// Copyright 2024 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build ignore package main import ( "bufio" "bytes" _ "embed" "fmt" "log" "os" "strings" "text/template" ) const license = `// Copyright 2024 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. ` // gamecontrollerdb.txt is downloaded at https://github.com/mdqinc/SDL_GameControllerDB. // To update the database file, run: // // curl --location --remote-name https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/master/gamecontrollerdb.txt //go:embed gamecontrollerdb.txt var gameControllerDB []byte const dbTemplate string = `{{.License}} {{.DoNotEdit}} {{.BuildConstraints}} package gamepaddb import ( _ "embed" ) //go:embed gamecontrollerdb_{{.FileNameSuffix}}.txt var controllerBytes []byte {{if .HasGLFWGamepads}} var additionalGLFWGamepads = []byte(` + "`" + ` 78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8, 78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8, 78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8, 78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8, 78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8, 78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8, 78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8, ` + "`" + `) {{end}} func init() { if err := Update(controllerBytes); err != nil { panic(err) }{{if .HasGLFWGamepads}} if err := Update(additionalGLFWGamepads); err != nil { panic(err) }{{end}} } ` func main() { if err := run(); err != nil { log.Fatal(err) } } func run() error { // doNotEditor is a special comment for generated files. // This follows the standard comment rule (https://pkg.go.dev/cmd/go#hdr-Generate_Go_files_by_processing_source). const doNotEdit = "// Code generated by gen.go using 'go generate'. DO NOT EDIT." type gamePadPlatform struct { filenameSuffix string buildConstraints string hasGLFWGamepads bool } platforms := map[string]gamePadPlatform{ "Windows": { filenameSuffix: "windows", buildConstraints: "//go:build !microsoftgdk", hasGLFWGamepads: true, }, "Mac OS X": { filenameSuffix: "macos_darwin", buildConstraints: "//go:build !ios", }, "Linux": { filenameSuffix: "linbsd", buildConstraints: "//go:build (freebsd || (linux && !android) || netbsd || openbsd) && !nintendosdk && !playstation5", }, "iOS": { filenameSuffix: "ios", }, "Android": { filenameSuffix: "android", }, } controllerDBs, err := splitDBsByPlatform(gameControllerDB) if err != nil { return err } for sdlPlatformName, platform := range platforms { controllerDB, ok := controllerDBs[sdlPlatformName] if !ok { return fmt.Errorf("failed to find controller db for platform %s in gamecontrollerdb.txt", sdlPlatformName) } // Write each chunk into separate text file for embedding into respective generated files. if err = os.WriteFile(fmt.Sprintf("gamecontrollerdb_%s.txt", platform.filenameSuffix), []byte(controllerDB), 0666); err != nil { return err } path := fmt.Sprintf("db_%s.go", platform.filenameSuffix) tmpl, err := template.New(path).Parse(dbTemplate) if err != nil { return err } f, err := os.Create(path) if err != nil { return err } defer f.Close() w := bufio.NewWriter(f) if err := tmpl.Execute(w, struct { License string DoNotEdit string BuildConstraints string FileNameSuffix string HasGLFWGamepads bool }{ License: license, DoNotEdit: doNotEdit, BuildConstraints: platform.buildConstraints, FileNameSuffix: platform.filenameSuffix, HasGLFWGamepads: platform.hasGLFWGamepads, }); err != nil { return err } if err := w.Flush(); err != nil { return err } } return nil } func splitDBsByPlatform(controllerDB []byte) (map[string]string, error) { s := bufio.NewScanner(bytes.NewReader(controllerDB)) dbs := map[string]string{} for s.Scan() { line := s.Text() if strings.HasPrefix(line, "#") { continue } for _, part := range strings.Split(line, ",") { if platform, found := strings.CutPrefix(part, "platform:"); found { dbs[platform] += line + "\n" break } } } if err := s.Err(); err != nil { return nil, err } return dbs, nil }