// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build example jsgo package main import ( "bytes" "image" "image/color" _ "image/png" "log" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/examples/resources/images" ) const ( screenWidth = 320 screenHeight = 240 ) var ( ebitenImage *ebiten.Image ) type Game struct{} func (g *Game) Update() error { return nil } func (g *Game) Draw(screen *ebiten.Image) { const ( // The offset point to render the image. ox = 10 oy = 10 ) screen.Fill(color.NRGBA{0x00, 0x40, 0x80, 0xff}) // Draw the image with 'Source Alpha' composite mode (default). op := &ebiten.DrawImageOptions{} op.GeoM.Translate(ox, oy) screen.DrawImage(ebitenImage, op) // Draw the image with 'Lighter (a.k.a Additive)' composite mode. op = &ebiten.DrawImageOptions{} w, _ := ebitenImage.Size() op.GeoM.Translate(ox+float64(w), oy) op.CompositeMode = ebiten.CompositeModeLighter screen.DrawImage(ebitenImage, op) } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { // Decode image from a byte slice instead of a file so that // this example works in any working directory. // If you want to use a file, there are some options: // 1) Use os.Open and pass the file to the image decoder. // This is a very regular way, but doesn't work on browsers. // 2) Use ebitenutil.OpenFile and pass the file to the image decoder. // This works even on browsers. // 3) Use ebitenutil.NewImageFromFile to create an ebiten.Image directly from a file. // This also works on browsers. img, _, err := image.Decode(bytes.NewReader(images.Ebiten_png)) if err != nil { log.Fatal(err) } ebitenImage, _ = ebiten.NewImageFromImage(img) ebiten.SetWindowSize(screenWidth*2, screenHeight*2) ebiten.SetWindowTitle("Additive Blending (Ebiten Demo)") if err := ebiten.RunGame(&Game{}); err != nil { log.Fatal(err) } }