// Copyright 2021 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package gamepad // #cgo CFLAGS: -x objective-c // #cgo LDFLAGS: -framework Foundation -framework GameController // // #import // // static NSString* GCInputXboxShareButton = @"Button Share"; // // enum ControllerButton { // kControllerButtonInvalid = -1, // kControllerButtonA, // kControllerButtonB, // kControllerButtonX, // kControllerButtonY, // kControllerButtonBack, // kControllerButtonGuide, // kControllerButtonStart, // kControllerButtonLeftStick, // kControllerButtonRightStick, // kControllerButtonLeftShoulder, // kControllerButtonRightShoulder, // kControllerButtonDpadUp, // kControllerButtonDpadDown, // kControllerButtonDpadLeft, // kControllerButtonDpadRight, // kControllerButtonMisc1, // kControllerButtonPaddle1, // kControllerButtonPaddle2, // kControllerButtonPaddle3, // kControllerButtonPaddle4, // kControllerButtonTouchpad, // kControllerButtonMax, // }; // // enum HatState : uint8_t { // kHatCentered = 0x00, // kHatUp = 0x01, // kHatRight = 0x02, // kHatDown = 0x04, // kHatLeft = 0x08, // kHatRightUp = kHatRight | kHatUp, // kHatRightDown = kHatRight | kHatDown, // kHatLeftUp = kHatLeft | kHatUp, // kHatLeftDown = kHatLeft | kHatDown, // }; // // enum USBVendor { // kUSBVendorApple = 0x05ac, // kUSBVendorMicrosoft = 0x045e, // kUSBVendorSony = 0x054c, // }; // // enum USBProduct { // kUSBProductSonyDS4Slim = 0x09cc, // kUSBProductSonyDS5 = 0x0ce6, // kUSBProductXboxOneEliteSeries2Bluetooth = 0x0b05, // kUSBProductXboxOneSRev1Bluetooth = 0x02e0, // kUSBProductXboxSeriesXBluetooth = 0x0b13, // }; // // struct ControllerProperty { // uint8_t nAxes; // uint8_t nButtons; // uint8_t nHats; // uint16_t buttonMask; // char guid[16]; // char name[256]; // bool hasDualshockTouchpad; // bool hasXboxPaddles; // bool hasXboxShareButton; // }; // // void ebitenAddGamepad(uintptr_t controller, struct ControllerProperty* prop); // void ebitenRemoveGamepad(uintptr_t controller); // // static size_t min(size_t a, size_t b) { // return a < b ? a : b; // } // // static void getControllerPropertyFromController(GCController* controller, struct ControllerProperty* property) { // @autoreleasepool { // uint16_t vendor = 0; // uint16_t product = 0; // uint16_t subtype = 0; // // const char* name = nil; // if (controller.vendorName) { // name = controller.vendorName.UTF8String; // } // if (!name) { // name = "MFi Gamepad"; // } // memcpy(property->name, name, min(sizeof(property->name), strlen(name))); // // if (controller.extendedGamepad) { // GCExtendedGamepad* gamepad = controller.extendedGamepad; // // bool isXbox = false; // bool isPS4 = false; // bool isPS5 = false; // if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) { // NSString* productCategory = [controller productCategory]; // if ([productCategory isEqualToString:@"DualShock 4"]) { // isPS4 = 1; // } else if ([productCategory isEqualToString:@"DualSense"]) { // isPS5 = 1; // } else if ([productCategory isEqualToString:@"Xbox One"]) { // isXbox = 1; // } // } else { // NSString* vendorName = [controller vendorName]; // if ([vendorName isEqualToString:@"DUALSHOCK"]) { // isPS4 = 1; // } else if ([vendorName isEqualToString:@"DualSense"]) { // isPS5 = 1; // } else if ([vendorName isEqualToString:@"Xbox"]) { // isXbox = 1; // } // } // // property->buttonMask |= (1 << kControllerButtonA); // property->buttonMask |= (1 << kControllerButtonB); // property->buttonMask |= (1 << kControllerButtonX); // property->buttonMask |= (1 << kControllerButtonY); // property->buttonMask |= (1 << kControllerButtonLeftShoulder); // property->buttonMask |= (1 << kControllerButtonRightShoulder); // property->nButtons += 6; // // #pragma clang diagnostic push // #pragma clang diagnostic ignored "-Wunguarded-availability-new" // // if ([gamepad respondsToSelector:@selector(leftThumbstickButton)] && gamepad.leftThumbstickButton) { // property->buttonMask |= (1 << kControllerButtonLeftStick); // property->nButtons++; // } // if ([gamepad respondsToSelector:@selector(rightThumbstickButton)] && gamepad.rightThumbstickButton) { // property->buttonMask |= (1 << kControllerButtonRightStick); // property->nButtons++; // } // if ([gamepad respondsToSelector:@selector(buttonOptions)] && gamepad.buttonOptions) { // property->buttonMask |= (1 << kControllerButtonBack); // property->nButtons++; // } // if ([gamepad respondsToSelector:@selector(buttonHome)] && gamepad.buttonHome) { // property->buttonMask |= (1 << kControllerButtonGuide); // property->nButtons++; // } // // property->buttonMask |= (1 << kControllerButtonStart); // property->nButtons++; // // if ([controller respondsToSelector:@selector(physicalInputProfile)]) { // if (controller.physicalInputProfile.buttons[GCInputDualShockTouchpadButton] != nil) { // property->hasDualshockTouchpad = true; // property->buttonMask |= (1 << kControllerButtonMisc1); // property->nButtons++; // } // if (controller.physicalInputProfile.buttons[GCInputXboxPaddleOne] != nil) { // property->hasXboxPaddles = true; // property->buttonMask |= (1 << kControllerButtonPaddle1); // property->nButtons++; // } // if (controller.physicalInputProfile.buttons[GCInputXboxPaddleTwo] != nil) { // property->hasXboxPaddles = true; // property->buttonMask |= (1 << kControllerButtonPaddle2); // property->nButtons++; // } // if (controller.physicalInputProfile.buttons[GCInputXboxPaddleThree] != nil) { // property->hasXboxPaddles = true; // property->buttonMask |= (1 << kControllerButtonPaddle3); // property->nButtons++; // } // if (controller.physicalInputProfile.buttons[GCInputXboxPaddleFour] != nil) { // property->hasXboxPaddles = true; // property->buttonMask |= (1 << kControllerButtonPaddle4); // property->nButtons++; // } // if (controller.physicalInputProfile.buttons[GCInputXboxShareButton] != nil) { // property->hasXboxShareButton = true; // property->buttonMask |= (1 << kControllerButtonMisc1); // property->nButtons++; // } // } // // #pragma clang diagnostic pop // // if (isXbox) { // vendor = kUSBVendorMicrosoft; // if (property->hasXboxPaddles) { // product = kUSBProductXboxOneEliteSeries2Bluetooth; // subtype = 1; // } else if (property->hasXboxShareButton) { // product = kUSBProductXboxSeriesXBluetooth; // subtype = 1; // } else { // product = kUSBProductXboxOneSRev1Bluetooth; // subtype = 0; // } // } else if (isPS4) { // vendor = kUSBVendorSony; // product = kUSBProductSonyDS4Slim; // if (property->hasDualshockTouchpad) { // subtype = 1; // } else { // subtype = 0; // } // } else if (isPS5) { // vendor = kUSBVendorSony; // product = kUSBProductSonyDS5; // subtype = 0; // } else { // vendor = kUSBVendorApple; // product = 1; // subtype = 1; // } // // property->nAxes = 6; // property->nHats = 1; // } // // const int kSDLHardwareBusBluetooth = 0x05; // property->guid[0] = (uint8_t)(kSDLHardwareBusBluetooth); // property->guid[1] = (uint8_t)(kSDLHardwareBusBluetooth >> 8); // property->guid[2] = 0; // property->guid[3] = 0; // property->guid[4] = (uint8_t)(vendor); // property->guid[5] = (uint8_t)(vendor >> 8); // property->guid[6] = 0; // property->guid[7] = 0; // property->guid[8] = (uint8_t)(product); // property->guid[9] = (uint8_t)(product >> 8); // property->guid[10] = 0; // property->guid[11] = 0; // property->guid[12] = (uint8_t)(property->buttonMask); // property->guid[13] = (uint8_t)(property->buttonMask >> 8); // if (vendor == kUSBVendorApple) { // property->guid[14] = 'm'; // } else { // property->guid[14] = 0; // } // property->guid[15] = subtype; // } // } // // static void addController(GCController* controller) { // // Ignore if the controller is not an actual controller. // if (!controller.extendedGamepad && controller.microGamepad) { // return; // } // // struct ControllerProperty property = {}; // getControllerPropertyFromController(controller, &property); // ebitenAddGamepad((uintptr_t)(controller), &property); // } // // static void removeController(GCController* controller) { // ebitenRemoveGamepad((uintptr_t)(controller)); // } // // struct ControllerState { // uint8_t buttons[32]; // float axes[32]; // enum HatState hat; // }; // // static enum HatState getHatState(GCControllerDirectionPad* dpad) { // enum HatState hat = 0; // if (dpad.up.isPressed) { // hat |= kHatUp; // } else if (dpad.down.isPressed) { // hat |= kHatDown; // } // if (dpad.left.isPressed) { // hat |= kHatLeft; // } else if (dpad.right.isPressed) { // hat |= kHatRight; // } // return hat; // } // // static void getControllerState(uintptr_t controller_ptr, struct ControllerState* controllerState, // uint16_t buttonMask, uint8_t nHats, // bool hasDualshockTouchpad, bool hasXboxPaddles, bool hasXboxShareButton) { // GCController* controller = (GCController*)(controller_ptr); // @autoreleasepool { // if (controller.extendedGamepad) { // GCExtendedGamepad* gamepad = controller.extendedGamepad; // // controllerState->axes[0] = gamepad.leftThumbstick.xAxis.value; // controllerState->axes[1] = -gamepad.leftThumbstick.yAxis.value; // controllerState->axes[2] = gamepad.leftTrigger.value * 2 - 1; // controllerState->axes[3] = gamepad.rightThumbstick.xAxis.value; // controllerState->axes[4] = -gamepad.rightThumbstick.yAxis.value; // controllerState->axes[5] = gamepad.rightTrigger.value * 2 - 1; // // int buttonCount = 0; // controllerState->buttons[buttonCount++] = gamepad.buttonA.isPressed; // controllerState->buttons[buttonCount++] = gamepad.buttonB.isPressed; // controllerState->buttons[buttonCount++] = gamepad.buttonX.isPressed; // controllerState->buttons[buttonCount++] = gamepad.buttonY.isPressed; // controllerState->buttons[buttonCount++] = gamepad.leftShoulder.isPressed; // controllerState->buttons[buttonCount++] = gamepad.rightShoulder.isPressed; // // #pragma clang diagnostic push // #pragma clang diagnostic ignored "-Wunguarded-availability-new" // // if (buttonMask & (1 << kControllerButtonLeftStick)) { // controllerState->buttons[buttonCount++] = gamepad.leftThumbstickButton.isPressed; // } // if (buttonMask & (1 << kControllerButtonRightStick)) { // controllerState->buttons[buttonCount++] = gamepad.rightThumbstickButton.isPressed; // } // if (buttonMask & (1 << kControllerButtonBack)) { // controllerState->buttons[buttonCount++] = gamepad.buttonOptions.isPressed; // } // if (buttonMask & (1 << kControllerButtonGuide)) { // controllerState->buttons[buttonCount++] = gamepad.buttonHome.isPressed; // } // if (buttonMask & (1 << kControllerButtonStart)) { // controllerState->buttons[buttonCount++] = gamepad.buttonMenu.isPressed; // } // // if (hasDualshockTouchpad) { // controllerState->buttons[buttonCount++] = controller.physicalInputProfile.buttons[GCInputDualShockTouchpadButton].isPressed; // } // if (hasXboxPaddles) { // if (buttonMask & (1 << kControllerButtonPaddle1)) { // controllerState->buttons[buttonCount++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleOne].isPressed; // } // if (buttonMask & (1 << kControllerButtonPaddle2)) { // controllerState->buttons[buttonCount++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleTwo].isPressed; // } // if (buttonMask & (1 << kControllerButtonPaddle3)) { // controllerState->buttons[buttonCount++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleThree].isPressed; // } // if (buttonMask & (1 << kControllerButtonPaddle4)) { // controllerState->buttons[buttonCount++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleFour].isPressed; // } // } // if (hasXboxShareButton) { // controllerState->buttons[buttonCount++] = controller.physicalInputProfile.buttons[GCInputXboxShareButton].isPressed; // } // // #pragma clang diagnostic pop // // if (nHats) { // controllerState->hat = getHatState(gamepad.dpad); // } // } // } // } // // static void initializeGamepads(void) { // @autoreleasepool { // for (GCController* controller in [GCController controllers]) { // addController(controller); // } // NSNotificationCenter* center = [NSNotificationCenter defaultCenter]; // [center addObserverForName:GCControllerDidConnectNotification // object:nil // queue:nil // usingBlock:^(NSNotification* notification) { // addController(notification.object); // }]; // [center addObserverForName:GCControllerDidDisconnectNotification // object:nil // queue:nil // usingBlock:^(NSNotification* notification) { // removeController(notification.object); // }]; // } // } import "C" import ( "encoding/hex" "unsafe" ) //export ebitenAddGamepad func ebitenAddGamepad(controller C.uintptr_t, prop *C.struct_ControllerProperty) { theGamepads.addIOSGamepad(controller, prop) } //export ebitenRemoveGamepad func ebitenRemoveGamepad(controller C.uintptr_t) { theGamepads.removeIOSGamepad(controller) } func (g *gamepads) addIOSGamepad(controller C.uintptr_t, prop *C.struct_ControllerProperty) { g.m.Lock() defer g.m.Unlock() name := C.GoString(&prop.name[0]) sdlID := hex.EncodeToString(C.GoBytes(unsafe.Pointer(&prop.guid[0]), 16)) gp := g.add(name, sdlID) gp.native = &nativeGamepadImpl{ controller: uintptr(controller), axes: make([]float64, prop.nAxes), buttons: make([]bool, prop.nButtons+prop.nHats*4), hats: make([]int, prop.nHats), buttonMask: uint16(prop.buttonMask), hasDualshockTouchpad: bool(prop.hasDualshockTouchpad), hasXboxPaddles: bool(prop.hasXboxPaddles), hasXboxShareButton: bool(prop.hasXboxShareButton), } } func (g *gamepads) removeIOSGamepad(controller C.uintptr_t) { g.m.Lock() defer g.m.Unlock() g.remove(func(gamepad *Gamepad) bool { return gamepad.native.(*nativeGamepadImpl).controller == uintptr(controller) }) } func initializeIOSGamepads() { C.initializeGamepads() } func (g *nativeGamepadImpl) updateIOSGamepad() { var state C.struct_ControllerState C.getControllerState(C.uintptr_t(g.controller), &state, C.uint16_t(g.buttonMask), C.uint8_t(len(g.hats)), C.bool(g.hasDualshockTouchpad), C.bool(g.hasXboxPaddles), C.bool(g.hasXboxShareButton)) nButtons := len(g.buttons) - len(g.hats)*4 for i := 0; i < nButtons; i++ { g.buttons[i] = state.buttons[i] != 0 } // Follow the GLFW way to process hats. // See _glfwInputJoystickHat. if len(g.hats) > 0 { base := len(g.buttons) - len(g.hats)*4 g.buttons[base] = state.hat&0x01 != 0 g.buttons[base+1] = state.hat&0x02 != 0 g.buttons[base+2] = state.hat&0x04 != 0 g.buttons[base+3] = state.hat&0x08 != 0 } for i := range g.axes { g.axes[i] = float64(state.axes[i]) } if len(g.hats) > 0 { g.hats[0] = int(state.hat) } }