// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package opengl import ( "errors" "fmt" "github.com/go-gl/gl" ) type Filter int const ( filterNearest Filter = gl.NEAREST filterLinear = gl.LINEAR ) type Context struct { Nearest Filter Linear Filter } type Texture gl.Texture func (t Texture) Pixels(width, height int) ([]uint8, error) { // TODO: Use glGetTexLevelParameteri and GL_TEXTURE_WIDTH? pixels := make([]uint8, 4*width*height) gl.Texture(t).Bind(gl.TEXTURE_2D) gl.GetTexImage(gl.TEXTURE_2D, 0, gl.RGBA, gl.UNSIGNED_BYTE, pixels) if e := gl.GetError(); e != gl.NO_ERROR { // TODO: Use glu.ErrorString return nil, errors.New(fmt.Sprintf("gl error: %d", e)) } return pixels, nil } func (t Texture) Delete() { gl.Texture(t).Delete() } func NewContext() *Context { c := &Context{ Nearest: filterNearest, Linear: filterLinear, } c.init() return c } func (c *Context) init() { gl.Init() gl.Enable(gl.TEXTURE_2D) // Textures' pixel formats are alpha premultiplied. gl.Enable(gl.BLEND) gl.BlendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA) } func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) (Texture, error) { t := gl.GenTexture() if t < 0 { return 0, errors.New("glGenTexture failed") } gl.PixelStorei(gl.UNPACK_ALIGNMENT, 4) t.Bind(gl.TEXTURE_2D) defer gl.Texture(0).Bind(gl.TEXTURE_2D) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, int(filter)) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, int(filter)) gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, pixels) return Texture(t), nil }