vec2 F0(void); vec2 F1(void); vec2 F0(void) { vec2 l0 = vec2(0); vec2 l1 = vec2(0); vec2 l2 = vec2(0); vec2 l3 = vec2(0); l0 = F1(); l1 = (1.0) * (l0); l2 = F1(); l3 = (l2) * (1.0); return l1; } vec2 F1(void) { return vec2(0.0); }