// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build js package ui var currentInput input func IsKeyPressed(key Key) bool { return currentInput.isKeyPressed(key) } func IsMouseButtonPressed(button MouseButton) bool { return currentInput.isMouseButtonPressed(button) } func CursorPosition() (x, y int) { return currentInput.cursorPosition() } func (i *input) keyDown(key int) { k := keyCodeToKey[key] i.keyPressed[k] = true } func (i *input) keyUp(key int) { k := keyCodeToKey[key] i.keyPressed[k] = false } func (i *input) mouseDown(button int) { p := &i.mouseButtonPressed switch button { case 0: p[MouseButtonLeft] = true case 1: p[MouseButtonMiddle] = true case 2: p[MouseButtonRight] = true } } func (i *input) mouseUp(button int) { p := &i.mouseButtonPressed switch button { case 0: p[MouseButtonLeft] = false case 1: p[MouseButtonMiddle] = false case 2: p[MouseButtonRight] = false } } func (i *input) mouseMove(x, y int) { i.cursorX, i.cursorY = x, y }