// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build ignore package main var Time float var Cursor vec2 var ScreenSize vec2 func Fragment(position vec4, texCoord vec2, color vec4) vec4 { center := ScreenSize / 2 // As texel coodinates should be image0's texture texels, image0TextureSize should be used. // TODO: This seems too tricky. Improve the API. amount := (center - Cursor) / image0TextureSize() / 10 var clr vec3 clr.r = image2TextureBoundsAt(texCoord + amount).r clr.g = image2TextureAt(texCoord).g clr.b = image2TextureBoundsAt(texCoord - amount).b return vec4(clr, 1.0) }