// Copyright 2018 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build darwin #include "ca.h" #import void *MakeMetalLayer() { CAMetalLayer *layer = [[CAMetalLayer alloc] init]; // TODO: Expose a function to set color space. CGColorSpaceRef colorspace = CGColorSpaceCreateWithName(kCGColorSpaceDisplayP3); layer.colorspace = colorspace; CGColorSpaceRelease(colorspace); return layer; } uint16_t MetalLayer_PixelFormat(void *metalLayer) { return ((CAMetalLayer *)metalLayer).pixelFormat; } void MetalLayer_SetDevice(void *metalLayer, void *device) { ((CAMetalLayer *)metalLayer).device = (id)device; } const char *MetalLayer_SetPixelFormat(void *metalLayer, uint16_t pixelFormat) { @try { ((CAMetalLayer *)metalLayer).pixelFormat = (MTLPixelFormat)pixelFormat; } @catch (NSException *exception) { return exception.reason.UTF8String; } return NULL; } const char *MetalLayer_SetMaximumDrawableCount(void *metalLayer, uint_t maximumDrawableCount) { if (@available(macOS 10.13.2, *)) { @try { [((CAMetalLayer *)metalLayer) setMaximumDrawableCount:(NSUInteger)maximumDrawableCount]; } @catch (NSException *exception) { return exception.reason.UTF8String; } } return NULL; } void MetalLayer_SetDisplaySyncEnabled(void *metalLayer, BOOL displaySyncEnabled) { if (@available(macOS 10.13, *)) { [((CAMetalLayer *)metalLayer) setDisplaySyncEnabled:displaySyncEnabled]; } } void MetalLayer_SetDrawableSize(void *metalLayer, double width, double height) { ((CAMetalLayer *)metalLayer).drawableSize = (CGSize){width, height}; } void *MetalLayer_NextDrawable(void *metalLayer) { return [(CAMetalLayer *)metalLayer nextDrawable]; } void *MetalDrawable_Texture(void *metalDrawable) { return ((id)metalDrawable).texture; }