// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package main import ( "bytes" "image" "image/color" _ "image/png" "log" "strings" "github.com/hajimehoshi/bitmapfont/v3" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/examples/keyboard/keyboard" rkeyboard "github.com/hajimehoshi/ebiten/v2/examples/resources/images/keyboard" "github.com/hajimehoshi/ebiten/v2/inpututil" "github.com/hajimehoshi/ebiten/v2/text" ) const ( screenWidth = 320 screenHeight = 240 ) var keyboardImage *ebiten.Image func init() { img, _, err := image.Decode(bytes.NewReader(rkeyboard.Keyboard_png)) if err != nil { log.Fatal(err) } keyboardImage = ebiten.NewImageFromImage(img) } type Game struct { keys []ebiten.Key } func (g *Game) Update() error { g.keys = inpututil.AppendPressedKeys(g.keys[:0]) return nil } func (g *Game) Draw(screen *ebiten.Image) { const ( offsetX = 24 offsetY = 40 ) // Draw the base (grayed) keyboard image. op := &ebiten.DrawImageOptions{} op.GeoM.Translate(offsetX, offsetY) op.ColorScale.Scale(0.5, 0.5, 0.5, 1) screen.DrawImage(keyboardImage, op) // Draw the highlighted keys. op = &ebiten.DrawImageOptions{} for _, p := range g.keys { op.GeoM.Reset() r, ok := keyboard.KeyRect(p) if !ok { continue } op.GeoM.Translate(float64(r.Min.X), float64(r.Min.Y)) op.GeoM.Translate(offsetX, offsetY) screen.DrawImage(keyboardImage.SubImage(r).(*ebiten.Image), op) } var keyStrs []string var keyNames []string for _, k := range g.keys { keyStrs = append(keyStrs, k.String()) if name := ebiten.KeyName(k); name != "" { keyNames = append(keyNames, name) } } // Use bitmapfont.Face instead of ebitenutil.DebugPrint, since some key names might not be printed with DebugPrint. text.Draw(screen, strings.Join(keyStrs, ", ")+"\n"+strings.Join(keyNames, ", "), bitmapfont.Face, 4, 12, color.White) } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { ebiten.SetWindowSize(screenWidth*2, screenHeight*2) ebiten.SetWindowTitle("Keyboard (Ebitengine Demo)") if err := ebiten.RunGame(&Game{}); err != nil { log.Fatal(err) } }