/* Copyright 2014 Hajime Hoshi Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ package ebiten import ( "os" "os/signal" "syscall" "time" ) type Game interface { Update() error Draw(gr GraphicsContext) error } var currentUI *ui // Run runs the game. func Run(game Game, width, height, scale int, title string, fps int) error { ui, err := newUI(game, width, height, scale, title) if err != nil { return err } defer ui.terminate() currentUI = ui defer func() { currentUI = nil }() frameTime := time.Duration(int64(time.Second) / int64(fps)) tick := time.Tick(frameTime) sigterm := make(chan os.Signal, 1) signal.Notify(sigterm, os.Interrupt, syscall.SIGTERM) for { ui.doEvents() if ui.isClosed() { return nil } select { default: if err := ui.drawGame(game); err != nil { return err } case <-tick: if err := game.Update(); err != nil { return err } case <-sigterm: return nil } } }