// Copyright 2023 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build !android && !ios && !js && !nintendosdk package ui import ( "sync" "sync/atomic" "github.com/hajimehoshi/ebiten/v2/internal/glfw" ) // Monitor is a wrapper around glfw.Monitor. type Monitor struct { m *glfw.Monitor videoMode *glfw.VidMode id int name string x int y int contentScale float64 videoModeScale float64 } // Name returns the monitor's name. func (m *Monitor) Name() string { return m.name } func (m *Monitor) deviceScaleFactor() float64 { // It is rare, but monitor can be nil when glfw.GetPrimaryMonitor returns nil. // In this case, return 1 as a tentative scale (#1878). if m == nil { return 1 } return m.contentScale } type monitors struct { // monitors is the monitor list cache for desktop glfw compile targets. // populated by 'updateMonitors' which is called on init and every // monitor config change event. monitors []*Monitor m sync.Mutex updateCalled int32 } var theMonitors monitors func (m *monitors) append(ms []*Monitor) []*Monitor { if atomic.LoadInt32(&m.updateCalled) == 0 { panic("ui: (*monitors).update must be called before (*monitors).append is called") } m.m.Lock() defer m.m.Unlock() return append(ms, m.monitors...) } func (m *monitors) monitorFromGLFWMonitor(glfwMonitor *glfw.Monitor) *Monitor { m.m.Lock() defer m.m.Unlock() for _, m := range m.monitors { if m.m == glfwMonitor { return m } } return nil } func (m *monitors) monitorFromID(id int) *Monitor { m.m.Lock() defer m.m.Unlock() return m.monitors[id] } // monitorFromPosition returns a monitor for the given position (x, y), // or returns nil if monitor is not found. func (m *monitors) monitorFromPosition(x, y int) *Monitor { m.m.Lock() defer m.m.Unlock() for _, m := range m.monitors { // TODO: Fix incorrectness in the cases of https://github.com/glfw/glfw/issues/1961. if m.x <= x && x < m.x+m.videoMode.Width && m.y <= y && y < m.y+m.videoMode.Height { return m } } return nil } // update must be called from the main thread. func (m *monitors) update() { glfwMonitors := glfw.GetMonitors() newMonitors := make([]*Monitor, 0, len(glfwMonitors)) for i, m := range glfwMonitors { x, y := m.GetPos() // TODO: Detect the update of the content scale by SetContentScaleCallback (#2343). contentScale := 1.0 // Keep calling GetContentScale until the returned scale is 0 (#2051). // Retry this at most 5 times to avoid an infinite loop. for i := 0; i < 5; i++ { // An error can happen e.g. when entering a screensaver on Windows (#2488). sx, _, err := m.GetContentScale() if err != nil { continue } if sx == 0 { continue } contentScale = float64(sx) break } newMonitors = append(newMonitors, &Monitor{ m: m, videoMode: m.GetVideoMode(), id: i, name: m.GetName(), x: x, y: y, contentScale: contentScale, videoModeScale: videoModeScale(m), }) } m.m.Lock() m.monitors = newMonitors m.m.Unlock() atomic.StoreInt32(&m.updateCalled, 1) }