// Copyright 2018 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build example jsgo package main import ( "fmt" "image/color" "log" "math" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" "github.com/hajimehoshi/ebiten/v2/inpututil" ) const ( screenWidth = 640 screenHeight = 480 ) var ( emptyImage, _ = ebiten.NewImage(16, 16, ebiten.FilterDefault) ) func init() { emptyImage.Fill(color.White) } func genVertices(num int) []ebiten.Vertex { const ( centerX = screenWidth / 2 centerY = screenHeight / 2 r = 160 ) vs := []ebiten.Vertex{} for i := 0; i < num; i++ { rate := float64(i) / float64(num) cr := 0.0 cg := 0.0 cb := 0.0 if rate < 1.0/3.0 { cb = 2 - 2*(rate*3) cr = 2 * (rate * 3) } if 1.0/3.0 <= rate && rate < 2.0/3.0 { cr = 2 - 2*(rate-1.0/3.0)*3 cg = 2 * (rate - 1.0/3.0) * 3 } if 2.0/3.0 <= rate { cg = 2 - 2*(rate-2.0/3.0)*3 cb = 2 * (rate - 2.0/3.0) * 3 } vs = append(vs, ebiten.Vertex{ DstX: float32(r*math.Cos(2*math.Pi*rate)) + centerX, DstY: float32(r*math.Sin(2*math.Pi*rate)) + centerY, SrcX: 0, SrcY: 0, ColorR: float32(cr), ColorG: float32(cg), ColorB: float32(cb), ColorA: 1, }) } vs = append(vs, ebiten.Vertex{ DstX: centerX, DstY: centerY, SrcX: 0, SrcY: 0, ColorR: 1, ColorG: 1, ColorB: 1, ColorA: 1, }) return vs } type Game struct { vertices []ebiten.Vertex ngon int prevNgon int } func (g *Game) Update(screen *ebiten.Image) error { if inpututil.IsKeyJustPressed(ebiten.KeyLeft) { g.ngon-- if g.ngon < 1 { g.ngon = 1 } } if inpututil.IsKeyJustPressed(ebiten.KeyRight) { g.ngon++ if g.ngon > 120 { g.ngon = 120 } } if g.prevNgon != g.ngon || len(g.vertices) == 0 { g.vertices = genVertices(g.ngon) g.prevNgon = g.ngon } return nil } func (g *Game) Draw(screen *ebiten.Image) { op := &ebiten.DrawTrianglesOptions{} op.Address = ebiten.AddressUnsafe indices := []uint16{} for i := 0; i < g.ngon; i++ { indices = append(indices, uint16(i), uint16(i+1)%uint16(g.ngon), uint16(g.ngon)) } screen.DrawTriangles(g.vertices, indices, emptyImage, op) msg := fmt.Sprintf("TPS: %0.2f\n%d-gon\nPress <- or -> to change the number of the vertices", ebiten.CurrentTPS(), g.ngon) ebitenutil.DebugPrint(screen, msg) } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { ebiten.SetWindowSize(screenWidth, screenHeight) ebiten.SetWindowTitle("Polygons (Ebiten Demo)") if err := ebiten.RunGame(&Game{ngon: 10}); err != nil { log.Fatal(err) } }