package graphics import ( "github.com/hajimehoshi/ebiten/graphics/matrix" ) type Rect struct { X int Y int Width int Height int } type TexturePart struct { LocationX int LocationY int Source Rect } type Drawer interface { Draw(parts []TexturePart, geometryMatrix matrix.Geometry, colorMatrix matrix.Color) } func DrawWhole(drawer Drawer, width, height int, geo matrix.Geometry, color matrix.Color) { parts := []TexturePart{ {0, 0, Rect{0, 0, width, height}}, } drawer.Draw(parts, geo, color) } type Context interface { Clear() Fill(r, g, b uint8) Texture(id TextureId) Drawer RenderTarget(id RenderTargetId) Drawer ResetOffscreen() SetOffscreen(id RenderTargetId) // TODO: glTextureSubImage2D }