// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package graphics import ( "image" "image/color" "image/draw" "runtime" "github.com/hajimehoshi/ebiten/internal/affine" "github.com/hajimehoshi/ebiten/internal/opengl" ) func CopyImage(origImg image.Image) *image.RGBA { size := origImg.Bounds().Size() w, h := size.X, size.Y newImg := image.NewRGBA(image.Rect(0, 0, NextPowerOf2Int(w), NextPowerOf2Int(h))) switch origImg := origImg.(type) { case *image.Paletted: b := origImg.Bounds() x0 := b.Min.X y0 := b.Min.Y x1 := b.Max.X y1 := b.Max.Y palette := make([]uint8, len(origImg.Palette)*4) for i, c := range origImg.Palette { rgba := color.RGBAModel.Convert(c).(color.RGBA) palette[4*i] = rgba.R palette[4*i+1] = rgba.G palette[4*i+2] = rgba.B palette[4*i+3] = rgba.A } index0 := 0 index1 := 0 d0 := origImg.Stride - (x1 - x0) d1 := newImg.Stride - (x1-x0)*4 pix0 := origImg.Pix pix1 := newImg.Pix for j := 0; j < y1-y0; j++ { for i := 0; i < x1-x0; i++ { p := pix0[index0] pix1[index1] = palette[4*p] pix1[index1+1] = palette[4*p+1] pix1[index1+2] = palette[4*p+2] pix1[index1+3] = palette[4*p+3] index0++ index1 += 4 } index0 += d0 index1 += d1 } default: draw.Draw(newImg, image.Rect(0, 0, w, h), origImg, origImg.Bounds().Min, draw.Src) } runtime.Gosched() return newImg } type Image struct { texture *texture framebuffer *framebuffer width int height int } const ImageMaxSize = viewportSize func NewImage(width, height int, filter opengl.Filter) (*Image, error) { i := &Image{ width: width, height: height, } c := &newImageCommand{ result: i, width: width, height: height, filter: filter, } theCommandQueue.Enqueue(c) return i, nil } func NewImageFromImage(img *image.RGBA, width, height int, filter opengl.Filter) (*Image, error) { i := &Image{ width: width, height: height, } c := &newImageFromImageCommand{ result: i, img: img, filter: filter, } theCommandQueue.Enqueue(c) return i, nil } func NewScreenFramebufferImage(width, height int) (*Image, error) { i := &Image{ width: width, height: height, } c := &newScreenFramebufferImageCommand{ result: i, width: width, height: height, } theCommandQueue.Enqueue(c) return i, nil } func (i *Image) Dispose() error { c := &disposeCommand{ target: i, } theCommandQueue.Enqueue(c) return nil } func (i *Image) Size() (int, int) { return i.width, i.height } func (i *Image) Fill(clr color.RGBA) error { // TODO: Need to clone clr value c := &fillCommand{ dst: i, color: clr, } theCommandQueue.Enqueue(c) return nil } func (i *Image) DrawImage(src *Image, vertices []float32, clr affine.ColorM, mode opengl.CompositeMode) error { c := &drawImageCommand{ dst: i, src: src, verticesNum: len(vertices), color: clr, mode: mode, } theCommandQueue.AppendVertices(vertices) theCommandQueue.Enqueue(c) return nil } func (i *Image) Pixels(context *opengl.Context) ([]uint8, error) { // Flush the enqueued commands so that pixels are certainly read. if err := theCommandQueue.Flush(context); err != nil { return nil, err } f, err := i.createFramebufferIfNeeded(context) if err != nil { return nil, err } return context.FramebufferPixels(f.native, i.width, i.height) } func (i *Image) ReplacePixels(p []uint8) error { pixels := make([]uint8, len(p)) copy(pixels, p) c := &replacePixelsCommand{ dst: i, pixels: pixels, } theCommandQueue.Enqueue(c) return nil } func (i *Image) IsInvalidated(context *opengl.Context) bool { return !context.IsTexture(i.texture.native) } func (i *Image) createFramebufferIfNeeded(context *opengl.Context) (*framebuffer, error) { if i.framebuffer != nil { return i.framebuffer, nil } f, err := newFramebufferFromTexture(context, i.texture) if err != nil { return nil, err } i.framebuffer = f return i.framebuffer, nil }