// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten import ( "errors" "fmt" "image" "image/color" "runtime" "sync" "github.com/hajimehoshi/ebiten/internal/graphics" "github.com/hajimehoshi/ebiten/internal/graphics/opengl" ) var imageM sync.Mutex var ( lazyImageProcesses = []func() error{} ) func execDelayedImageProcesses() error { imageM.Lock() defer imageM.Unlock() for _, f := range lazyImageProcesses { if err := f(); err != nil { return err } } lazyImageProcesses = nil return nil } // Image represents an image. // The pixel format is alpha-premultiplied. // Image implements image.Image. type Image struct { framebuffer *graphics.Framebuffer texture *graphics.Texture disposed bool pixels []uint8 width int height int } // Size returns the size of the image. // // This function is concurrent-safe. func (i *Image) Size() (width, height int) { return i.width, i.height } // Clear resets the pixels of the image into 0. // // This function is concurrent-safe. func (i *Image) Clear() (err error) { imageM.Lock() defer imageM.Unlock() return i.clear() } func (i *Image) clear() (err error) { return i.fill(color.Transparent) } // Fill fills the image with a solid color. // // This function is concurrent-safe. func (i *Image) Fill(clr color.Color) (err error) { imageM.Lock() defer imageM.Unlock() return i.fill(clr) } func (i *Image) fill(clr color.Color) (err error) { f := func() error { if i.isDisposed() { return errors.New("ebiten: image is already disposed") } i.pixels = nil return i.framebuffer.Fill(glContext, clr) } if lazyImageProcesses != nil { lazyImageProcesses = append(lazyImageProcesses, f) return } return f() } // DrawImage draws the given image on the receiver image. // // This method accepts the options. // The parts of the given image at the parts of the destination. // After determining parts to draw, this applies the geometry matrix and the color matrix. // // Here are the default values: // ImageParts: (0, 0) - (source width, source height) to (0, 0) - (source width, source height) // (i.e. the whole source image) // GeoM: Identity matrix // ColorM: Identity matrix (that changes no colors) // CompositeMode: CompositeModeSourceOver (regular alpha blending) // // Be careful that this method is potentially slow. // It would be better if you could call this method fewer times. // // This function is concurrent-safe. func (i *Image) DrawImage(image *Image, options *DrawImageOptions) (err error) { // Calculate vertices before locking because the user can do anything in // options.ImageParts interface without deadlock (e.g. Call Image functions). if options == nil { options = &DrawImageOptions{} } parts := options.ImageParts if parts == nil { // Check options.Parts for backward-compatibility. dparts := options.Parts if dparts != nil { parts = imageParts(dparts) } else { parts = &wholeImage{image.width, image.height} } } quads := &textureQuads{parts: parts, width: image.width, height: image.height} // TODO: Reuse one vertices instead of making here, but this would need locking. vertices := make([]int16, parts.Len()*16) n := quads.vertices(vertices) if n == 0 { return nil } imageM.Lock() defer imageM.Unlock() if i == image { return errors.New("ebiten: Image.DrawImage: image should be different from the receiver") } f := func() error { if i.isDisposed() { return errors.New("ebiten: image is already disposed") } i.pixels = nil m := opengl.CompositeMode(options.CompositeMode) return i.framebuffer.DrawTexture(glContext, image.texture, vertices[:16*n], &options.GeoM, &options.ColorM, m) } if lazyImageProcesses != nil { lazyImageProcesses = append(lazyImageProcesses, f) return nil } return f() } // Bounds returns the bounds of the image. // // This function is concurrent-safe. func (i *Image) Bounds() image.Rectangle { return image.Rect(0, 0, i.width, i.height) } // ColorModel returns the color model of the image. // // This function is concurrent-safe. func (i *Image) ColorModel() color.Model { return color.RGBAModel } // At returns the color of the image at (x, y). // // This method loads pixels from VRAM to system memory if necessary. // // This method can't be called before the main loop (ebiten.Run) starts (as of version 1.4.0-alpha). // // This function is concurrent-safe. func (i *Image) At(x, y int) color.Color { // TODO: What if At is called internaly (like from image parts?) imageM.Lock() defer imageM.Unlock() if lazyImageProcesses != nil { panic("ebiten: At can't be called when the GL context is not initialized (this panic happens as of version 1.4.0-alpha)") } if i.isDisposed() { return color.Transparent } if i.pixels == nil { var err error i.pixels, err = i.framebuffer.Pixels(glContext) if err != nil { panic(err) } } w := int(graphics.NextPowerOf2Int32(int32(i.width))) idx := 4*x + 4*y*w r, g, b, a := i.pixels[idx], i.pixels[idx+1], i.pixels[idx+2], i.pixels[idx+3] return color.RGBA{r, g, b, a} } // Dispose disposes the image data. After disposing, the image becomes invalid. // This is useful to save memory. // // The behavior of any functions for a disposed image is undefined. // // This function is concurrent-safe. func (i *Image) Dispose() error { imageM.Lock() defer imageM.Unlock() f := func() error { if i.isDisposed() { return errors.New("ebiten: image is already disposed") } if i.framebuffer != nil { if err := i.framebuffer.Dispose(glContext); err != nil { return err } i.framebuffer = nil } if i.texture != nil { if err := i.texture.Dispose(glContext); err != nil { return err } i.texture = nil } i.disposed = true i.pixels = nil runtime.SetFinalizer(i, nil) return nil } if lazyImageProcesses != nil { lazyImageProcesses = append(lazyImageProcesses, f) return nil } return f() } func (i *Image) isDisposed() bool { return i.disposed } // ReplacePixels replaces the pixels of the image with p. // // The given p must represent RGBA pre-multiplied alpha values. len(p) must equal to 4 * (image width) * (image height). // // This function may be slow (as for implementation, this calls glTexSubImage2D). // // This function is concurrent-safe. func (i *Image) ReplacePixels(p []uint8) error { imageM.Lock() defer imageM.Unlock() if l := 4 * i.width * i.height; len(p) != l { return fmt.Errorf("ebiten: p's length must be %d", l) } f := func() error { // Don't set i.pixels here because i.pixels is used not every time. i.pixels = nil if i.isDisposed() { return errors.New("ebiten: image is already disposed") } return i.framebuffer.ReplacePixels(glContext, i.texture, p) } if lazyImageProcesses != nil { lazyImageProcesses = append(lazyImageProcesses, f) return nil } return f() } // A DrawImageOptions represents options to render an image on an image. type DrawImageOptions struct { ImageParts ImageParts GeoM GeoM ColorM ColorM CompositeMode CompositeMode // Deprecated (as of 1.1.0-alpha): Use ImageParts instead. Parts []ImagePart } // NewImage returns an empty image. // // NewImage generates a new texture and a new framebuffer. // Be careful that image objects will never be released // even though nothing refers the image object and GC works. // It is because there is no way to define finalizers for Go objects if you use GopherJS. // // This function is concurrent-safe. func NewImage(width, height int, filter Filter) (*Image, error) { imageM.Lock() defer imageM.Unlock() image := &Image{ width: width, height: height, } f := func() error { texture, err := graphics.NewTexture(glContext, width, height, glFilter(glContext, filter)) if err != nil { return err } framebuffer, err := graphics.NewFramebufferFromTexture(glContext, texture) if err != nil { // TODO: texture should be removed here? return err } image.framebuffer = framebuffer image.texture = texture runtime.SetFinalizer(image, (*Image).Dispose) if err := image.framebuffer.Fill(glContext, color.Transparent); err != nil { return err } return nil } if lazyImageProcesses != nil { lazyImageProcesses = append(lazyImageProcesses, f) return image, nil } if err := f(); err != nil { return nil, err } return image, nil } // NewImageFromImage creates a new image with the given image (img). // // NewImageFromImage generates a new texture and a new framebuffer. // Be careful that image objects will never be released // even though nothing refers the image object and GC works. // It is because there is no way to define finalizers for Go objects if you use GopherJS. // // This function is concurrent-safe. func NewImageFromImage(img image.Image, filter Filter) (*Image, error) { imageM.Lock() defer imageM.Unlock() size := img.Bounds().Size() w, h := size.X, size.Y image := &Image{ width: w, height: h, } f := func() error { texture, err := graphics.NewTextureFromImage(glContext, img, glFilter(glContext, filter)) if err != nil { return err } framebuffer, err := graphics.NewFramebufferFromTexture(glContext, texture) if err != nil { // TODO: texture should be removed here? return err } image.framebuffer = framebuffer image.texture = texture runtime.SetFinalizer(image, (*Image).Dispose) return nil } if lazyImageProcesses != nil { lazyImageProcesses = append(lazyImageProcesses, f) return image, nil } if err := f(); err != nil { return nil, err } return image, nil }