// Copyright 2018 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package audio_test import ( "bytes" "runtime" "testing" "time" "github.com/hajimehoshi/ebiten/v2/audio" ) var context *audio.Context func setup() { context = audio.NewContext(44100) } func teardown() { audio.ResetContextForTesting() context = nil } // Issue #746 func TestGC(t *testing.T) { setup() defer teardown() p, _ := context.NewPlayer(bytes.NewReader(make([]byte, 4))) got := audio.PlayersCountForTesting() if want := 0; got != want { t.Errorf("PlayersCountForTesting(): got: %d, want: %d", got, want) } p.Play() got = audio.PlayersCountForTesting() if want := 1; got != want { t.Errorf("PlayersCountForTesting() after Play: got: %d, want: %d", got, want) } runtime.KeepAlive(p) p = nil runtime.GC() for i := 0; i < 10; i++ { got = audio.PlayersCountForTesting() if want := 0; got == want { return } if err := audio.UpdateForTesting(); err != nil { t.Error(err) } // 200[ms] should be enough all the bytes are consumed. // TODO: This is a dirty hack. Would it be possible to use virtual time? time.Sleep(200 * time.Millisecond) } t.Errorf("time out") } // Issue #853 func TestSameSourcePlayers(t *testing.T) { setup() defer teardown() src := bytes.NewReader(make([]byte, 4)) p0, err := context.NewPlayer(src) if err != nil { t.Fatal(err) } p1, err := context.NewPlayer(src) if err != nil { t.Fatal(err) } // As the player does not play yet, error doesn't happen. if err := audio.UpdateForTesting(); err != nil { t.Error(err) } p0.Play() p1.Play() if err := audio.UpdateForTesting(); err == nil { t.Errorf("got: nil, want: an error") } } func TestPauseBeforeInit(t *testing.T) { setup() defer teardown() src := bytes.NewReader(make([]byte, 4)) p, err := context.NewPlayer(src) if err != nil { t.Fatal(err) } p.Play() p.Pause() p.Play() if err := audio.UpdateForTesting(); err != nil { t.Error(err) } } type emptySource struct{} func (emptySource) Read(buf []byte) (int, error) { return len(buf), nil } func TestNonSeekableSource(t *testing.T) { if runtime.GOOS == "js" { t.Skip("infinite steams in tests cannot be treated well on browsers") } setup() defer teardown() p, err := context.NewPlayer(emptySource{}) if err != nil { t.Fatal(err) } p.Play() p.Pause() // 200[ms] should be enough all the bytes are consumed. // TODO: This is a dirty hack. Would it be possible to use virtual time? time.Sleep(200 * time.Millisecond) }