// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build !js package ui import ( "fmt" glfw "github.com/go-gl/glfw3" "runtime" "time" ) func Now() int64 { return time.Now().UnixNano() } var currentUI *userInterface func Init() { runtime.LockOSThread() glfw.SetErrorCallback(func(err glfw.ErrorCode, desc string) { panic(fmt.Sprintf("%v: %v\n", err, desc)) }) if !glfw.Init() { panic("glfw.Init() fails") } glfw.WindowHint(glfw.Visible, glfw.False) glfw.WindowHint(glfw.Resizable, glfw.False) // As start, create an window with temporary size to create OpenGL context thread. window, err := glfw.CreateWindow(16, 16, "", nil, nil) if err != nil { panic(err) } u := &userInterface{ window: window, funcs: make(chan func()), } go func() { runtime.LockOSThread() u.window.MakeContextCurrent() glfw.SwapInterval(1) for f := range u.funcs { f() } }() currentUI = u } func ExecOnUIThread(f func()) { ch := make(chan struct{}) currentUI.funcs <- func() { defer close(ch) f() } <-ch } func Start(width, height, scale int, title string) (actualScale int, err error) { return currentUI.start(width, height, scale, title) } func Terminate() { currentUI.terminate() } func DoEvents() error { return currentUI.doEvents() } func IsClosed() bool { return currentUI.isClosed() } func SwapBuffers() { currentUI.swapBuffers() } func SetScreenSize(width, height int) (bool, int) { result := currentUI.setScreenSize(width, height, currentUI.scale) return result, currentUI.actualScale } func SetScreenScale(scale int) (bool, int) { result := currentUI.setScreenSize(currentUI.width, currentUI.height, scale) return result, currentUI.actualScale } type userInterface struct { window *glfw.Window width int height int scale int actualScale int funcs chan func() } func (u *userInterface) start(width, height, scale int, title string) (actualScale int, err error) { monitor, err := glfw.GetPrimaryMonitor() if err != nil { return 0, err } videoMode, err := monitor.GetVideoMode() if err != nil { return 0, err } x := (videoMode.Width - width*scale) / 2 y := (videoMode.Height - height*scale) / 3 u.setScreenSize(width, height, scale) u.window.SetTitle(title) u.window.SetPosition(x, y) u.window.Show() return u.actualScale, nil } func (u *userInterface) pollEvents() error { glfw.PollEvents() return updateInput(u.window, u.scale) } func (u *userInterface) doEvents() error { if err := u.pollEvents(); err != nil { return err } for u.window.GetAttribute(glfw.Focused) == 0 { time.Sleep(time.Second / 60) if err := u.pollEvents(); err != nil { return err } } return nil } func (u *userInterface) terminate() { glfw.Terminate() } func (u *userInterface) isClosed() bool { return u.window.ShouldClose() } func (u *userInterface) swapBuffers() { u.window.SwapBuffers() } func (u *userInterface) setScreenSize(width, height, scale int) bool { if u.width == width && u.height == height && u.scale == scale { return false } ch := make(chan struct{}) window := u.window window.SetFramebufferSizeCallback(func(w *glfw.Window, width, height int) { window.SetFramebufferSizeCallback(nil) close(ch) }) window.SetSize(width*scale, height*scale) for { done := false glfw.PollEvents() select { case <-ch: done = true default: } if done { break } } u.width = width u.height = height u.scale = scale // For retina displays, recalculate the scale with the framebuffer size. windowWidth, _ := window.GetFramebufferSize() u.actualScale = windowWidth / width return true }