// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build example jsgo package main import ( "fmt" "log" "strconv" "strings" "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/ebitenutil" "github.com/hajimehoshi/ebiten/inpututil" ) const ( screenWidth = 640 screenHeight = 480 ) func update(screen *ebiten.Image) error { for _, id := range inpututil.JustConnectedGamepadIDs() { log.Printf("gamepad connected: id: %d", id) } for _, id := range inpututil.JustDisconnectedGamepadIDs() { log.Printf("gamepad disconnected: id: %d", id) } ids := ebiten.GamepadIDs() axes := map[int][]string{} pressedButtons := map[int][]string{} for _, id := range ids { maxAxis := ebiten.GamepadAxisNum(id) for a := 0; a < maxAxis; a++ { v := ebiten.GamepadAxis(id, a) axes[id] = append(axes[id], fmt.Sprintf("%d:%0.2f", a, v)) } maxButton := ebiten.GamepadButton(ebiten.GamepadButtonNum(id)) for b := ebiten.GamepadButton(id); b < maxButton; b++ { if ebiten.IsGamepadButtonPressed(id, b) { pressedButtons[id] = append(pressedButtons[id], strconv.Itoa(int(b))) } // Log some events. if inpututil.IsGamepadButtonJustPressed(id, b) { log.Printf("button pressed: id: %d, button: %d", id, b) } if inpututil.IsGamepadButtonJustReleased(id, b) { log.Printf("button released: id: %d, button: %d", id, b) } } } if ebiten.IsRunningSlowly() { return nil } // Draw the current gamepad status. str := "" if len(ids) > 0 { for _, id := range ids { str += fmt.Sprintf("Gamepad (ID: %d):\n", id) str += fmt.Sprintf(" Axes: %s\n", strings.Join(axes[id], ", ")) str += fmt.Sprintf(" Buttons: %s\n", strings.Join(pressedButtons[id], ", ")) str += "\n" } } else { str = "Please connect your gamepad." } ebitenutil.DebugPrint(screen, str) return nil } func main() { if err := ebiten.Run(update, screenWidth, screenHeight, 1, "Gamepad (Ebiten Demo)"); err != nil { log.Fatal(err) } }