// Copyright 2023 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package main import ( "bytes" _ "embed" "fmt" "log" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/inpututil" "github.com/hajimehoshi/ebiten/v2/text/v2" ) const ( screenWidth = 640 screenHeight = 480 ) //go:embed FiraSans-Regular.ttf var firaSansRegular []byte var firaSansFaceSource *text.GoTextFaceSource func init() { s, err := text.NewGoTextFaceSource(bytes.NewReader(firaSansRegular)) if err != nil { log.Fatal(err) } firaSansFaceSource = s } type Game struct { // liga represents 'Standard Ligatures'. // https://learn.microsoft.com/en-us/typography/opentype/spec/features_ko#tag-liga liga uint32 // tnum represents 'Tabular Figures'. // https://learn.microsoft.com/en-us/typography/opentype/spec/features_pt#tag-tnum tnum uint32 // smcp represents 'Small Capitals'. // https://learn.microsoft.com/en-us/typography/opentype/spec/features_pt#tag-smcp smcp uint32 // zero represents 'Slashed Zero'. // https://learn.microsoft.com/en-us/typography/opentype/spec/features_uz#tag-zero zero uint32 } func (g *Game) Update() error { if inpututil.IsKeyJustPressed(ebiten.KeyL) { if g.liga == 0 { g.liga = 1 } else { g.liga = 0 } } if inpututil.IsKeyJustPressed(ebiten.KeyT) { if g.tnum == 0 { g.tnum = 1 } else { g.tnum = 0 } } if inpututil.IsKeyJustPressed(ebiten.KeyS) { if g.smcp == 0 { g.smcp = 1 } else { g.smcp = 0 } } if inpututil.IsKeyJustPressed(ebiten.KeyZ) { if g.zero == 0 { g.zero = 1 } else { g.zero = 0 } } return nil } func (g *Game) Draw(screen *ebiten.Image) { // Draw the instruction. inst := fmt.Sprintf(`Press keys to toggle font features. [L] 'liga' (Standard Ligatures) (%d) [T] 'tnum' (Tabular Figures) (%d) [S] 'smcp' (Small Capitals) (%d) [Z] 'zero' (Slashed Zero) (%d)`, g.liga, g.tnum, g.smcp, g.zero) op := &text.DrawOptions{} op.GeoM.Translate(20, 20) op.LineSpacingInPixels = 30 text.Draw(screen, inst, &text.GoTextFace{ Source: firaSansFaceSource, Size: 20, }, op) // Draw the sample text. const sampleText = `0 (Number) / O (Alphabet) ffi 3.14 2.71` op = &text.DrawOptions{} op.GeoM.Translate(20, screenHeight/2) op.LineSpacingInPixels = 50 f := &text.GoTextFace{ Source: firaSansFaceSource, Size: 40, } f.SetFeature(text.MustParseTag("liga"), g.liga) f.SetFeature(text.MustParseTag("tnum"), g.tnum) f.SetFeature(text.MustParseTag("smcp"), g.smcp) f.SetFeature(text.MustParseTag("zero"), g.zero) text.Draw(screen, sampleText, f, op) } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { ebiten.SetWindowSize(screenWidth, screenHeight) ebiten.SetWindowTitle("Font Feature (Ebitengine Demo)") if err := ebiten.RunGame(&Game{}); err != nil { log.Fatal(err) } }