<!DOCTYPE html> <meta charset="utf-8"> <meta property="og:image" itemprop="image primaryImageOfPage" content="https://hajimehoshi.github.io/ebiten/images/examples/gamepad.png"> <meta name="description" content="Ebiten example - gamepad"> <link rel="shortcut icon" href="../favicon.png" type="image/png" > <link rel="icon" href="../favicon.png" type="image/png" > <title>Ebiten example - gamepad</title> <link rel="stylesheet" href="../stylesheets/bootstrap.min.css"> <link rel="stylesheet" href="../stylesheets/highlight-github.css"> <link rel="stylesheet" href="../stylesheets/ebiten.css"> <script src="../scripts/googleanalytics.js"></script> <nav class="navbar"><div class="container"> <nav class="d-flex flex-row" style="width: 100%;"> <div class="nav mr-auto"><a class="navbar-brand" href="../"><img src="../images/logo_white.svg" alt="EBITEN"></a></div> <ul class="nav"> <li class="nav-item"><a class="nav-link" href="https://github.com/hajimehoshi/ebiten">GitHub</a></li> <li class="nav-item"><a class="nav-link" href="https://godoc.org/github.com/hajimehoshi/ebiten">GoDoc</a></li> <li class="nav-item"><a class="nav-link" href="https://github.com/hajimehoshi/ebiten/wiki">Wiki</a> <li class="nav-item"><a class="nav-link" href="https://ebiten-playground.github.io/">Playground</a> </ul> </nav> </div></nav> <main><div class="container"> <h2>Ebiten example - gamepad</h2> <iframe src="gamepad.content.html" width="640" height="480"></iframe> <div class="card"><pre class="card-body"><code class="language-go">// +build example jsgo package main import ( "fmt" "log" "strconv" "strings" "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/ebitenutil" "github.com/hajimehoshi/ebiten/inpututil" ) const ( screenWidth = 640 screenHeight = 480 ) func update(screen *ebiten.Image) error { ids := ebiten.GamepadIDs() axes := map[int][]string{} pressedButtons := map[int][]string{} for _, id := range ids { maxAxis := ebiten.GamepadAxisNum(id) for a := 0; a < maxAxis; a++ { v := ebiten.GamepadAxis(id, a) axes[id] = append(axes[id], fmt.Sprintf("%d:%0.2f", a, v)) } maxButton := ebiten.GamepadButton(ebiten.GamepadButtonNum(id)) for b := ebiten.GamepadButton(id); b < maxButton; b++ { if ebiten.IsGamepadButtonPressed(id, b) { pressedButtons[id] = append(pressedButtons[id], strconv.Itoa(int(b))) } // Log some events. if inpututil.IsGamepadButtonJustPressed(id, b) { log.Printf("Button Just Pressed: id(%d), button(%d)", id, b) } if inpututil.IsGamepadButtonJustReleased(id, b) { log.Printf("Button Just Released: id(%d), button(%d)", id, b) } } } if ebiten.IsRunningSlowly() { return nil } // Draw the current gamepad status. str := "" if len(ids) > 0 { for _, id := range ids { str += fmt.Sprintf("Gamepad (ID: %d):\n", id) str += fmt.Sprintf(" Axes: %s\n", strings.Join(axes[id], ", ")) str += fmt.Sprintf(" Buttons: %s\n", strings.Join(pressedButtons[id], ", ")) str += "\n" } } else { str = "Please connect your gamepad." } ebitenutil.DebugPrint(screen, str) return nil } func main() { if err := ebiten.Run(update, screenWidth, screenHeight, 1, "Gamepad (Ebiten Demo)"); err != nil { log.Fatal(err) } } </code></pre></div> </div></main> <footer><div class="container"> <p>© 2013 Hajime Hoshi</p> <p>Code is licensed under <a href="https://github.com/hajimehoshi/ebiten/blob/master/LICENSE">the Apache License 2.0</a>.</p> <p>The content of this page is licensed under <a href="https://creativecommons.org/licenses/by/4.0/">the Creative Commons Attribution 4.0 License</a>.</p> </div></footer> <script src="../scripts/highlight.pack.js"></script> <script>hljs.initHighlightingOnLoad();</script>