// Copyright 2017 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Package text offers functions to draw texts on an Ebiten's image. // // For the example using a TTF font, see font package in the examples. package text import ( "image" "image/color" "sync" "golang.org/x/image/font" "golang.org/x/image/math/fixed" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/internal/hooks" ) var ( monotonicClock int64 ) func now() int64 { return monotonicClock } func init() { hooks.AppendHookOnBeforeUpdate(func() error { monotonicClock++ return nil }) } func fixed26_6ToFloat64(x fixed.Int26_6) float64 { return float64(x>>6) + float64(x&((1<<6)-1))/float64(1<<6) } func adjustOffsetGranularity(x fixed.Int26_6) fixed.Int26_6 { return x / (1 << 4) * (1 << 4) } func drawGlyph(dst *ebiten.Image, img *ebiten.Image, topleft fixed.Point26_6, op *ebiten.DrawImageOptions) { if img == nil { return } op2 := &ebiten.DrawImageOptions{} if op != nil { *op2 = *op op2.GeoM.Reset() } op2.GeoM.Translate(fixed26_6ToFloat64(topleft.X), fixed26_6ToFloat64(topleft.Y)) if op != nil { op2.GeoM.Concat(op.GeoM) } dst.DrawImage(img, op2) } var ( glyphBoundsCache = map[font.Face]map[rune]fixed.Rectangle26_6{} ) func getGlyphBounds(face font.Face, r rune) fixed.Rectangle26_6 { if _, ok := glyphBoundsCache[face]; !ok { glyphBoundsCache[face] = map[rune]fixed.Rectangle26_6{} } if b, ok := glyphBoundsCache[face][r]; ok { return b } b, _, _ := face.GlyphBounds(r) glyphBoundsCache[face][r] = b return b } type glyphImageCacheKey struct { rune rune xoffset fixed.Int26_6 } type glyphImageCacheEntry struct { image *ebiten.Image atime int64 } var ( glyphImageCache = map[font.Face]map[glyphImageCacheKey]*glyphImageCacheEntry{} ) func getGlyphImage(face font.Face, r rune, offset fixed.Point26_6) *ebiten.Image { if _, ok := glyphImageCache[face]; !ok { glyphImageCache[face] = map[glyphImageCacheKey]*glyphImageCacheEntry{} } key := glyphImageCacheKey{ rune: r, xoffset: offset.X, } if e, ok := glyphImageCache[face][key]; ok { e.atime = now() return e.image } b := getGlyphBounds(face, r) w, h := (b.Max.X - b.Min.X).Ceil(), (b.Max.Y - b.Min.Y).Ceil() if w == 0 || h == 0 { glyphImageCache[face][key] = &glyphImageCacheEntry{ image: nil, atime: now(), } return nil } if b.Min.X&((1<<6)-1) != 0 { w++ } if b.Min.Y&((1<<6)-1) != 0 { h++ } rgba := image.NewRGBA(image.Rect(0, 0, w, h)) d := font.Drawer{ Dst: rgba, Src: image.White, Face: face, } x, y := -b.Min.X, -b.Min.Y x += offset.X y += offset.Y d.Dot = fixed.Point26_6{X: x, Y: y} d.DrawString(string(r)) img := ebiten.NewImageFromImage(rgba) glyphImageCache[face][key] = &glyphImageCacheEntry{ image: img, atime: now(), } return img } var textM sync.Mutex // Draw draws a given text on a given destination image dst. // // face is the font for text rendering. // (x, y) represents a 'dot' (period) position. // This means that if the given text consisted of a single character ".", // it would be positioned at the given position (x, y). // Be careful that this doesn't represent upper-left corner position. // // clr is the color for text rendering. // // If you want to adjust the position of the text, these functions are useful: // // - text.BoundString: the rendered bounds of the given text. // - golang.org/x/image/font.Face.Metrics: the metrics of the face. // // The '\n' newline character puts the following text on the next line. // Line height is based on Metrics().Height of the font. // // Glyphs used for rendering are cached in least-recently-used way. // Then old glyphs might be evicted from the cache. // As the cache capacity has limit, it is not guaranteed that all the glyphs for runes given at Draw are cached. // The cache is shared with CacheGlyphs. // // It is OK to call Draw with a same text and a same face at every frame in terms of performance. // // Draw/DrawWithOptions and CacheGlyphs are implemented like this: // // Draw = Create glyphs by `(*ebiten.Image).WritePixels` and put them into the cache if necessary // + Draw them onto the destination by `(*ebiten.Image).DrawImage` // CacheGlyphs = Create glyphs by `(*ebiten.Image).WritePixels` and put them into the cache if necessary // // Be careful that the passed font face is held by this package and is never released. // This is a known issue (#498). // // Draw is concurrent-safe. func Draw(dst *ebiten.Image, text string, face font.Face, x, y int, clr color.Color) { op := &ebiten.DrawImageOptions{} op.GeoM.Translate(float64(x), float64(y)) op.ColorScale.ScaleWithColor(clr) DrawWithOptions(dst, text, face, op) } // DrawWithOptions draws a given text on a given destination image dst. // // face is the font for text rendering. // op is the options to draw glyph images. // The origin point is a 'dot' (period) position. // Be careful that the origin point is not upper-left corner position of dst. // The default glyph color is white. op's ColorM adjusts the color. // // If you want to adjust the position of the text, these functions are useful: // // - text.BoundString: the rendered bounds of the given text. // - golang.org/x/image/font.Face.Metrics: the metrics of the face. // // The '\n' newline character puts the following text on the next line. // Line height is based on Metrics().Height of the font. // // Glyphs used for rendering are cached in least-recently-used way. // Then old glyphs might be evicted from the cache. // As the cache capacity has limit, it is not guaranteed that all the glyphs for runes given at DrawWithOptions are cached. // The cache is shared with CacheGlyphs. // // It is OK to call DrawWithOptions with a same text and a same face at every frame in terms of performance. // // Draw/DrawWithOptions and CacheGlyphs are implemented like this: // // Draw = Create glyphs by `(*ebiten.Image).WritePixels` and put them into the cache if necessary // + Draw them onto the destination by `(*ebiten.Image).DrawImage` // CacheGlyphs = Create glyphs by `(*ebiten.Image).WritePixels` and put them into the cache if necessary // // Be careful that the passed font face is held by this package and is never released. // This is a known issue (#498). // // DrawWithOptions is concurrent-safe. func DrawWithOptions(dst *ebiten.Image, text string, face font.Face, options *ebiten.DrawImageOptions) { textM.Lock() defer textM.Unlock() var dx, dy fixed.Int26_6 prevR := rune(-1) faceHeight := face.Metrics().Height for _, r := range text { if prevR >= 0 { dx += face.Kern(prevR, r) } if r == '\n' { dx = 0 dy += faceHeight prevR = rune(-1) continue } // Adjust the position to the integers. // The current glyph images assume that they are rendered on integer positions so far. b := getGlyphBounds(face, r) offset := fixed.Point26_6{ X: (adjustOffsetGranularity(dx) + b.Min.X) & ((1 << 6) - 1), Y: b.Min.Y & ((1 << 6) - 1), } img := getGlyphImage(face, r, offset) drawGlyph(dst, img, fixed.Point26_6{ X: dx + b.Min.X - offset.X, Y: dy + b.Min.Y - offset.Y, }, options) dx += glyphAdvance(face, r) prevR = r } // cacheSoftLimit indicates the soft limit of the number of glyphs in the cache. // If the number of glyphs exceeds this soft limits, old glyphs are removed. // Even after clearning up the cache, the number of glyphs might still exceeds the soft limit, but // this is fine. const cacheSoftLimit = 512 // Clean up the cache. if len(glyphImageCache[face]) > cacheSoftLimit { for r, e := range glyphImageCache[face] { // 60 is an arbitrary number. if e.atime < now()-60 { delete(glyphImageCache[face], r) } } } } // BoundString returns the measured size of a given string using a given font. // This method will return the exact size in pixels that a string drawn by Draw will be. // The bound's origin point indicates the dot (period) position. // This means that if the text consists of one character '.', this dot is rendered at (0, 0). // // BoundString behaves almost exactly like golang.org/x/image/font's BoundString, // but newline characters '\n' in the input string move the text position to the following line. // // face is the font for text rendering. // text is the string that's being measured. // // Be careful that the passed font face is held by this package and is never released. // This is a known issue (#498). // // BoundString is concurrent-safe. func BoundString(face font.Face, text string) image.Rectangle { textM.Lock() defer textM.Unlock() m := face.Metrics() faceHeight := m.Height fx, fy := fixed.I(0), fixed.I(0) prevR := rune(-1) var bounds fixed.Rectangle26_6 for _, r := range text { if prevR >= 0 { fx += face.Kern(prevR, r) } if r == '\n' { fx = fixed.I(0) fy += faceHeight prevR = rune(-1) continue } b := getGlyphBounds(face, r) b.Min.X += fx b.Max.X += fx b.Min.Y += fy b.Max.Y += fy bounds = bounds.Union(b) fx += glyphAdvance(face, r) prevR = r } return image.Rect( bounds.Min.X.Floor(), bounds.Min.Y.Floor(), bounds.Max.X.Ceil(), bounds.Max.Y.Ceil(), ) } // CacheGlyphs precaches the glyphs for the given text and the given font face into the cache. // // Glyphs used for rendering are cached in least-recently-used way. // Then old glyphs might be evicted from the cache. // As the cache capacity has limit, it is not guaranteed that all the glyphs for runes given at CacheGlyphs are cached. // The cache is shared with Draw. // // Draw/DrawWithOptions and CacheGlyphs are implemented like this: // // Draw = Create glyphs by `(*ebiten.Image).WritePixels` and put them into the cache if necessary // + Draw them onto the destination by `(*ebiten.Image).DrawImage` // CacheGlyphs = Create glyphs by `(*ebiten.Image).WritePixels` and put them into the cache if necessary // // Draw automatically creates and caches necessary glyphs, so usually you don't have to call CacheGlyphs // explicitly. However, for example, when you call Draw for each rune of one big text, Draw tries to create the glyph // cache and render it for each rune. This is very inefficient because creating a glyph image and rendering it are // different operations (`(*ebiten.Image).WritePixels` and `(*ebiten.Image).DrawImage`) and can never be merged as // one draw call. CacheGlyphs creates necessary glyphs without rendering them so that these operations are likely // merged into one draw call regardless of the size of the text. // // If a rune's glyph is already cached, CacheGlyphs does nothing for the rune. // // One rune can have multiple varitations of glyphs due to sub-pixels in X direction. // CacheGlyphs creates all such variations for one rune, while Draw creates only necessary glyphs. func CacheGlyphs(face font.Face, text string) { textM.Lock() defer textM.Unlock() var dx fixed.Int26_6 prevR := rune(-1) for _, r := range text { if prevR >= 0 { dx += face.Kern(prevR, r) } if r == '\n' { dx = 0 continue } b := getGlyphBounds(face, r) // Cache all 4 variations for one rune (#2528). for i := 0; i < 4; i++ { offset := fixed.Point26_6{ X: (fixed.Int26_6(i*(1<<4)) + b.Min.X) & ((1 << 6) - 1), Y: b.Min.Y & ((1 << 6) - 1), } getGlyphImage(face, r, offset) } dx += glyphAdvance(face, r) prevR = r } } // FaceWithLineHeight returns a font.Face with the given lineHeight in pixels. // The returned face will otherwise have the same glyphs and metrics as face. func FaceWithLineHeight(face font.Face, lineHeight float64) font.Face { return faceWithLineHeight{ face: face, lineHeight: fixed.Int26_6(lineHeight * (1 << 6)), } } type faceWithLineHeight struct { face font.Face lineHeight fixed.Int26_6 } func (f faceWithLineHeight) Close() error { return f.face.Close() } func (f faceWithLineHeight) Glyph(dot fixed.Point26_6, r rune) (dr image.Rectangle, mask image.Image, maskp image.Point, advance fixed.Int26_6, ok bool) { return f.face.Glyph(dot, r) } func (f faceWithLineHeight) GlyphBounds(r rune) (bounds fixed.Rectangle26_6, advance fixed.Int26_6, ok bool) { return f.face.GlyphBounds(r) } func (f faceWithLineHeight) GlyphAdvance(r rune) (advance fixed.Int26_6, ok bool) { return f.face.GlyphAdvance(r) } func (f faceWithLineHeight) Kern(r0, r1 rune) fixed.Int26_6 { return f.face.Kern(r0, r1) } func (f faceWithLineHeight) Metrics() font.Metrics { m := f.face.Metrics() m.Height = f.lineHeight return m } // Glyphs is information to render one glyph. type Glyph struct { // Rune is a character for this glyph. Rune rune // Image is an image for this glyph. // Image is a grayscale image i.e. RGBA values are the same. // Image should be used as a render source and should not be modified. Image *ebiten.Image // X is the X position to render this glyph. // The position is determined in a sequence of characters given at AppendGlyphs. // The position's origin is the first character's dot ('.') position. X float64 // Y is the Y position to render this glyph. // The position is determined in a sequence of characters given at AppendGlyphs. // The position's origin is the first character's dot ('.') position. Y float64 } // AppendGlyphs appends the glyph information to glyphs. // You can render each glyphs as you like. See examples/text for an example of AppendGlyphs. func AppendGlyphs(glyphs []Glyph, face font.Face, text string) []Glyph { textM.Lock() defer textM.Unlock() var pos fixed.Point26_6 prevR := rune(-1) faceHeight := face.Metrics().Height for _, r := range text { if prevR >= 0 { pos.X += face.Kern(prevR, r) } if r == '\n' { pos.X = 0 pos.Y += faceHeight prevR = rune(-1) continue } b := getGlyphBounds(face, r) offset := fixed.Point26_6{ X: (adjustOffsetGranularity(pos.X) + b.Min.X) & ((1 << 6) - 1), Y: b.Min.Y & ((1 << 6) - 1), } if img := getGlyphImage(face, r, offset); img != nil { b := getGlyphBounds(face, r) // Adjust the position to the integers. // The current glyph images assume that they are rendered on integer positions so far. glyphs = append(glyphs, Glyph{ Rune: r, Image: img, X: fixed26_6ToFloat64(pos.X + b.Min.X - offset.X), Y: fixed26_6ToFloat64(pos.Y + b.Min.Y - offset.Y), }) } pos.X += glyphAdvance(face, r) prevR = r } return glyphs }