// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build android ios package ebitenmobileview import ( "github.com/hajimehoshi/ebiten/v2/internal/driver" "github.com/hajimehoshi/ebiten/v2/internal/uidriver/mobile" ) type position struct { x int y int } var ( keys = map[driver.Key]struct{}{} runes []rune touches = map[int]position{} gamepads = map[int]*mobile.Gamepad{} ) func updateInput() { ts := []*mobile.Touch{} for id, position := range touches { ts = append(ts, &mobile.Touch{ ID: id, X: position.x, Y: position.y, }) } gs := make([]mobile.Gamepad, 0, len(gamepads)) for _, g := range gamepads { gs = append(gs, *g) } mobile.Get().UpdateInput(keys, runes, ts, gs) }