// SPDX-License-Identifier: MIT //go:build !darwin && !windows package gl // #cgo linux,!nintendosdk freebsd,!nintendosdk openbsd,!nintendosdk pkg-config: gl // // #ifndef APIENTRY // #define APIENTRY // #endif // // #ifndef APIENTRYP // #define APIENTRYP APIENTRY * // #endif // // #ifndef GLAPI // #define GLAPI extern // #endif // // #include // // typedef unsigned int GLenum; // typedef unsigned char GLboolean; // typedef unsigned int GLbitfield; // typedef int GLint; // typedef unsigned int GLuint; // typedef int GLsizei; // typedef float GLfloat; // typedef char GLchar; // typedef ptrdiff_t GLintptr; // typedef ptrdiff_t GLsizeiptr; // // typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); // typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); // typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); // typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); // typedef unsigned short GLhalfNV; // typedef GLintptr GLvdpauSurfaceNV; // // typedef void (APIENTRYP GPACTIVETEXTURE)(GLenum texture); // typedef void (APIENTRYP GPATTACHSHADER)(GLuint program, GLuint shader); // typedef void (APIENTRYP GPBINDATTRIBLOCATION)(GLuint program, GLuint index, const GLchar * name); // typedef void (APIENTRYP GPBINDBUFFER)(GLenum target, GLuint buffer); // typedef void (APIENTRYP GPBINDFRAMEBUFFEREXT)(GLenum target, GLuint framebuffer); // typedef void (APIENTRYP GPBINDRENDERBUFFEREXT)(GLenum target, GLuint renderbuffer); // typedef void (APIENTRYP GPBINDTEXTURE)(GLenum target, GLuint texture); // typedef void (APIENTRYP GPBLENDEQUATIONSEPARATE)(GLenum modeRGB, GLenum modeAlpha); // typedef void (APIENTRYP GPBLENDFUNCSEPARATE)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); // typedef void (APIENTRYP GPBUFFERDATA)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); // typedef void (APIENTRYP GPBUFFERSUBDATA)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); // typedef GLenum (APIENTRYP GPCHECKFRAMEBUFFERSTATUSEXT)(GLenum target); // typedef void (APIENTRYP GPCLEAR)(GLbitfield mask); // typedef void (APIENTRYP GPCOLORMASK)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); // typedef void (APIENTRYP GPCOMPILESHADER)(GLuint shader); // typedef GLuint (APIENTRYP GPCREATEPROGRAM)(); // typedef GLuint (APIENTRYP GPCREATESHADER)(GLenum type); // typedef void (APIENTRYP GPDELETEBUFFERS)(GLsizei n, const GLuint * buffers); // typedef void (APIENTRYP GPDELETEFRAMEBUFFERSEXT)(GLsizei n, const GLuint * framebuffers); // typedef void (APIENTRYP GPDELETEPROGRAM)(GLuint program); // typedef void (APIENTRYP GPDELETERENDERBUFFERSEXT)(GLsizei n, const GLuint * renderbuffers); // typedef void (APIENTRYP GPDELETESHADER)(GLuint shader); // typedef void (APIENTRYP GPDELETETEXTURES)(GLsizei n, const GLuint * textures); // typedef void (APIENTRYP GPDISABLE)(GLenum cap); // typedef void (APIENTRYP GPDISABLEVERTEXATTRIBARRAY)(GLuint index); // typedef void (APIENTRYP GPDRAWELEMENTS)(GLenum mode, GLsizei count, GLenum type, const uintptr_t indices); // typedef void (APIENTRYP GPENABLE)(GLenum cap); // typedef void (APIENTRYP GPENABLEVERTEXATTRIBARRAY)(GLuint index); // typedef void (APIENTRYP GPFLUSH)(); // typedef void (APIENTRYP GPFRAMEBUFFERRENDERBUFFEREXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); // typedef void (APIENTRYP GPFRAMEBUFFERTEXTURE2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); // typedef void (APIENTRYP GPGENBUFFERS)(GLsizei n, GLuint * buffers); // typedef void (APIENTRYP GPGENFRAMEBUFFERSEXT)(GLsizei n, GLuint * framebuffers); // typedef void (APIENTRYP GPGENRENDERBUFFERSEXT)(GLsizei n, GLuint * renderbuffers); // typedef void (APIENTRYP GPGENTEXTURES)(GLsizei n, GLuint * textures); // typedef GLenum (APIENTRYP GPGETERROR)(); // typedef void (APIENTRYP GPGETINTEGERV)(GLenum pname, GLint * data); // typedef void (APIENTRYP GPGETPROGRAMINFOLOG)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); // typedef void (APIENTRYP GPGETPROGRAMIV)(GLuint program, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETSHADERINFOLOG)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); // typedef void (APIENTRYP GPGETSHADERIV)(GLuint shader, GLenum pname, GLint * params); // typedef GLint (APIENTRYP GPGETUNIFORMLOCATION)(GLuint program, const GLchar * name); // typedef GLboolean (APIENTRYP GPISFRAMEBUFFEREXT)(GLuint framebuffer); // typedef GLboolean (APIENTRYP GPISPROGRAM)(GLuint program); // typedef GLboolean (APIENTRYP GPISRENDERBUFFEREXT)(GLuint renderbuffer); // typedef GLboolean (APIENTRYP GPISTEXTURE)(GLuint texture); // typedef void (APIENTRYP GPLINKPROGRAM)(GLuint program); // typedef void (APIENTRYP GPPIXELSTOREI)(GLenum pname, GLint param); // typedef void (APIENTRYP GPREADPIXELS)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); // typedef void (APIENTRYP GPRENDERBUFFERSTORAGEEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPSCISSOR)(GLint x, GLint y, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPSHADERSOURCE)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); // typedef void (APIENTRYP GPSTENCILFUNC)(GLenum func, GLint ref, GLuint mask); // typedef void (APIENTRYP GPSTENCILOP)(GLenum fail, GLenum zfail, GLenum zpass); // typedef void (APIENTRYP GPTEXIMAGE2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPTEXPARAMETERI)(GLenum target, GLenum pname, GLint param); // typedef void (APIENTRYP GPTEXSUBIMAGE2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPUNIFORM1FV)(GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORM1I)(GLint location, GLint v0); // typedef void (APIENTRYP GPUNIFORM1IV)(GLint location, GLsizei count, const GLint * value); // typedef void (APIENTRYP GPUNIFORM2FV)(GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORM3FV)(GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORM4FV)(GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORMMATRIX2FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORMMATRIX3FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORMMATRIX4FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPUSEPROGRAM)(GLuint program); // typedef void (APIENTRYP GPVERTEXATTRIBPOINTER)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const uintptr_t pointer); // typedef void (APIENTRYP GPVIEWPORT)(GLint x, GLint y, GLsizei width, GLsizei height); // // static void glowActiveTexture(GPACTIVETEXTURE fnptr, GLenum texture) { // (*fnptr)(texture); // } // static void glowAttachShader(GPATTACHSHADER fnptr, GLuint program, GLuint shader) { // (*fnptr)(program, shader); // } // static void glowBindAttribLocation(GPBINDATTRIBLOCATION fnptr, GLuint program, GLuint index, const GLchar * name) { // (*fnptr)(program, index, name); // } // static void glowBindBuffer(GPBINDBUFFER fnptr, GLenum target, GLuint buffer) { // (*fnptr)(target, buffer); // } // static void glowBindFramebufferEXT(GPBINDFRAMEBUFFEREXT fnptr, GLenum target, GLuint framebuffer) { // (*fnptr)(target, framebuffer); // } // static void glowBindRenderbufferEXT(GPBINDRENDERBUFFEREXT fnptr, GLenum target, GLuint renderbuffer) { // (*fnptr)(target, renderbuffer); // } // static void glowBindTexture(GPBINDTEXTURE fnptr, GLenum target, GLuint texture) { // (*fnptr)(target, texture); // } // static void glowBlendEquationSeparate(GPBLENDEQUATIONSEPARATE fnptr, GLenum modeRGB, GLenum modeAlpha) { // (*fnptr)(modeRGB, modeAlpha); // } // static void glowBlendFuncSeparate(GPBLENDFUNCSEPARATE fnptr, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { // (*fnptr)(srcRGB, dstRGB, srcAlpha, dstAlpha); // } // static void glowBufferData(GPBUFFERDATA fnptr, GLenum target, GLsizeiptr size, const void * data, GLenum usage) { // (*fnptr)(target, size, data, usage); // } // static void glowBufferSubData(GPBUFFERSUBDATA fnptr, GLenum target, GLintptr offset, GLsizeiptr size, const void * data) { // (*fnptr)(target, offset, size, data); // } // static GLenum glowCheckFramebufferStatusEXT(GPCHECKFRAMEBUFFERSTATUSEXT fnptr, GLenum target) { // return (*fnptr)(target); // } // static void glowClear(GPCLEAR fnptr, GLbitfield mask) { // (*fnptr)(mask); // } // static void glowColorMask(GPCOLORMASK fnptr, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { // (*fnptr)(red, green, blue, alpha); // } // static void glowCompileShader(GPCOMPILESHADER fnptr, GLuint shader) { // (*fnptr)(shader); // } // static GLuint glowCreateProgram(GPCREATEPROGRAM fnptr) { // return (*fnptr)(); // } // static GLuint glowCreateShader(GPCREATESHADER fnptr, GLenum type) { // return (*fnptr)(type); // } // static void glowDeleteBuffers(GPDELETEBUFFERS fnptr, GLsizei n, const GLuint * buffers) { // (*fnptr)(n, buffers); // } // static void glowDeleteFramebuffersEXT(GPDELETEFRAMEBUFFERSEXT fnptr, GLsizei n, const GLuint * framebuffers) { // (*fnptr)(n, framebuffers); // } // static void glowDeleteProgram(GPDELETEPROGRAM fnptr, GLuint program) { // (*fnptr)(program); // } // static void glowDeleteRenderbuffersEXT(GPDELETERENDERBUFFERSEXT fnptr, GLsizei n, const GLuint * renderbuffers) { // (*fnptr)(n, renderbuffers); // } // static void glowDeleteShader(GPDELETESHADER fnptr, GLuint shader) { // (*fnptr)(shader); // } // static void glowDeleteTextures(GPDELETETEXTURES fnptr, GLsizei n, const GLuint * textures) { // (*fnptr)(n, textures); // } // static void glowDisable(GPDISABLE fnptr, GLenum cap) { // (*fnptr)(cap); // } // static void glowDisableVertexAttribArray(GPDISABLEVERTEXATTRIBARRAY fnptr, GLuint index) { // (*fnptr)(index); // } // static void glowDrawElements(GPDRAWELEMENTS fnptr, GLenum mode, GLsizei count, GLenum type, const uintptr_t indices) { // (*fnptr)(mode, count, type, indices); // } // static void glowEnable(GPENABLE fnptr, GLenum cap) { // (*fnptr)(cap); // } // static void glowEnableVertexAttribArray(GPENABLEVERTEXATTRIBARRAY fnptr, GLuint index) { // (*fnptr)(index); // } // static void glowFlush(GPFLUSH fnptr) { // (*fnptr)(); // } // static void glowFramebufferRenderbufferEXT(GPFRAMEBUFFERRENDERBUFFEREXT fnptr, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { // (*fnptr)(target, attachment, renderbuffertarget, renderbuffer); // } // static void glowFramebufferTexture2DEXT(GPFRAMEBUFFERTEXTURE2DEXT fnptr, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { // (*fnptr)(target, attachment, textarget, texture, level); // } // static void glowGenBuffers(GPGENBUFFERS fnptr, GLsizei n, GLuint * buffers) { // (*fnptr)(n, buffers); // } // static void glowGenFramebuffersEXT(GPGENFRAMEBUFFERSEXT fnptr, GLsizei n, GLuint * framebuffers) { // (*fnptr)(n, framebuffers); // } // static void glowGenRenderbuffersEXT(GPGENRENDERBUFFERSEXT fnptr, GLsizei n, GLuint * renderbuffers) { // (*fnptr)(n, renderbuffers); // } // static void glowGenTextures(GPGENTEXTURES fnptr, GLsizei n, GLuint * textures) { // (*fnptr)(n, textures); // } // static GLenum glowGetError(GPGETERROR fnptr) { // return (*fnptr)(); // } // static void glowGetIntegerv(GPGETINTEGERV fnptr, GLenum pname, GLint * data) { // (*fnptr)(pname, data); // } // static void glowGetProgramInfoLog(GPGETPROGRAMINFOLOG fnptr, GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { // (*fnptr)(program, bufSize, length, infoLog); // } // static void glowGetProgramiv(GPGETPROGRAMIV fnptr, GLuint program, GLenum pname, GLint * params) { // (*fnptr)(program, pname, params); // } // static void glowGetShaderInfoLog(GPGETSHADERINFOLOG fnptr, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { // (*fnptr)(shader, bufSize, length, infoLog); // } // static void glowGetShaderiv(GPGETSHADERIV fnptr, GLuint shader, GLenum pname, GLint * params) { // (*fnptr)(shader, pname, params); // } // static GLint glowGetUniformLocation(GPGETUNIFORMLOCATION fnptr, GLuint program, const GLchar * name) { // return (*fnptr)(program, name); // } // static GLboolean glowIsFramebufferEXT(GPISFRAMEBUFFEREXT fnptr, GLuint framebuffer) { // return (*fnptr)(framebuffer); // } // static GLboolean glowIsProgram(GPISPROGRAM fnptr, GLuint program) { // return (*fnptr)(program); // } // static GLboolean glowIsRenderbufferEXT(GPISRENDERBUFFEREXT fnptr, GLuint renderbuffer) { // return (*fnptr)(renderbuffer); // } // static GLboolean glowIsTexture(GPISTEXTURE fnptr, GLuint texture) { // return (*fnptr)(texture); // } // static void glowLinkProgram(GPLINKPROGRAM fnptr, GLuint program) { // (*fnptr)(program); // } // static void glowPixelStorei(GPPIXELSTOREI fnptr, GLenum pname, GLint param) { // (*fnptr)(pname, param); // } // static void glowReadPixels(GPREADPIXELS fnptr, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) { // (*fnptr)(x, y, width, height, format, type, pixels); // } // static void glowRenderbufferStorageEXT(GPRENDERBUFFERSTORAGEEXT fnptr, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { // (*fnptr)(target, internalformat, width, height); // } // static void glowScissor(GPSCISSOR fnptr, GLint x, GLint y, GLsizei width, GLsizei height) { // (*fnptr)(x, y, width, height); // } // static void glowShaderSource(GPSHADERSOURCE fnptr, GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) { // (*fnptr)(shader, count, string, length); // } // static void glowStencilFunc(GPSTENCILFUNC fnptr, GLenum func, GLint ref, GLuint mask) { // (*fnptr)(func, ref, mask); // } // static void glowStencilOp(GPSTENCILOP fnptr, GLenum fail, GLenum zfail, GLenum zpass) { // (*fnptr)(fail, zfail, zpass); // } // static void glowTexImage2D(GPTEXIMAGE2D fnptr, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(target, level, internalformat, width, height, border, format, type, pixels); // } // static void glowTexParameteri(GPTEXPARAMETERI fnptr, GLenum target, GLenum pname, GLint param) { // (*fnptr)(target, pname, param); // } // static void glowTexSubImage2D(GPTEXSUBIMAGE2D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(target, level, xoffset, yoffset, width, height, format, type, pixels); // } // static void glowUniform1fv(GPUNIFORM1FV fnptr, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(location, count, value); // } // static void glowUniform1i(GPUNIFORM1I fnptr, GLint location, GLint v0) { // (*fnptr)(location, v0); // } // static void glowUniform1iv(GPUNIFORM1IV fnptr, GLint location, GLsizei count, const GLint * value) { // (*fnptr)(location, count, value); // } // static void glowUniform2fv(GPUNIFORM2FV fnptr, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(location, count, value); // } // static void glowUniform3fv(GPUNIFORM3FV fnptr, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(location, count, value); // } // static void glowUniform4fv(GPUNIFORM4FV fnptr, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(location, count, value); // } // static void glowUniformMatrix2fv(GPUNIFORMMATRIX2FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix3fv(GPUNIFORMMATRIX3FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix4fv(GPUNIFORMMATRIX4FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUseProgram(GPUSEPROGRAM fnptr, GLuint program) { // (*fnptr)(program); // } // static void glowVertexAttribPointer(GPVERTEXATTRIBPOINTER fnptr, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const uintptr_t pointer) { // (*fnptr)(index, size, type, normalized, stride, pointer); // } // static void glowViewport(GPVIEWPORT fnptr, GLint x, GLint y, GLsizei width, GLsizei height) { // (*fnptr)(x, y, width, height); // } import "C" import ( "errors" "unsafe" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/glconst" ) var ( gpActiveTexture C.GPACTIVETEXTURE gpAttachShader C.GPATTACHSHADER gpBindAttribLocation C.GPBINDATTRIBLOCATION gpBindBuffer C.GPBINDBUFFER gpBindFramebufferEXT C.GPBINDFRAMEBUFFEREXT gpBindRenderbufferEXT C.GPBINDRENDERBUFFEREXT gpBindTexture C.GPBINDTEXTURE gpBlendEquationSeparate C.GPBLENDEQUATIONSEPARATE gpBlendFuncSeparate C.GPBLENDFUNCSEPARATE gpBufferData C.GPBUFFERDATA gpBufferSubData C.GPBUFFERSUBDATA gpCheckFramebufferStatusEXT C.GPCHECKFRAMEBUFFERSTATUSEXT gpClear C.GPCLEAR gpColorMask C.GPCOLORMASK gpCompileShader C.GPCOMPILESHADER gpCreateProgram C.GPCREATEPROGRAM gpCreateShader C.GPCREATESHADER gpDeleteBuffers C.GPDELETEBUFFERS gpDeleteFramebuffersEXT C.GPDELETEFRAMEBUFFERSEXT gpDeleteProgram C.GPDELETEPROGRAM gpDeleteRenderbuffersEXT C.GPDELETERENDERBUFFERSEXT gpDeleteShader C.GPDELETESHADER gpDeleteTextures C.GPDELETETEXTURES gpDisable C.GPDISABLE gpDisableVertexAttribArray C.GPDISABLEVERTEXATTRIBARRAY gpDrawElements C.GPDRAWELEMENTS gpEnable C.GPENABLE gpEnableVertexAttribArray C.GPENABLEVERTEXATTRIBARRAY gpFlush C.GPFLUSH gpFramebufferRenderbufferEXT C.GPFRAMEBUFFERRENDERBUFFEREXT gpFramebufferTexture2DEXT C.GPFRAMEBUFFERTEXTURE2DEXT gpGenBuffers C.GPGENBUFFERS gpGenFramebuffersEXT C.GPGENFRAMEBUFFERSEXT gpGenRenderbuffersEXT C.GPGENRENDERBUFFERSEXT gpGenTextures C.GPGENTEXTURES gpGetError C.GPGETERROR gpGetIntegerv C.GPGETINTEGERV gpGetProgramInfoLog C.GPGETPROGRAMINFOLOG gpGetProgramiv C.GPGETPROGRAMIV gpGetShaderInfoLog C.GPGETSHADERINFOLOG gpGetShaderiv C.GPGETSHADERIV gpGetUniformLocation C.GPGETUNIFORMLOCATION gpIsFramebufferEXT C.GPISFRAMEBUFFEREXT gpIsProgram C.GPISPROGRAM gpIsRenderbufferEXT C.GPISRENDERBUFFEREXT gpIsTexture C.GPISTEXTURE gpLinkProgram C.GPLINKPROGRAM gpPixelStorei C.GPPIXELSTOREI gpReadPixels C.GPREADPIXELS gpRenderbufferStorageEXT C.GPRENDERBUFFERSTORAGEEXT gpScissor C.GPSCISSOR gpShaderSource C.GPSHADERSOURCE gpStencilFunc C.GPSTENCILFUNC gpStencilOp C.GPSTENCILOP gpTexImage2D C.GPTEXIMAGE2D gpTexParameteri C.GPTEXPARAMETERI gpTexSubImage2D C.GPTEXSUBIMAGE2D gpUniform1fv C.GPUNIFORM1FV gpUniform1i C.GPUNIFORM1I gpUniform1iv C.GPUNIFORM1IV gpUniform2fv C.GPUNIFORM2FV gpUniform3fv C.GPUNIFORM3FV gpUniform4fv C.GPUNIFORM4FV gpUniformMatrix2fv C.GPUNIFORMMATRIX2FV gpUniformMatrix3fv C.GPUNIFORMMATRIX3FV gpUniformMatrix4fv C.GPUNIFORMMATRIX4FV gpUseProgram C.GPUSEPROGRAM gpVertexAttribPointer C.GPVERTEXATTRIBPOINTER gpViewport C.GPVIEWPORT ) func boolToInt(b bool) int { if b { return 1 } return 0 } func ActiveTexture(texture uint32) { C.glowActiveTexture(gpActiveTexture, (C.GLenum)(texture)) } func AttachShader(program uint32, shader uint32) { C.glowAttachShader(gpAttachShader, (C.GLuint)(program), (C.GLuint)(shader)) } func BindAttribLocation(program uint32, index uint32, name *uint8) { C.glowBindAttribLocation(gpBindAttribLocation, (C.GLuint)(program), (C.GLuint)(index), (*C.GLchar)(unsafe.Pointer(name))) } func BindBuffer(target uint32, buffer uint32) { C.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer)) } func BindFramebufferEXT(target uint32, framebuffer uint32) { C.glowBindFramebufferEXT(gpBindFramebufferEXT, (C.GLenum)(target), (C.GLuint)(framebuffer)) } func BindRenderbufferEXT(target uint32, renderbuffer uint32) { C.glowBindRenderbufferEXT(gpBindRenderbufferEXT, (C.GLenum)(target), (C.GLuint)(renderbuffer)) } func BindTexture(target uint32, texture uint32) { C.glowBindTexture(gpBindTexture, (C.GLenum)(target), (C.GLuint)(texture)) } func BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) { C.glowBlendEquationSeparate(gpBlendEquationSeparate, (C.GLenum)(modeRGB), (C.GLenum)(modeAlpha)) } func BlendFuncSeparate(srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) { C.glowBlendFuncSeparate(gpBlendFuncSeparate, (C.GLenum)(srcRGB), (C.GLenum)(dstRGB), (C.GLenum)(srcAlpha), (C.GLenum)(dstAlpha)) } func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) { C.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage)) } func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) { C.glowBufferSubData(gpBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data) } func CheckFramebufferStatusEXT(target uint32) uint32 { ret := C.glowCheckFramebufferStatusEXT(gpCheckFramebufferStatusEXT, (C.GLenum)(target)) return (uint32)(ret) } func Clear(mask uint32) { C.glowClear(gpClear, (C.GLbitfield)(mask)) } func ColorMask(red bool, green bool, blue bool, alpha bool) { C.glowColorMask(gpColorMask, (C.GLboolean)(boolToInt(red)), (C.GLboolean)(boolToInt(green)), (C.GLboolean)(boolToInt(blue)), (C.GLboolean)(boolToInt(alpha))) } func CompileShader(shader uint32) { C.glowCompileShader(gpCompileShader, (C.GLuint)(shader)) } func CreateProgram() uint32 { ret := C.glowCreateProgram(gpCreateProgram) return (uint32)(ret) } func CreateShader(xtype uint32) uint32 { ret := C.glowCreateShader(gpCreateShader, (C.GLenum)(xtype)) return (uint32)(ret) } func DeleteBuffers(n int32, buffers *uint32) { C.glowDeleteBuffers(gpDeleteBuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers))) } func DeleteFramebuffersEXT(n int32, framebuffers *uint32) { C.glowDeleteFramebuffersEXT(gpDeleteFramebuffersEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers))) } func DeleteProgram(program uint32) { C.glowDeleteProgram(gpDeleteProgram, (C.GLuint)(program)) } func DeleteRenderbuffersEXT(n int32, renderbuffers *uint32) { C.glowDeleteRenderbuffersEXT(gpDeleteRenderbuffersEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers))) } func DeleteShader(shader uint32) { C.glowDeleteShader(gpDeleteShader, (C.GLuint)(shader)) } func DeleteTextures(n int32, textures *uint32) { C.glowDeleteTextures(gpDeleteTextures, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures))) } func Disable(cap uint32) { C.glowDisable(gpDisable, (C.GLenum)(cap)) } func DisableVertexAttribArray(index uint32) { C.glowDisableVertexAttribArray(gpDisableVertexAttribArray, (C.GLuint)(index)) } func DrawElements(mode uint32, count int32, xtype uint32, indices uintptr) { C.glowDrawElements(gpDrawElements, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), C.uintptr_t(indices)) } func Enable(cap uint32) { C.glowEnable(gpEnable, (C.GLenum)(cap)) } func EnableVertexAttribArray(index uint32) { C.glowEnableVertexAttribArray(gpEnableVertexAttribArray, (C.GLuint)(index)) } func Flush() { C.glowFlush(gpFlush) } func FramebufferRenderbufferEXT(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) { C.glowFramebufferRenderbufferEXT(gpFramebufferRenderbufferEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(renderbuffertarget), (C.GLuint)(renderbuffer)) } func FramebufferTexture2DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) { C.glowFramebufferTexture2DEXT(gpFramebufferTexture2DEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level)) } func GenBuffers(n int32, buffers *uint32) { C.glowGenBuffers(gpGenBuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers))) } func GenFramebuffersEXT(n int32, framebuffers *uint32) { C.glowGenFramebuffersEXT(gpGenFramebuffersEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers))) } func GenRenderbuffersEXT(n int32, renderbuffers *uint32) { C.glowGenRenderbuffersEXT(gpGenRenderbuffersEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers))) } func GenTextures(n int32, textures *uint32) { C.glowGenTextures(gpGenTextures, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures))) } func GetError() uint32 { ret := C.glowGetError(gpGetError) return (uint32)(ret) } func GetIntegerv(pname uint32, data *int32) { C.glowGetIntegerv(gpGetIntegerv, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(data))) } func GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8) { C.glowGetProgramInfoLog(gpGetProgramInfoLog, (C.GLuint)(program), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(infoLog))) } func GetProgramiv(program uint32, pname uint32, params *int32) { C.glowGetProgramiv(gpGetProgramiv, (C.GLuint)(program), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) { C.glowGetShaderInfoLog(gpGetShaderInfoLog, (C.GLuint)(shader), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(infoLog))) } func GetShaderiv(shader uint32, pname uint32, params *int32) { C.glowGetShaderiv(gpGetShaderiv, (C.GLuint)(shader), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetUniformLocation(program uint32, name *uint8) int32 { ret := C.glowGetUniformLocation(gpGetUniformLocation, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name))) return (int32)(ret) } func IsFramebufferEXT(framebuffer uint32) bool { ret := C.glowIsFramebufferEXT(gpIsFramebufferEXT, (C.GLuint)(framebuffer)) return ret == glconst.TRUE } func IsProgram(program uint32) bool { ret := C.glowIsProgram(gpIsProgram, (C.GLuint)(program)) return ret == glconst.TRUE } func IsRenderbufferEXT(renderbuffer uint32) bool { ret := C.glowIsRenderbufferEXT(gpIsRenderbufferEXT, (C.GLuint)(renderbuffer)) return ret == glconst.TRUE } func IsTexture(texture uint32) bool { ret := C.glowIsTexture(gpIsTexture, (C.GLuint)(texture)) return ret == glconst.TRUE } func LinkProgram(program uint32) { C.glowLinkProgram(gpLinkProgram, (C.GLuint)(program)) } func PixelStorei(pname uint32, param int32) { C.glowPixelStorei(gpPixelStorei, (C.GLenum)(pname), (C.GLint)(param)) } func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowReadPixels(gpReadPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } func RenderbufferStorageEXT(target uint32, internalformat uint32, width int32, height int32) { C.glowRenderbufferStorageEXT(gpRenderbufferStorageEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) } func Scissor(x int32, y int32, width int32, height int32) { C.glowScissor(gpScissor, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height)) } func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) { C.glowShaderSource(gpShaderSource, (C.GLuint)(shader), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(xstring)), (*C.GLint)(unsafe.Pointer(length))) } func StencilFunc(xfunc uint32, ref int32, mask uint32) { C.glowStencilFunc(gpStencilFunc, (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask)) } func StencilOp(fail uint32, zfail uint32, zpass uint32) { C.glowStencilOp(gpStencilOp, (C.GLenum)(fail), (C.GLenum)(zfail), (C.GLenum)(zpass)) } func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } func TexParameteri(target uint32, pname uint32, param int32) { C.glowTexParameteri(gpTexParameteri, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param)) } func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } func Uniform1fv(location int32, count int32, value *float32) { C.glowUniform1fv(gpUniform1fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } func Uniform1i(location int32, v0 int32) { C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0)) } func Uniform1iv(location int32, count int32, value *int32) { C.glowUniform1iv(gpUniform1iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) } func Uniform2fv(location int32, count int32, value *float32) { C.glowUniform2fv(gpUniform2fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } func Uniform3fv(location int32, count int32, value *float32) { C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } func Uniform4fv(location int32, count int32, value *float32) { C.glowUniform4fv(gpUniform4fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } func UniformMatrix2fv(location int32, count int32, transpose bool, value *float32) { C.glowUniformMatrix2fv(gpUniformMatrix2fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) { C.glowUniformMatrix3fv(gpUniformMatrix3fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) { C.glowUniformMatrix4fv(gpUniformMatrix4fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func UseProgram(program uint32) { C.glowUseProgram(gpUseProgram, (C.GLuint)(program)) } func VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, pointer uintptr) { C.glowVertexAttribPointer(gpVertexAttribPointer, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLsizei)(stride), C.uintptr_t(pointer)) } func Viewport(x int32, y int32, width int32, height int32) { C.glowViewport(gpViewport, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height)) } // InitWithProcAddrFunc intializes the package using the specified OpenGL // function pointer loading function. // // For more cases Init should be used. func InitWithProcAddrFunc(getProcAddr func(name string) unsafe.Pointer) error { gpActiveTexture = (C.GPACTIVETEXTURE)(getProcAddr("glActiveTexture")) if gpActiveTexture == nil { return errors.New("gl: glActiveTexture is missing") } gpAttachShader = (C.GPATTACHSHADER)(getProcAddr("glAttachShader")) if gpAttachShader == nil { return errors.New("gl: glAttachShader is missing") } gpBindAttribLocation = (C.GPBINDATTRIBLOCATION)(getProcAddr("glBindAttribLocation")) if gpBindAttribLocation == nil { return errors.New("gl: glBindAttribLocation is missing") } gpBindBuffer = (C.GPBINDBUFFER)(getProcAddr("glBindBuffer")) if gpBindBuffer == nil { return errors.New("gl: glBindBuffer is missing") } gpBindFramebufferEXT = (C.GPBINDFRAMEBUFFEREXT)(getProcAddr("glBindFramebufferEXT")) gpBindRenderbufferEXT = (C.GPBINDRENDERBUFFEREXT)(getProcAddr("glBindRenderbufferEXT")) gpBindTexture = (C.GPBINDTEXTURE)(getProcAddr("glBindTexture")) if gpBindTexture == nil { return errors.New("gl: glBindTexture is missing") } gpBlendEquationSeparate = (C.GPBLENDEQUATIONSEPARATE)(getProcAddr("glBlendEquationSeparate")) if gpBlendEquationSeparate == nil { return errors.New("gl: glBlendEquationSeparate is missing") } gpBlendFuncSeparate = (C.GPBLENDFUNCSEPARATE)(getProcAddr("glBlendFuncSeparate")) if gpBlendFuncSeparate == nil { return errors.New("gl: glBlendFuncSeparate is missing") } gpBufferData = (C.GPBUFFERDATA)(getProcAddr("glBufferData")) if gpBufferData == nil { return errors.New("gl: glBufferData is missing") } gpBufferSubData = (C.GPBUFFERSUBDATA)(getProcAddr("glBufferSubData")) if gpBufferSubData == nil { return errors.New("gl: glBufferSubData is missing") } gpCheckFramebufferStatusEXT = (C.GPCHECKFRAMEBUFFERSTATUSEXT)(getProcAddr("glCheckFramebufferStatusEXT")) gpClear = (C.GPCLEAR)(getProcAddr("glClear")) if gpClear == nil { return errors.New("gl: glClear is missing") } gpColorMask = (C.GPCOLORMASK)(getProcAddr("glColorMask")) if gpColorMask == nil { return errors.New("gl: glColorMask is missing") } gpCompileShader = (C.GPCOMPILESHADER)(getProcAddr("glCompileShader")) if gpCompileShader == nil { return errors.New("gl: glCompileShader is missing") } gpCreateProgram = (C.GPCREATEPROGRAM)(getProcAddr("glCreateProgram")) if gpCreateProgram == nil { return errors.New("gl: glCreateProgram is missing") } gpCreateShader = (C.GPCREATESHADER)(getProcAddr("glCreateShader")) if gpCreateShader == nil { return errors.New("gl: glCreateShader is missing") } gpDeleteBuffers = (C.GPDELETEBUFFERS)(getProcAddr("glDeleteBuffers")) if gpDeleteBuffers == nil { return errors.New("gl: glDeleteBuffers is missing") } gpDeleteFramebuffersEXT = (C.GPDELETEFRAMEBUFFERSEXT)(getProcAddr("glDeleteFramebuffersEXT")) gpDeleteProgram = (C.GPDELETEPROGRAM)(getProcAddr("glDeleteProgram")) if gpDeleteProgram == nil { return errors.New("gl: glDeleteProgram is missing") } gpDeleteRenderbuffersEXT = (C.GPDELETERENDERBUFFERSEXT)(getProcAddr("glDeleteRenderbuffersEXT")) gpDeleteShader = (C.GPDELETESHADER)(getProcAddr("glDeleteShader")) if gpDeleteShader == nil { return errors.New("gl: glDeleteShader is missing") } gpDeleteTextures = (C.GPDELETETEXTURES)(getProcAddr("glDeleteTextures")) if gpDeleteTextures == nil { return errors.New("gl: glDeleteTextures is missing") } gpDisable = (C.GPDISABLE)(getProcAddr("glDisable")) if gpDisable == nil { return errors.New("gl: glDisable is missing") } gpDisableVertexAttribArray = (C.GPDISABLEVERTEXATTRIBARRAY)(getProcAddr("glDisableVertexAttribArray")) if gpDisableVertexAttribArray == nil { return errors.New("gl: glDisableVertexAttribArray is missing") } gpDrawElements = (C.GPDRAWELEMENTS)(getProcAddr("glDrawElements")) if gpDrawElements == nil { return errors.New("gl: glDrawElements is missing") } gpEnable = (C.GPENABLE)(getProcAddr("glEnable")) if gpEnable == nil { return errors.New("gl: glEnable is missing") } gpEnableVertexAttribArray = (C.GPENABLEVERTEXATTRIBARRAY)(getProcAddr("glEnableVertexAttribArray")) if gpEnableVertexAttribArray == nil { return errors.New("gl: glEnableVertexAttribArray is missing") } gpFlush = (C.GPFLUSH)(getProcAddr("glFlush")) if gpFlush == nil { return errors.New("gl: glFlush is missing") } gpFramebufferRenderbufferEXT = (C.GPFRAMEBUFFERRENDERBUFFEREXT)(getProcAddr("glFramebufferRenderbufferEXT")) gpFramebufferTexture2DEXT = (C.GPFRAMEBUFFERTEXTURE2DEXT)(getProcAddr("glFramebufferTexture2DEXT")) gpGenBuffers = (C.GPGENBUFFERS)(getProcAddr("glGenBuffers")) if gpGenBuffers == nil { return errors.New("gl: glGenBuffers is missing") } gpGenFramebuffersEXT = (C.GPGENFRAMEBUFFERSEXT)(getProcAddr("glGenFramebuffersEXT")) gpGenRenderbuffersEXT = (C.GPGENRENDERBUFFERSEXT)(getProcAddr("glGenRenderbuffersEXT")) gpGenTextures = (C.GPGENTEXTURES)(getProcAddr("glGenTextures")) if gpGenTextures == nil { return errors.New("gl: glGenTextures is missing") } gpGetError = (C.GPGETERROR)(getProcAddr("glGetError")) if gpGetError == nil { return errors.New("gl: glGetError is missing") } gpGetIntegerv = (C.GPGETINTEGERV)(getProcAddr("glGetIntegerv")) if gpGetIntegerv == nil { return errors.New("gl: glGetIntegerv is missing") } gpGetProgramInfoLog = (C.GPGETPROGRAMINFOLOG)(getProcAddr("glGetProgramInfoLog")) if gpGetProgramInfoLog == nil { return errors.New("gl: glGetProgramInfoLog is missing") } gpGetProgramiv = (C.GPGETPROGRAMIV)(getProcAddr("glGetProgramiv")) if gpGetProgramiv == nil { return errors.New("gl: glGetProgramiv is missing") } gpGetShaderInfoLog = (C.GPGETSHADERINFOLOG)(getProcAddr("glGetShaderInfoLog")) if gpGetShaderInfoLog == nil { return errors.New("gl: glGetShaderInfoLog is missing") } gpGetShaderiv = (C.GPGETSHADERIV)(getProcAddr("glGetShaderiv")) if gpGetShaderiv == nil { return errors.New("gl: glGetShaderiv is missing") } gpGetUniformLocation = (C.GPGETUNIFORMLOCATION)(getProcAddr("glGetUniformLocation")) if gpGetUniformLocation == nil { return errors.New("gl: glGetUniformLocation is missing") } gpIsFramebufferEXT = (C.GPISFRAMEBUFFEREXT)(getProcAddr("glIsFramebufferEXT")) gpIsProgram = (C.GPISPROGRAM)(getProcAddr("glIsProgram")) if gpIsProgram == nil { return errors.New("gl: glIsProgram is missing") } gpIsRenderbufferEXT = (C.GPISRENDERBUFFEREXT)(getProcAddr("glIsRenderbufferEXT")) gpIsTexture = (C.GPISTEXTURE)(getProcAddr("glIsTexture")) if gpIsTexture == nil { return errors.New("gl: glIsTexture is missing") } gpLinkProgram = (C.GPLINKPROGRAM)(getProcAddr("glLinkProgram")) if gpLinkProgram == nil { return errors.New("gl: glLinkProgram is missing") } gpPixelStorei = (C.GPPIXELSTOREI)(getProcAddr("glPixelStorei")) if gpPixelStorei == nil { return errors.New("gl: glPixelStorei is missing") } gpReadPixels = (C.GPREADPIXELS)(getProcAddr("glReadPixels")) if gpReadPixels == nil { return errors.New("gl: glReadPixels is missing") } gpRenderbufferStorageEXT = (C.GPRENDERBUFFERSTORAGEEXT)(getProcAddr("glRenderbufferStorageEXT")) gpScissor = (C.GPSCISSOR)(getProcAddr("glScissor")) if gpScissor == nil { return errors.New("gl: glScissor is missing") } gpShaderSource = (C.GPSHADERSOURCE)(getProcAddr("glShaderSource")) if gpShaderSource == nil { return errors.New("gl: glShaderSource is missing") } gpStencilFunc = (C.GPSTENCILFUNC)(getProcAddr("glStencilFunc")) if gpStencilFunc == nil { return errors.New("gl: glStencilFunc is missing") } gpStencilOp = (C.GPSTENCILOP)(getProcAddr("glStencilOp")) if gpStencilOp == nil { return errors.New("gl: glStencilOp is missing") } gpTexImage2D = (C.GPTEXIMAGE2D)(getProcAddr("glTexImage2D")) if gpTexImage2D == nil { return errors.New("gl: glTexImage2D is missing") } gpTexParameteri = (C.GPTEXPARAMETERI)(getProcAddr("glTexParameteri")) if gpTexParameteri == nil { return errors.New("gl: glTexParameteri is missing") } gpTexSubImage2D = (C.GPTEXSUBIMAGE2D)(getProcAddr("glTexSubImage2D")) if gpTexSubImage2D == nil { return errors.New("gl: glTexSubImage2D is missing") } gpUniform1fv = (C.GPUNIFORM1FV)(getProcAddr("glUniform1fv")) if gpUniform1fv == nil { return errors.New("gl: glUniform1fv is missing") } gpUniform1i = (C.GPUNIFORM1I)(getProcAddr("glUniform1i")) if gpUniform1i == nil { return errors.New("gl: glUniform1i is missing") } gpUniform1iv = (C.GPUNIFORM1IV)(getProcAddr("glUniform1iv")) if gpUniform1iv == nil { return errors.New("gl: glUniform1iv is missing") } gpUniform2fv = (C.GPUNIFORM2FV)(getProcAddr("glUniform2fv")) if gpUniform2fv == nil { return errors.New("gl: glUniform2fv is missing") } gpUniform3fv = (C.GPUNIFORM3FV)(getProcAddr("glUniform3fv")) if gpUniform3fv == nil { return errors.New("gl: glUniform3fv is missing") } gpUniform4fv = (C.GPUNIFORM4FV)(getProcAddr("glUniform4fv")) if gpUniform4fv == nil { return errors.New("gl: glUniform4fv is missing") } gpUniformMatrix2fv = (C.GPUNIFORMMATRIX2FV)(getProcAddr("glUniformMatrix2fv")) if gpUniformMatrix2fv == nil { return errors.New("gl: glUniformMatrix2fv is missing") } gpUniformMatrix3fv = (C.GPUNIFORMMATRIX3FV)(getProcAddr("glUniformMatrix3fv")) if gpUniformMatrix3fv == nil { return errors.New("gl: glUniformMatrix3fv is missing") } gpUniformMatrix4fv = (C.GPUNIFORMMATRIX4FV)(getProcAddr("glUniformMatrix4fv")) if gpUniformMatrix4fv == nil { return errors.New("gl: glUniformMatrix4fv is missing") } gpUseProgram = (C.GPUSEPROGRAM)(getProcAddr("glUseProgram")) if gpUseProgram == nil { return errors.New("gl: glUseProgram is missing") } gpVertexAttribPointer = (C.GPVERTEXATTRIBPOINTER)(getProcAddr("glVertexAttribPointer")) if gpVertexAttribPointer == nil { return errors.New("gl: glVertexAttribPointer is missing") } gpViewport = (C.GPVIEWPORT)(getProcAddr("glViewport")) if gpViewport == nil { return errors.New("gl: glViewport is missing") } return nil }