// Copyright 2022 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build ignore // +build ignore package main var Time float var Cursor vec2 var ScreenSize vec2 func Fragment(position vec4, texCoord vec2, color vec4) vec4 { const ( BLURSCALEX = 0.45 LOWLUMSCAN = 5.0 HILUMSCAN = 10.0 BRIGHTBOOST = 1.25 MASK_DARK = 0.25 MASK_FADE = 0.8 ) pos := texCoord origin, size := imageDstRegionOnTexture() pos -= origin pos /= size maskFade := 0.3333 * MASK_FADE invDims := 1.0 / imageDstTextureSize().xy p := pos * imageDstTextureSize() i := floor(p) + 0.50 f := p - i p = (i + 4.0*f*f*f) * invDims p.x = mix(p.x, pos.x, BLURSCALEX) Y := f.y * f.y YY := Y * Y whichmask := fract(pos.x * -0.4999) mask := 1.0 + float(whichmask < 0.5)*-MASK_DARK clr := imageSrc2At(p*size + origin).rgb scanLineWeight := (BRIGHTBOOST - LOWLUMSCAN*(Y-2.05*YY)) scanLineWeightB := 1.0 - HILUMSCAN*(YY-2.8*YY*Y) return vec4(clr.rgb*mix(scanLineWeight*mask, scanLineWeightB, dot(clr.rgb, vec3(maskFade))), 1.0) }