// Copyright 2022 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build ios // +build ios package ui import ( "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl" ) type graphicsDriverGetterImpl struct { gomobileBuild bool } func (g *graphicsDriverGetterImpl) getAuto() graphicsdriver.Graphics { if m := g.getMetal(); m != nil { return m } return g.getOpenGL() } func (*graphicsDriverGetterImpl) getOpenGL() graphicsdriver.Graphics { if g := opengl.Get(); g != nil { return g } return nil } func (g *graphicsDriverGetterImpl) getMetal() graphicsdriver.Graphics { // When gomobile-build is used, GL functions must be called via // gl.Context so that they are called on the appropriate thread. if g.gomobileBuild { return nil } if m := metal.Get(); m != nil { return m } return nil } func SetUIView(uiview uintptr) { // This function should be called only when the graphics library is Metal. if g, ok := theUI.graphicsDriver.(interface{ SetUIView(uintptr) }); ok { g.SetUIView(uiview) } } func IsGL() bool { return theUI.graphicsDriver.IsGL() }