// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build js package audio import ( "github.com/gopherjs/gopherjs/js" ) var context *js.Object type audioProcessor struct { channel int sampleRate int position float64 } var audioProcessors [MaxChannel]*audioProcessor func toLR(data []byte) ([]int16, []int16) { l := make([]int16, len(data)/4) r := make([]int16, len(data)/4) for i := 0; i < len(data)/4; i++ { l[i] = int16(data[4*i]) | int16(data[4*i+1])<<8 r[i] = int16(data[4*i+2]) | int16(data[4*i+3])<<8 } return l, r } func (a *audioProcessor) playChunk(buf []byte) { if len(buf) == 0 { return } const channelNum = 2 const bytesPerSample = channelNum * 16 / 8 b := context.Call("createBuffer", channelNum, len(buf)/bytesPerSample, a.sampleRate) l := b.Call("getChannelData", 0) r := b.Call("getChannelData", 1) il, ir := toLR(buf) const max = 1 << 15 for i := 0; i < len(il); i++ { l.SetIndex(i, float64(il[i])/max) r.SetIndex(i, float64(ir[i])/max) } s := context.Call("createBufferSource") s.Set("buffer", b) s.Call("connect", context.Get("destination")) s.Call("start", a.position) a.position += float64(len(il)) / float64(a.sampleRate) } func isPlaying(channel int) bool { ch := channels[channel] if 0 < len(ch.buffer) { return true } a := audioProcessors[channel] c := context.Get("currentTime").Float() return c < a.position } func tick() { const bufferSize = 1024 c := context.Get("currentTime").Float() for _, a := range audioProcessors { if a.position < c { a.position = c } // TODO: 4 is a magic number a.playChunk(loadChannelBuffer(a.channel, bufferSize*4)) } } func initialize() { // Do nothing in node.js. if js.Global.Get("require") != js.Undefined { return } class := js.Global.Get("AudioContext") if class == js.Undefined { class = js.Global.Get("webkitAudioContext") } if class == js.Undefined { return } context = class.New() audioEnabled = true for i := 0; i < len(audioProcessors); i++ { audioProcessors[i] = &audioProcessor{ channel: i, sampleRate: 44100, // TODO: Change this for each chunks position: 0, } } }