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  <h2>Ebiten example - gamepad</h2>
  <iframe src="gamepad.content.html" width="640" height="480"></iframe>
  <div class="card"><pre class="card-body"><code class="language-go">// &#43;build example jsgo

package main

import (
        &#34;fmt&#34;
        &#34;log&#34;
        &#34;strconv&#34;
        &#34;strings&#34;

        &#34;github.com/hajimehoshi/ebiten&#34;
        &#34;github.com/hajimehoshi/ebiten/ebitenutil&#34;
        &#34;github.com/hajimehoshi/ebiten/inpututil&#34;
)

const (
        screenWidth  = 640
        screenHeight = 480
)

func update(screen *ebiten.Image) error {
        ids := ebiten.GamepadIDs()
        axes := map[int][]string{}
        pressedButtons := map[int][]string{}

        for _, id := range ids {
                maxAxis := ebiten.GamepadAxisNum(id)
                for a := 0; a &lt; maxAxis; a&#43;&#43; {
                        v := ebiten.GamepadAxis(id, a)
                        axes[id] = append(axes[id], fmt.Sprintf(&#34;%d:%0.2f&#34;, a, v))
                }
                maxButton := ebiten.GamepadButton(ebiten.GamepadButtonNum(id))
                for b := ebiten.GamepadButton(id); b &lt; maxButton; b&#43;&#43; {
                        if ebiten.IsGamepadButtonPressed(id, b) {
                                pressedButtons[id] = append(pressedButtons[id], strconv.Itoa(int(b)))
                        }

                        // Log some events.
                        if inpututil.IsGamepadButtonJustPressed(id, b) {
                                log.Printf(&#34;Button Just Pressed: id(%d), button(%d)&#34;, id, b)
                        }
                        if inpututil.IsGamepadButtonJustReleased(id, b) {
                                log.Printf(&#34;Button Just Released: id(%d), button(%d)&#34;, id, b)
                        }
                }
        }

        if ebiten.IsRunningSlowly() {
                return nil
        }

        // Draw the current gamepad status.
        str := &#34;&#34;
        if len(ids) &gt; 0 {
                for _, id := range ids {
                        str &#43;= fmt.Sprintf(&#34;Gamepad (ID: %d):\n&#34;, id)
                        str &#43;= fmt.Sprintf(&#34;  Axes:    %s\n&#34;, strings.Join(axes[id], &#34;, &#34;))
                        str &#43;= fmt.Sprintf(&#34;  Buttons: %s\n&#34;, strings.Join(pressedButtons[id], &#34;, &#34;))
                        str &#43;= &#34;\n&#34;
                }
        } else {
                str = &#34;Please connect your gamepad.&#34;
        }
        ebitenutil.DebugPrint(screen, str)
        return nil
}

func main() {
        if err := ebiten.Run(update, screenWidth, screenHeight, 1, &#34;Gamepad (Ebiten Demo)&#34;); err != nil {
                log.Fatal(err)
        }
}
</code></pre></div>

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