// Copyright 2017 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build example jsgo package main import ( "log" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/audio" "github.com/hajimehoshi/ebiten/v2/audio/wav" "github.com/hajimehoshi/ebiten/v2/ebitenutil" raudio "github.com/hajimehoshi/ebiten/v2/examples/resources/audio" ) const ( screenWidth = 320 screenHeight = 240 sampleRate = 44100 ) type Game struct { audioContext *audio.Context audioPlayer *audio.Player } var g Game func init() { var err error // Initialize audio context. g.audioContext, err = audio.NewContext(sampleRate) if err != nil { log.Fatal(err) } // In this example, embedded resource "Jab_wav" is used. // // If you want to use a wav file, open this and pass the file stream to wav.Decode. // Note that file's Close() should not be closed here // since audio.Player manages stream state. // // f, err := os.Open("jab.wav") // if err != nil { // return err // } // // d, err := wav.Decode(g.audioContext, f) // ... // Decode wav-formatted data and retrieve decoded PCM stream. d, err := wav.Decode(g.audioContext, audio.BytesReadSeekCloser(raudio.Jab_wav)) if err != nil { log.Fatal(err) } // Create an audio.Player that has one stream. g.audioPlayer, err = audio.NewPlayer(g.audioContext, d) if err != nil { log.Fatal(err) } } func (g *Game) Update(screen *ebiten.Image) error { if ebiten.IsKeyPressed(ebiten.KeyP) && !g.audioPlayer.IsPlaying() { // As audioPlayer has one stream and remembers the playing position, // rewinding is needed before playing when reusing audioPlayer. g.audioPlayer.Rewind() g.audioPlayer.Play() } return nil } func (g *Game) Draw(screen *ebiten.Image) { if g.audioPlayer.IsPlaying() { ebitenutil.DebugPrint(screen, "Bump!") } else { ebitenutil.DebugPrint(screen, "Press P to play the wav") } } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { ebiten.SetWindowSize(screenWidth*2, screenHeight*2) ebiten.SetWindowTitle("WAV (Ebiten Demo)") if err := ebiten.RunGame(&g); err != nil { log.Fatal(err) } }