// Copyright 2022 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build !microsoftgdk // +build !microsoftgdk package directx import ( "unsafe" ) func _ID3D12GraphicsCommandList_ClearDepthStencilView(i *_ID3D12GraphicsCommandList, depthStencilView _D3D12_CPU_DESCRIPTOR_HANDLE, clearFlags _D3D12_CLEAR_FLAGS, depth float32, stencil uint8, rects []_D3D12_RECT) { panic("not implemented") } func _ID3D12GraphicsCommandList_ClearRenderTargetView(i *_ID3D12GraphicsCommandList, pRenderTargetView _D3D12_CPU_DESCRIPTOR_HANDLE, colorRGBA [4]float32, rects []_D3D12_RECT) { panic("not implemented") } func _ID3D12GraphicsCommandList_Close(i *_ID3D12GraphicsCommandList) uintptr { panic("not implemented") } func _ID3D12GraphicsCommandList_CopyTextureRegion(i *_ID3D12GraphicsCommandList, pDst unsafe.Pointer, dstX uint32, dstY uint32, dstZ uint32, pSrc unsafe.Pointer, pSrcBox *_D3D12_BOX) { panic("not implemented") } func _ID3D12GraphicsCommandList_DrawIndexedInstanced(i *_ID3D12GraphicsCommandList, indexCountPerInstance uint32, instanceCount uint32, startIndexLocation uint32, baseVertexLocation int32, startInstanceLocation uint32) { panic("not implemented") } func _ID3D12GraphicsCommandList_IASetIndexBuffer(i *_ID3D12GraphicsCommandList, pView *_D3D12_INDEX_BUFFER_VIEW) { panic("not implemented") } func _ID3D12GraphicsCommandList_IASetPrimitiveTopology(i *_ID3D12GraphicsCommandList, primitiveTopology _D3D_PRIMITIVE_TOPOLOGY) { panic("not implemented") } func _ID3D12GraphicsCommandList_IASetVertexBuffers(i *_ID3D12GraphicsCommandList, startSlot uint32, pViews []_D3D12_VERTEX_BUFFER_VIEW) { panic("not implemented") } func _ID3D12GraphicsCommandList_OMSetRenderTargets(i *_ID3D12GraphicsCommandList, numRenderTargetDescriptors uint32, pRenderTargetDescriptors *_D3D12_CPU_DESCRIPTOR_HANDLE, rtsSingleHandleToDescriptorRange bool, pDepthStencilDescriptor *_D3D12_CPU_DESCRIPTOR_HANDLE) { panic("not implemented") } func _ID3D12GraphicsCommandList_OMSetStencilRef(i *_ID3D12GraphicsCommandList, stencilRef uint32) { panic("not implemented") } func _ID3D12GraphicsCommandList_Release(i *_ID3D12GraphicsCommandList) { panic("not implemented") } func _ID3D12GraphicsCommandList_Reset(i *_ID3D12GraphicsCommandList, pAllocator *_ID3D12CommandAllocator, pInitialState *_ID3D12PipelineState) uintptr { panic("not implemented") } func _ID3D12GraphicsCommandList_ResourceBarrier(i *_ID3D12GraphicsCommandList, barriers []_D3D12_RESOURCE_BARRIER_Transition) { panic("not implemented") } func _ID3D12GraphicsCommandList_RSSetViewports(i *_ID3D12GraphicsCommandList, viewports []_D3D12_VIEWPORT) { panic("not implemented") } func _ID3D12GraphicsCommandList_RSSetScissorRects(i *_ID3D12GraphicsCommandList, rects []_D3D12_RECT) { panic("not implemented") } func _ID3D12GraphicsCommandList_SetDescriptorHeaps(i *_ID3D12GraphicsCommandList, descriptorHeaps []*_ID3D12DescriptorHeap) { panic("not implemented") } func _ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(i *_ID3D12GraphicsCommandList, rootParameterIndex uint32, baseDescriptor _D3D12_GPU_DESCRIPTOR_HANDLE) { panic("not implemented") } func _ID3D12GraphicsCommandList_SetGraphicsRootSignature(i *_ID3D12GraphicsCommandList, pRootSignature *_ID3D12RootSignature) { panic("not implemented") } func _ID3D12GraphicsCommandList_SetPipelineState(i *_ID3D12GraphicsCommandList, pPipelineState *_ID3D12PipelineState) { panic("not implemented") }