// Copyright 2017 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package restorable import ( "github.com/hajimehoshi/ebiten/internal/sync" ) type images struct { images map[*Image]struct{} lastChecked *Image m sync.Mutex } var theImages = &images{ images: map[*Image]struct{}{}, } func ResolveStalePixels() error { return theImages.resolveStalePixels() } func Restore() error { return theImages.restore() } func ClearVolatileImages() { theImages.clearVolatileImages() } func (i *images) add(img *Image) { i.m.Lock() defer i.m.Unlock() i.images[img] = struct{}{} } func (i *images) remove(img *Image) { i.m.Lock() defer i.m.Unlock() delete(i.images, img) } func (i *images) resolveStalePixels() error { i.m.Lock() defer i.m.Unlock() i.lastChecked = nil for img := range i.images { if err := img.resolveStalePixels(); err != nil { return err } } return nil } func (i *images) resetPixelsIfDependingOn(target *Image) { // Avoid defer for performance i.m.Lock() if target == nil { // disposed i.m.Unlock() return } if i.lastChecked == target { i.m.Unlock() return } i.lastChecked = target for img := range i.images { // TODO: This seems not enough: What if img becomes stale but what about // other images depend on img? (#357) img.makeStaleIfDependingOn(target) } i.m.Unlock() } func (i *images) restore() error { i.m.Lock() defer i.m.Unlock() // Framebuffers/textures cannot be disposed since framebuffers/textures that // don't belong to the current context. // Let's do topological sort based on dependencies of drawing history. // There should not be a loop since cyclic drawing makes images stale. type edge struct { source *Image target *Image } images := map[*Image]struct{}{} for i := range i.images { images[i] = struct{}{} } edges := map[edge]struct{}{} for t := range images { for s := range t.dependingImages() { edges[edge{source: s, target: t}] = struct{}{} } } sorted := []*Image{} for len(images) > 0 { // current repesents images that have no incoming edges. current := map[*Image]struct{}{} for i := range images { current[i] = struct{}{} } for e := range edges { if _, ok := current[e.target]; ok { delete(current, e.target) } } for i := range current { delete(images, i) sorted = append(sorted, i) } removed := []edge{} for e := range edges { if _, ok := current[e.source]; ok { removed = append(removed, e) } } for _, e := range removed { delete(edges, e) } } for _, img := range sorted { if err := img.restore(); err != nil { return err } } return nil } func (i *images) clearVolatileImages() { i.m.Lock() defer i.m.Unlock() for img := range i.images { img.clearIfVolatile() } }