// Copyright 2017 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package clock import ( "time" "github.com/hajimehoshi/ebiten/internal/sync" ) var ( m sync.Mutex valid bool tick int64 lastTick int64 frames int64 ) func Inc() { m.Lock() valid = true tick++ m.Unlock() } func Frames(timeDuration time.Duration, fps int) (int, bool) { m.Lock() defer m.Unlock() count := 0 sync := false if valid && lastTick != tick { if frames < tick { count = int(tick - frames) } lastTick = tick sync = true } else { // Use system clock when // 1) Inc() is not called, or // 2) tick is not updated yet. // As tick can be updated discountinuously, use system clock supplementarily. if int64(timeDuration) > 5*int64(time.Second)/int64(fps) { // The previous time is too old. Let's assume that the window was unfocused. return 0, true } count = int(int64(timeDuration) * int64(fps) / int64(time.Second)) } // Stabilize FPS. if count == 0 && (int64(time.Second)/int64(fps)/2) < int64(timeDuration) { count = 1 } if count == 2 && (int64(time.Second)/int64(fps)*3/2) > int64(timeDuration) { count = 1 } if count > 3 { count = 3 } frames += int64(count) return count, sync }