uniform float U0; uniform float U1; uniform float U2; attribute vec2 A0; int F0(in int l0); int F0(in int l0) { return l0; } void main(void) { int l0 = 0; int l2 = 0; l0 = 0; for (int l1 = 0; l1 < 10; l1++) { int l2 = 0; int l3 = 0; l2 = F0(l1); l3 = l2; l0 = (l0) + (l3); for (int l4 = 0; l4 < 10; l4++) { int l5 = 0; int l6 = 0; l5 = F0(l4); l6 = l5; l0 = (l0) + (l6); } } l2 = 0; l0 = (l0) + (l2); gl_Position = vec4(l0); return; }