// Copyright 2022 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build ignore // +build ignore package main import ( "errors" "fmt" "image/color" "github.com/hajimehoshi/ebiten/v2" ) var regularTermination = errors.New("regular termination") var src *ebiten.Image func init() { const ( w = 2 h = 2 ) src0 := ebiten.NewImage(w, h) src0.Fill(color.RGBA{0xff, 0xff, 0xff, 0xff}) for j := 0; j < h; j++ { for i := 0; i < w; i++ { src0.Set(i, j, color.RGBA{0, 0, 0, 0xff}) } } src1 := ebiten.NewImage(w, h) src1.DrawImage(src0, nil) src = src1 } type Game struct { count int dst *ebiten.Image } func (g *Game) Update() error { g.count++ if g.count == 16 { return regularTermination } return nil } func (g *Game) Draw(screen *ebiten.Image) { screen.Fill(color.RGBA{0xff, 0xff, 0xff, 0xff}) screen.DrawImage(src, nil) if g.dst == nil { g.dst = ebiten.NewImage(screen.Size()) return } // Get the pixel at the next frame. g.dst.DrawImage(screen, nil) got := g.dst.At(0, 0) want := color.RGBA{0, 0, 0, 0xff} if got != want { panic(fmt.Sprintf("got: %v, want: %v", got, want)) } } func (g *Game) Layout(width, height int) (int, int) { return width, height } func main() { if err := ebiten.RunGame(&Game{}); err != nil && err != regularTermination { panic(err) } }