// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build js package input import ( "unicode" "github.com/gopherjs/gopherwasm/js" ) type mockRWLock struct{} func (m mockRWLock) Lock() {} func (m mockRWLock) Unlock() {} func (m mockRWLock) RLock() {} func (m mockRWLock) RUnlock() {} type Input struct { keyPressed map[string]bool keyPressedEdge map[int]bool mouseButtonPressed map[int]bool cursorX int cursorY int gamepads [16]gamePad touches []*Touch runeBuffer []rune m mockRWLock } func (i *Input) RuneBuffer() []rune { return i.runeBuffer } func (i *Input) ClearRuneBuffer() { i.runeBuffer = nil } func (i *Input) IsKeyPressed(key Key) bool { if i.keyPressed != nil { for _, c := range keyToCodes[key] { if i.keyPressed[c] { return true } } } if i.keyPressedEdge != nil { for c, k := range keyCodeToKeyEdge { if k != key { continue } if i.keyPressedEdge[c] { return true } } } return false } var codeToMouseButton = map[int]MouseButton{ 0: MouseButtonLeft, 1: MouseButtonMiddle, 2: MouseButtonRight, } func (i *Input) IsMouseButtonPressed(button MouseButton) bool { if i.mouseButtonPressed == nil { i.mouseButtonPressed = map[int]bool{} } for c, b := range codeToMouseButton { if b != button { continue } if i.mouseButtonPressed[c] { return true } } return false } func (i *Input) MouseWheel() (xoff, yoff float64) { return 0, 0 // TODO: Mouse scroll functionality is not yet implemented in js } func (i *Input) keyDown(code string) { if i.keyPressed == nil { i.keyPressed = map[string]bool{} } i.keyPressed[code] = true } func (i *Input) keyUp(code string) { if i.keyPressed == nil { i.keyPressed = map[string]bool{} } i.keyPressed[code] = false } func (i *Input) keyDownEdge(code int) { if i.keyPressedEdge == nil { i.keyPressedEdge = map[int]bool{} } i.keyPressedEdge[code] = true } func (i *Input) keyUpEdge(code int) { if i.keyPressedEdge == nil { i.keyPressedEdge = map[int]bool{} } i.keyPressedEdge[code] = false } func (i *Input) mouseDown(code int) { if i.mouseButtonPressed == nil { i.mouseButtonPressed = map[int]bool{} } i.mouseButtonPressed[code] = true } func (i *Input) mouseUp(code int) { if i.mouseButtonPressed == nil { i.mouseButtonPressed = map[int]bool{} } i.mouseButtonPressed[code] = false } func (i *Input) setMouseCursor(x, y int) { i.cursorX, i.cursorY = x, y } func (i *Input) UpdateGamepads() { nav := js.Global().Get("navigator") if nav.Get("getGamepads") == js.Undefined() { return } gamepads := nav.Call("getGamepads") l := gamepads.Get("length").Int() for id := 0; id < l; id++ { i.gamepads[id].valid = false gamepad := gamepads.Index(id) if gamepad == js.Undefined() || gamepad == js.Null() { continue } i.gamepads[id].valid = true axes := gamepad.Get("axes") axesNum := axes.Get("length").Int() i.gamepads[id].axisNum = axesNum for a := 0; a < len(i.gamepads[id].axes); a++ { if axesNum <= a { i.gamepads[id].axes[a] = 0 continue } i.gamepads[id].axes[a] = axes.Index(a).Float() } buttons := gamepad.Get("buttons") buttonsNum := buttons.Get("length").Int() i.gamepads[id].buttonNum = buttonsNum for b := 0; b < len(i.gamepads[id].buttonPressed); b++ { if buttonsNum <= b { i.gamepads[id].buttonPressed[b] = false continue } i.gamepads[id].buttonPressed[b] = buttons.Index(b).Get("pressed").Bool() } } } func OnKeyDown(e js.Value) { c := e.Get("code") if c == js.Undefined() { code := e.Get("keyCode").Int() if keyCodeToKeyEdge[code] == KeyUp || keyCodeToKeyEdge[code] == KeyDown || keyCodeToKeyEdge[code] == KeyLeft || keyCodeToKeyEdge[code] == KeyRight || keyCodeToKeyEdge[code] == KeyBackspace || keyCodeToKeyEdge[code] == KeyTab { e.Call("preventDefault") } theInput.keyDownEdge(code) return } cs := c.String() if cs == keyToCodes[KeyUp][0] || cs == keyToCodes[KeyDown][0] || cs == keyToCodes[KeyLeft][0] || cs == keyToCodes[KeyRight][0] || cs == keyToCodes[KeyBackspace][0] || cs == keyToCodes[KeyTab][0] { e.Call("preventDefault") } theInput.keyDown(cs) } func OnKeyPress(e js.Value) { if r := rune(e.Get("charCode").Int()); unicode.IsPrint(r) { theInput.runeBuffer = append(theInput.runeBuffer, r) } } func OnKeyUp(e js.Value) { if e.Get("code") == js.Undefined() { // Assume that UA is Edge. code := e.Get("keyCode").Int() theInput.keyUpEdge(code) return } code := e.Get("code").String() theInput.keyUp(code) } func OnMouseDown(e js.Value) { button := e.Get("button").Int() theInput.mouseDown(button) setMouseCursorFromEvent(e) } func OnMouseUp(e js.Value) { button := e.Get("button").Int() theInput.mouseUp(button) setMouseCursorFromEvent(e) } func OnMouseMove(e js.Value) { setMouseCursorFromEvent(e) } func OnTouchStart(e js.Value) { theInput.updateTouches(e) } func OnTouchEnd(e js.Value) { theInput.updateTouches(e) } func OnTouchMove(e js.Value) { theInput.updateTouches(e) } func setMouseCursorFromEvent(e js.Value) { x, y := e.Get("clientX").Int(), e.Get("clientY").Int() theInput.setMouseCursor(x, y) } func (i *Input) updateTouches(e js.Value) { j := e.Get("targetTouches") ts := make([]*Touch, j.Get("length").Int()) for i := 0; i < len(ts); i++ { jj := j.Call("item", i) id := jj.Get("identifier").Int() ts[i] = &Touch{ id: id, x: jj.Get("clientX").Int(), y: jj.Get("clientY").Int(), } } i.touches = ts }