// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package blocks import ( "github.com/hajimehoshi/ebiten/v2" ) const ( ScreenWidth = 256 ScreenHeight = 240 ) type Game struct { sceneManager *SceneManager input Input } func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) { return ScreenWidth, ScreenHeight } func (g *Game) Update() error { if g.sceneManager == nil { g.sceneManager = &SceneManager{} g.sceneManager.GoTo(&TitleScene{}) } g.input.Update() if err := g.sceneManager.Update(&g.input); err != nil { return err } return nil } func (g *Game) Draw(screen *ebiten.Image) { g.sceneManager.Draw(screen) }