package graphics import ( "github.com/hajimehoshi/go-ebiten/graphics/matrix" "image" ) type Rect struct { X int Y int Width int Height int } type TexturePart struct { LocationX int LocationY int Source Rect } type Context interface { ToTexture(id RenderTargetID) TextureID Clear() Fill(r, g, b uint8) DrawTexture(id TextureID, geometryMatrix matrix.Geometry, colorMatrix matrix.Color) DrawTextureParts(id TextureID, parts []TexturePart, geometryMatrix matrix.Geometry, colorMatrix matrix.Color) ResetOffscreen() SetOffscreen(id RenderTargetID) } type TextureFactory interface { NewRenderTarget(width, height int) RenderTargetID NewTextureFromImage(img image.Image) (TextureID, error) } type TextureID int // A render target is essentially same as a texture, but it is assumed that the // all alpha of a render target is maximum. type RenderTargetID int