// Copyright 2022 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build !ebitencbackend // +build !ebitencbackend package gamepad import ( "time" ) type nativeGamepadsImpl struct{} func newNativeGamepadsImpl() nativeGamepads { return &nativeGamepadsImpl{} } func (*nativeGamepadsImpl) init(gamepads *gamepads) error { return nil } func (*nativeGamepadsImpl) update(gamepads *gamepads) error { return nil } type nativeGamepadImpl struct { androidDeviceID int axes []float64 buttons []bool hats []int } func (*nativeGamepadImpl) update(gamepad *gamepads) error { // Do nothing. The state of gamepads are given via APIs in extern_android.go. return nil } func (*nativeGamepadImpl) hasOwnStandardLayoutMapping() bool { return false } func (g *nativeGamepadImpl) axisCount() int { return len(g.axes) } func (g *nativeGamepadImpl) buttonCount() int { return len(g.buttons) } func (g *nativeGamepadImpl) hatCount() int { return len(g.hats) } func (g *nativeGamepadImpl) axisValue(axis int) float64 { if axis < 0 || axis >= len(g.axes) { return 0 } return g.axes[axis] } func (g *nativeGamepadImpl) isButtonPressed(button int) bool { if button < 0 || button >= len(g.buttons) { return false } return g.buttons[button] } func (*nativeGamepadImpl) buttonValue(button int) float64 { panic("gamepad: buttonValue is not implemented") } func (g *nativeGamepadImpl) hatState(hat int) int { if hat < 0 || hat >= len(g.hats) { return 0 } return g.hats[hat] } func (g *nativeGamepadImpl) vibrate(duration time.Duration, strongMagnitude float64, weakMagnitude float64) { // TODO: Implement this (#1452) }