package texture // #cgo LDFLAGS: -framework OpenGL // // #include import "C" import ( "github.com/hajimehoshi/go-ebiten/graphics/rendertarget" gtexture "github.com/hajimehoshi/go-ebiten/graphics/texture" "image" "unsafe" ) type Native C.GLuint func createNativeTexture(textureWidth, textureHeight int, pixels []uint8) Native { nativeTexture := C.GLuint(0) C.glGenTextures(1, (*C.GLuint)(&nativeTexture)) if nativeTexture < 0 { panic("glGenTexture failed") } C.glPixelStorei(C.GL_UNPACK_ALIGNMENT, 4) C.glBindTexture(C.GL_TEXTURE_2D, C.GLuint(nativeTexture)) defer C.glBindTexture(C.GL_TEXTURE_2D, 0) C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MAG_FILTER, C.GL_LINEAR) C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MIN_FILTER, C.GL_LINEAR) ptr := unsafe.Pointer(nil) if pixels != nil { ptr = unsafe.Pointer(&pixels[0]) } C.glTexImage2D(C.GL_TEXTURE_2D, 0, C.GL_RGBA, C.GLsizei(textureWidth), C.GLsizei(textureHeight), 0, C.GL_RGBA, C.GL_UNSIGNED_BYTE, ptr) return Native(nativeTexture) } func create(textureWidth, textureHeight int) (interface{}, error) { return createNativeTexture(textureWidth, textureHeight, nil), nil } func createFromImage(img *image.NRGBA) (interface{}, error) { size := img.Bounds().Size() return createNativeTexture(size.X, size.Y, img.Pix), nil } type Framebuffer C.GLuint func NewRenderTarget(width, height int) (*rendertarget.RenderTarget, error) { texture, err := gtexture.New(width, height, create) if err != nil { return nil, err } framebuffer := createFramebuffer(C.GLuint(texture.Native().(Native))) return rendertarget.NewWithFramebuffer(texture, Framebuffer(framebuffer)), nil } func NewRenderTargetWithFramebuffer(width, height int, framebuffer Framebuffer) (*rendertarget.RenderTarget, error) { texture, err := gtexture.New(width, height, create) if err != nil { return nil, err } return rendertarget.NewWithFramebuffer(texture, framebuffer), nil } func createFramebuffer(nativeTexture C.GLuint) C.GLuint { framebuffer := C.GLuint(0) C.glGenFramebuffers(1, &framebuffer) origFramebuffer := C.GLint(0) C.glGetIntegerv(C.GL_FRAMEBUFFER_BINDING, &origFramebuffer) C.glBindFramebuffer(C.GL_FRAMEBUFFER, framebuffer) C.glFramebufferTexture2D(C.GL_FRAMEBUFFER, C.GL_COLOR_ATTACHMENT0, C.GL_TEXTURE_2D, nativeTexture, 0) C.glBindFramebuffer(C.GL_FRAMEBUFFER, C.GLuint(origFramebuffer)) if C.glCheckFramebufferStatus(C.GL_FRAMEBUFFER) != C.GL_FRAMEBUFFER_COMPLETE { panic("creating framebuffer failed") } return framebuffer } func NewFromImage(img image.Image) (*gtexture.Texture, error) { return gtexture.NewFromImage(img, createFromImage) }