// Copyright 2018 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build example jsgo package main import ( "bytes" "fmt" "image" "image/color" _ "image/png" "log" "math" "math/rand" "runtime" "time" "github.com/golang/freetype/truetype" "golang.org/x/image/font" "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/audio" "github.com/hajimehoshi/ebiten/audio/vorbis" "github.com/hajimehoshi/ebiten/audio/wav" "github.com/hajimehoshi/ebiten/ebitenutil" raudio "github.com/hajimehoshi/ebiten/examples/resources/audio" "github.com/hajimehoshi/ebiten/examples/resources/fonts" resources "github.com/hajimehoshi/ebiten/examples/resources/images/flappy" "github.com/hajimehoshi/ebiten/inpututil" "github.com/hajimehoshi/ebiten/text" ) func init() { rand.Seed(time.Now().UnixNano()) } func floorDiv(x, y int) int { d := x / y if d*y == x || x >= 0 { return d } return d - 1 } func floorMod(x, y int) int { return x - floorDiv(x, y)*y } const ( screenWidth = 640 screenHeight = 480 tileSize = 32 fontSize = 32 smallFontSize = fontSize / 2 pipeWidth = tileSize * 2 pipeStartOffsetX = 8 pipeIntervalX = 8 pipeGapY = 5 ) var ( gopherImage *ebiten.Image tilesImage *ebiten.Image arcadeFont font.Face smallArcadeFont font.Face ) func init() { img, _, err := image.Decode(bytes.NewReader(resources.Gopher_png)) if err != nil { log.Fatal(err) } gopherImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault) img, _, err = image.Decode(bytes.NewReader(resources.Tiles_png)) if err != nil { log.Fatal(err) } tilesImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault) } func init() { tt, err := truetype.Parse(fonts.ArcadeN_ttf) if err != nil { log.Fatal(err) } const dpi = 72 arcadeFont = truetype.NewFace(tt, &truetype.Options{ Size: fontSize, DPI: dpi, Hinting: font.HintingFull, }) smallArcadeFont = truetype.NewFace(tt, &truetype.Options{ Size: smallFontSize, DPI: dpi, Hinting: font.HintingFull, }) } var ( audioContext *audio.Context jumpPlayer *audio.Player hitPlayer *audio.Player ) func init() { audioContext, _ = audio.NewContext(44100) jumpD, err := vorbis.Decode(audioContext, audio.BytesReadSeekCloser(raudio.Jump_ogg)) if err != nil { log.Fatal(err) } jumpPlayer, err = audio.NewPlayer(audioContext, jumpD) if err != nil { log.Fatal(err) } jabD, err := wav.Decode(audioContext, audio.BytesReadSeekCloser(raudio.Jab_wav)) if err != nil { log.Fatal(err) } hitPlayer, err = audio.NewPlayer(audioContext, jabD) if err != nil { log.Fatal(err) } } type Mode int const ( ModeTitle Mode = iota ModeGame ModeGameOver ) type Game struct { mode Mode // The gopher's position x16 int y16 int vy16 int // Camera cameraX int cameraY int // Pipes pipeTileYs []int gameoverCount int } func NewGame() *Game { g := &Game{} g.init() return g } func (g *Game) init() { g.x16 = 0 g.y16 = 100 * 16 g.cameraX = -240 g.cameraY = 0 g.pipeTileYs = make([]int, 256) for i := range g.pipeTileYs { g.pipeTileYs[i] = rand.Intn(6) + 2 } } func jump() bool { if inpututil.IsKeyJustPressed(ebiten.KeySpace) { return true } if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) { return true } if len(inpututil.JustPressedTouchIDs()) > 0 { return true } return false } func (g *Game) Update(screen *ebiten.Image) error { switch g.mode { case ModeTitle: if jump() { g.mode = ModeGame } case ModeGame: g.x16 += 32 g.cameraX += 2 if jump() { g.vy16 = -96 jumpPlayer.Rewind() jumpPlayer.Play() } g.y16 += g.vy16 // Gravity g.vy16 += 4 if g.vy16 > 96 { g.vy16 = 96 } if g.hit() { hitPlayer.Rewind() hitPlayer.Play() g.mode = ModeGameOver g.gameoverCount = 30 } case ModeGameOver: if g.gameoverCount > 0 { g.gameoverCount-- } if g.gameoverCount == 0 && jump() { g.init() g.mode = ModeTitle } } if ebiten.IsDrawingSkipped() { return nil } screen.Fill(color.RGBA{0x80, 0xa0, 0xc0, 0xff}) g.drawTiles(screen) if g.mode != ModeTitle { g.drawGopher(screen) } var texts []string switch g.mode { case ModeTitle: texts = []string{"FLAPPY GOPHER", "", "", "", "", "PRESS SPACE KEY", "", "OR TOUCH SCREEN"} case ModeGameOver: texts = []string{"", "GAMEOVER!"} } for i, l := range texts { x := (screenWidth - len(l)*fontSize) / 2 text.Draw(screen, l, arcadeFont, x, (i+4)*fontSize, color.White) } if g.mode == ModeTitle { msg := []string{ "Go Gopher by Renee French is", "licenced under CC BY 3.0.", } for i, l := range msg { x := (screenWidth - len(l)*smallFontSize) / 2 text.Draw(screen, l, smallArcadeFont, x, screenHeight-4+(i-1)*smallFontSize, color.White) } } scoreStr := fmt.Sprintf("%04d", g.score()) text.Draw(screen, scoreStr, arcadeFont, screenWidth-len(scoreStr)*fontSize, fontSize, color.White) ebitenutil.DebugPrint(screen, fmt.Sprintf("FPS: %0.2f", ebiten.CurrentFPS())) return nil } func (g *Game) pipeAt(tileX int) (tileY int, ok bool) { if (tileX - pipeStartOffsetX) <= 0 { return 0, false } if floorMod(tileX-pipeStartOffsetX, pipeIntervalX) != 0 { return 0, false } idx := floorDiv(tileX-pipeStartOffsetX, pipeIntervalX) return g.pipeTileYs[idx%len(g.pipeTileYs)], true } func (g *Game) score() int { x := floorDiv(g.x16, 16) / tileSize if (x - pipeStartOffsetX) <= 0 { return 0 } return floorDiv(x-pipeStartOffsetX, pipeIntervalX) } func (g *Game) hit() bool { if g.mode != ModeGame { return false } const ( gopherWidth = 30 gopherHeight = 60 ) w, h := gopherImage.Size() x0 := floorDiv(g.x16, 16) + (w-gopherWidth)/2 y0 := floorDiv(g.y16, 16) + (h-gopherHeight)/2 x1 := x0 + gopherWidth y1 := y0 + gopherHeight if y0 < -tileSize*4 { return true } if y1 >= screenHeight-tileSize { return true } xMin := floorDiv(x0-pipeWidth, tileSize) xMax := floorDiv(x0+gopherWidth, tileSize) for x := xMin; x <= xMax; x++ { y, ok := g.pipeAt(x) if !ok { continue } if x0 >= x*tileSize+pipeWidth { continue } if x1 < x*tileSize { continue } if y0 < y*tileSize { return true } if y1 >= (y+pipeGapY)*tileSize { return true } } return false } func (g *Game) drawTiles(screen *ebiten.Image) { const ( nx = screenWidth / tileSize ny = screenHeight / tileSize pipeTileSrcX = 128 pipeTileSrcY = 192 ) op := &ebiten.DrawImageOptions{} for i := -2; i < nx+1; i++ { // ground op.GeoM.Reset() op.GeoM.Translate(float64(i*tileSize-floorMod(g.cameraX, tileSize)), float64((ny-1)*tileSize-floorMod(g.cameraY, tileSize))) r := image.Rect(0, 0, tileSize, tileSize) op.SourceRect = &r screen.DrawImage(tilesImage, op) // pipe if tileY, ok := g.pipeAt(floorDiv(g.cameraX, tileSize) + i); ok { for j := 0; j < tileY; j++ { op.GeoM.Reset() op.GeoM.Scale(1, -1) op.GeoM.Translate(float64(i*tileSize-floorMod(g.cameraX, tileSize)), float64(j*tileSize-floorMod(g.cameraY, tileSize))) op.GeoM.Translate(0, tileSize) if j == tileY-1 { r := image.Rect(pipeTileSrcX, pipeTileSrcY, pipeTileSrcX+tileSize*2, pipeTileSrcY+tileSize) op.SourceRect = &r } else { r := image.Rect(pipeTileSrcX, pipeTileSrcY+tileSize, pipeTileSrcX+tileSize*2, pipeTileSrcY+tileSize*2) op.SourceRect = &r } screen.DrawImage(tilesImage, op) } for j := tileY + pipeGapY; j < screenHeight/tileSize-1; j++ { op.GeoM.Reset() op.GeoM.Translate(float64(i*tileSize-floorMod(g.cameraX, tileSize)), float64(j*tileSize-floorMod(g.cameraY, tileSize))) if j == tileY+pipeGapY { r := image.Rect(pipeTileSrcX, pipeTileSrcY, pipeTileSrcX+pipeWidth, pipeTileSrcY+tileSize) op.SourceRect = &r } else { r := image.Rect(pipeTileSrcX, pipeTileSrcY+tileSize, pipeTileSrcX+pipeWidth, pipeTileSrcY+tileSize+tileSize) op.SourceRect = &r } screen.DrawImage(tilesImage, op) } } } } func (g *Game) drawGopher(screen *ebiten.Image) { op := &ebiten.DrawImageOptions{} w, h := gopherImage.Size() op.GeoM.Translate(-float64(w)/2.0, -float64(h)/2.0) op.GeoM.Rotate(float64(g.vy16) / 96.0 * math.Pi / 6) op.GeoM.Translate(float64(w)/2.0, float64(h)/2.0) op.GeoM.Translate(float64(g.x16/16.0)-float64(g.cameraX), float64(g.y16/16.0)-float64(g.cameraY)) op.Filter = ebiten.FilterLinear screen.DrawImage(gopherImage, op) } func main() { g := NewGame() // On browsers, let's use fullscreen so that this is playable on any browsers. // It is planned to ignore the given 'scale' apply fullscreen automatically on browsers (#571). if runtime.GOARCH == "js" { ebiten.SetFullscreen(true) } if err := ebiten.Run(g.Update, screenWidth, screenHeight, 1, "Flappy Gopher (Ebiten Demo)"); err != nil { panic(err) } }