]shaderir.Type } func NewShader(ir *shaderir.Program) *Shader { return &Shader{ shader: mipmap.NewShader(ir), uniformNames: ir.UniformNames, uniformTypes: ir.Uniforms, } } func (s *Shader) MarkDisposed() { s.shader.MarkDisposed() s.shader = nil } func (s *Shader) ConvertUniforms(uniforms map[string]interface{}) [][]float32 { nameToF32s := map[string][]float32{} for name, v := range uniforms { switch v := v.(type) { case float32: nameToF32s[name] = []float32{v} case []float32: nameToF32s[name] = v default: panic(fmt.Sprintf("ebiten: unexpected uniform value type: %s, %T", name, v)) } } if s.uniformNameToIndex == nil { s.uniformNameToIndex = map[string]int{} s.uniformNameToType = map[string]shaderir.Type{} var idx int for i, n := range s.uniformNames { if strings.HasPrefix(n, "__") { continue } s.uniformNameToIndex[n] = idx s.uniformNameToType[n] = s.uniformTypes[i] idx++ } } us := make([][]float32, len(s.uniformNameToIndex)) for name, idx := range s.uniformNameToIndex { if v, ok := nameToF32s[name]; ok { us[idx] = v continue } t := s.uniformNameToType[name] us[idx] = make([]float32, t.FloatCount()) } // TODO: Panic if uniforms include an invalid name return us }