/* Copyright 2014 Hajime Hoshi Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ package opengl import ( "github.com/go-gl/gl" "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/internal/opengl/internal/shader" "image" "image/draw" ) func adjustImageForTexture(img image.Image) *image.NRGBA { width, height := img.Bounds().Size().X, img.Bounds().Size().Y adjustedImageBounds := image.Rectangle{ image.ZP, image.Point{ shader.AdjustSizeForTexture(width), shader.AdjustSizeForTexture(height), }, } if nrgba, ok := img.(*image.NRGBA); ok && img.Bounds() == adjustedImageBounds { return nrgba } adjustedImage := image.NewNRGBA(adjustedImageBounds) dstBounds := image.Rectangle{ image.ZP, img.Bounds().Size(), } draw.Draw(adjustedImage, dstBounds, img, image.ZP, draw.Src) return adjustedImage } type texture struct { native gl.Texture width int height int } func createNativeTexture(textureWidth, textureHeight int, pixels []uint8, filter ebiten.Filter) gl.Texture { nativeTexture := gl.GenTexture() if nativeTexture < 0 { panic("glGenTexture failed") } gl.PixelStorei(gl.UNPACK_ALIGNMENT, 4) nativeTexture.Bind(gl.TEXTURE_2D) defer gl.Texture(0).Bind(gl.TEXTURE_2D) glFilter := 0 switch filter { case ebiten.FilterLinear: glFilter = gl.LINEAR case ebiten.FilterNearest: glFilter = gl.NEAREST default: panic("not reached") } gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, glFilter) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, glFilter) gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, textureWidth, textureHeight, 0, gl.RGBA, gl.UNSIGNED_BYTE, pixels) return nativeTexture } func createTexture(width, height int, filter ebiten.Filter) (*texture, error) { w := shader.AdjustSizeForTexture(width) h := shader.AdjustSizeForTexture(height) native := createNativeTexture(w, h, nil, filter) return &texture{native, width, height}, nil } func createTextureFromImage(img image.Image, filter ebiten.Filter) (*texture, error) { adjustedImage := adjustImageForTexture(img) size := adjustedImage.Bounds().Size() native := createNativeTexture(size.X, size.Y, adjustedImage.Pix, filter) return &texture{native, size.X, size.Y}, nil } func (t *texture) dispose() { t.native.Delete() }