// Copyright 2021 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build ebitencbackend // +build ebitencbackend package ui import ( "runtime" "github.com/hajimehoshi/ebiten/v2/internal/cbackend" ) const deviceScaleFactor = 1 func init() { runtime.LockOSThread() } type UserInterface struct { context *contextImpl input Input } var theUserInterface UserInterface func Get() *UserInterface { return &theUserInterface } func (u *UserInterface) Run(context Context) error { u.context = &contextImpl{ context: context, } cbackend.InitializeGame() for { w, h := cbackend.ScreenSize() u.context.layout(float64(w), float64(h)) cbackend.BeginFrame() u.input.update(u.context) if err := u.context.updateFrame(); err != nil { return err } cbackend.EndFrame() } } func (*UserInterface) RunWithoutMainLoop(context Context) { panic("ui: RunWithoutMainLoop is not implemented") } func (*UserInterface) DeviceScaleFactor() float64 { return deviceScaleFactor } func (*UserInterface) IsFocused() bool { return true } func (*UserInterface) ScreenSizeInFullscreen() (int, int) { return 0, 0 } func (*UserInterface) ResetForFrame() { } func (*UserInterface) CursorMode() CursorMode { return CursorModeHidden } func (*UserInterface) SetCursorMode(mode CursorMode) { } func (*UserInterface) CursorShape() CursorShape { return CursorShapeDefault } func (*UserInterface) SetCursorShape(shape CursorShape) { } func (*UserInterface) IsFullscreen() bool { return false } func (*UserInterface) SetFullscreen(fullscreen bool) { } func (*UserInterface) IsRunnableOnUnfocused() bool { return false } func (*UserInterface) SetRunnableOnUnfocused(runnableOnUnfocused bool) { } func (*UserInterface) FPSMode() FPSMode { return FPSModeVsyncOn } func (*UserInterface) SetFPSMode(mode FPSMode) { } func (*UserInterface) ScheduleFrame() { } func (*UserInterface) IsScreenTransparent() bool { return false } func (*UserInterface) SetScreenTransparent(transparent bool) { } func (*UserInterface) SetInitFocused(focused bool) { } func (*UserInterface) Input() *Input { return &theUserInterface.input } func (*UserInterface) Window() *Window { return &Window{} }