Ebiten

A simple 2D game library in Go

Stable version: v{{.StableVersion}} / Development version: v{{.DevVersion}}

Platforms

Desktops
Windows, macOS, Linux, FreeBSD
Mobiles
Android, iOS
Web browsers
Chrome, Firefox and Safari on desktops (powered by GopherJS)

Note: Gamepads is not available on Safari/Android/iOS. Keyboard is not available on Android/iOS.

Features

2D Graphics
Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering
Input
Mouse, Keyboard, Gamepads, Touches
Audio
MP3, Ogg/Vorbis, WAV, PCM, Syncing with game progress

Examples

{{range .Examples -}}
Ebiten example: {{.Name}}
{{- end}}

The Gopher photographs by Chris Nokleberg are licensed under the Creative Commons 3.0 Attributions License.

Execute the examples

:; go get github.com/hajimehoshi/ebiten/...
:; cd $GOPATH/src/github.com/hajimehoshi/ebiten/examples
:; go run -tags=example rotate/main.go

Note that you need to add -tags=example to run examples.

Getting Started

Let's build a simple "Hello world!" game to get started with Ebiten. First create a new directory (mkdir hello_world), and change into it (cd hello_world). Type the following code into the main.go file:

package main

import (
        "github.com/hajimehoshi/ebiten"
        "github.com/hajimehoshi/ebiten/ebitenutil"
)

func update(screen *ebiten.Image) error {
        ebitenutil.DebugPrint(screen, "Hello world!")
        return nil
}

func main() {
        ebiten.Run(update, 320, 240, 2, "Hello world!")
}

Run the go run command to start the game. There you have it, your first Ebiten game!