/* Copyright 2014 Hajime Hoshi Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ package opengl import ( "github.com/go-gl/gl" "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/internal/opengl/internal/shader" "image" "math" "sync" ) type ids struct { textures map[ebiten.TextureID]*texture renderTargets map[ebiten.RenderTargetID]*renderTarget renderTargetToTexture map[ebiten.RenderTargetID]ebiten.TextureID lastId int currentRenderTargetId ebiten.RenderTargetID sync.RWMutex } var idsInstance = &ids{ textures: map[ebiten.TextureID]*texture{}, renderTargets: map[ebiten.RenderTargetID]*renderTarget{}, renderTargetToTexture: map[ebiten.RenderTargetID]ebiten.TextureID{}, currentRenderTargetId: -1, } func NewRenderTargetID(width, height int, filter ebiten.Filter) (ebiten.RenderTargetID, error) { return idsInstance.createRenderTarget(width, height, filter) } func NewTextureID(img image.Image, filter ebiten.Filter) (ebiten.TextureID, error) { return idsInstance.createTexture(img, filter) } func (i *ids) textureAt(id ebiten.TextureID) *texture { i.RLock() defer i.RUnlock() return i.textures[id] } func (i *ids) renderTargetAt(id ebiten.RenderTargetID) *renderTarget { i.RLock() defer i.RUnlock() return i.renderTargets[id] } func (i *ids) toTexture(id ebiten.RenderTargetID) ebiten.TextureID { i.RLock() defer i.RUnlock() return i.renderTargetToTexture[id] } func (i *ids) createTexture(img image.Image, filter ebiten.Filter) (ebiten.TextureID, error) { texture, err := createTextureFromImage(img, filter) if err != nil { return 0, err } i.Lock() defer i.Unlock() i.lastId++ textureId := ebiten.TextureID(i.lastId) i.textures[textureId] = texture return textureId, nil } func (i *ids) createRenderTarget(width, height int, filter ebiten.Filter) (ebiten.RenderTargetID, error) { texture, err := createTexture(width, height, filter) if err != nil { return 0, err } framebuffer := createFramebuffer(gl.Texture(texture.native)) // The current binded framebuffer can be changed. i.currentRenderTargetId = -1 r := &renderTarget{ framebuffer: framebuffer, width: texture.width, height: texture.height, } i.Lock() defer i.Unlock() i.lastId++ textureId := ebiten.TextureID(i.lastId) i.lastId++ renderTargetId := ebiten.RenderTargetID(i.lastId) i.textures[textureId] = texture i.renderTargets[renderTargetId] = r i.renderTargetToTexture[renderTargetId] = textureId return renderTargetId, nil } // NOTE: renderTarget can't be used as a texture. func (i *ids) addRenderTarget(renderTarget *renderTarget) ebiten.RenderTargetID { i.Lock() defer i.Unlock() i.lastId++ id := ebiten.RenderTargetID(i.lastId) i.renderTargets[id] = renderTarget return id } func (i *ids) deleteRenderTarget(id ebiten.RenderTargetID) { i.Lock() defer i.Unlock() renderTarget := i.renderTargets[id] textureId := i.renderTargetToTexture[id] texture := i.textures[textureId] renderTarget.dispose() texture.dispose() delete(i.renderTargets, id) delete(i.renderTargetToTexture, id) delete(i.textures, textureId) } func (i *ids) fillRenderTarget(id ebiten.RenderTargetID, r, g, b uint8) { i.setViewportIfNeeded(id) const max = float64(math.MaxUint8) gl.ClearColor(gl.GLclampf(float64(r)/max), gl.GLclampf(float64(g)/max), gl.GLclampf(float64(b)/max), 1) gl.Clear(gl.COLOR_BUFFER_BIT) } func (i *ids) drawTexture(target ebiten.RenderTargetID, id ebiten.TextureID, parts []ebiten.TexturePart, geo ebiten.GeometryMatrix, color ebiten.ColorMatrix) { texture := i.textureAt(id) i.setViewportIfNeeded(target) r := i.renderTargetAt(target) projectionMatrix := r.projectionMatrix() shader.DrawTexture(texture.native, texture.width, texture.height, projectionMatrix, parts, geo, color) } func (i *ids) setViewportIfNeeded(id ebiten.RenderTargetID) { r := i.renderTargetAt(id) if i.currentRenderTargetId != id { r.setAsViewport() i.currentRenderTargetId = id } }