// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build example // +build example package main import ( "fmt" "log" "math" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/audio" "github.com/hajimehoshi/ebiten/v2/ebitenutil" ) const ( screenWidth = 640 screenHeight = 480 sampleRate = 44100 frequency = 440 ) var audioContext = audio.NewContext(sampleRate) // stream is an infinite stream of 440 Hz sine wave. type stream struct { position int64 remaining []byte } // Read is io.Reader's Read. // // Read fills the data with sine wave samples. func (s *stream) Read(buf []byte) (int, error) { if len(s.remaining) > 0 { n := copy(buf, s.remaining) s.remaining = s.remaining[n:] return n, nil } var origBuf []byte if len(buf)%4 > 0 { origBuf = buf buf = make([]byte, len(origBuf)+4-len(origBuf)%4) } const length = int64(sampleRate / frequency) p := s.position / 4 for i := 0; i < len(buf)/4; i++ { const max = 32767 b := int16(math.Sin(2*math.Pi*float64(p)/float64(length)) * max) buf[4*i] = byte(b) buf[4*i+1] = byte(b >> 8) buf[4*i+2] = byte(b) buf[4*i+3] = byte(b >> 8) p++ } s.position += int64(len(buf)) s.position %= length * 4 if origBuf != nil { n := copy(origBuf, buf) s.remaining = buf[n:] return n, nil } return len(buf), nil } // Close is io.Closer's Close. func (s *stream) Close() error { return nil } type Game struct { player *audio.Player } func (g *Game) Update() error { if g.player == nil { // Pass the (infinite) stream to audio.NewPlayer. // After calling Play, the stream never ends as long as the player object lives. var err error g.player, err = audio.NewPlayer(audioContext, &stream{}) if err != nil { return err } g.player.Play() } return nil } func (g *Game) Draw(screen *ebiten.Image) { msg := fmt.Sprintf("TPS: %0.2f\nThis is an example using infinite audio stream.", ebiten.CurrentTPS()) ebitenutil.DebugPrint(screen, msg) } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { ebiten.SetWindowSize(screenWidth, screenHeight) ebiten.SetWindowTitle("Sine Wave (Ebiten Demo)") if err := ebiten.RunGame(&Game{}); err != nil { log.Fatal(err) } }