// Copyright 2018 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build example jsgo // This example is an experiment to minify images with various filters. // When linear filter is used, mipmap images should be used for high-quality rendering (#578). package main import ( "bytes" "fmt" "image" _ "image/jpeg" "log" "math" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" "github.com/hajimehoshi/ebiten/v2/examples/resources/images" "github.com/hajimehoshi/ebiten/v2/inpututil" ) const ( screenWidth = 800 screenHeight = 480 ) var ( gophersImage *ebiten.Image ) type Game struct { rotate bool clip bool counter int } func (g *Game) Update() error { g.counter++ if g.counter == 480 { g.counter = 0 } if inpututil.IsKeyJustPressed(ebiten.KeyR) { g.rotate = !g.rotate } if inpututil.IsKeyJustPressed(ebiten.KeyC) { g.clip = !g.clip } return nil } func (g *Game) Draw(screen *ebiten.Image) { s := 1.5 / math.Pow(1.01, float64(g.counter)) msg := fmt.Sprintf(`Minifying images (Nearest filter vs Linear filter): Press R to rotate the images. Press C to clip the images. Scale: %0.2f`, s) ebitenutil.DebugPrint(screen, msg) clippedGophersImage := gophersImage.SubImage(image.Rect(100, 100, 200, 200)).(*ebiten.Image) for i, f := range []ebiten.Filter{ebiten.FilterNearest, ebiten.FilterLinear} { w, h := gophersImage.Size() op := &ebiten.DrawImageOptions{} if g.rotate { op.GeoM.Translate(-float64(w)/2, -float64(h)/2) op.GeoM.Rotate(float64(g.counter) / 300 * 2 * math.Pi) op.GeoM.Translate(float64(w)/2, float64(h)/2) } op.GeoM.Scale(s, s) op.GeoM.Translate(32+float64(i*w)*s+float64(i*4), 64) op.Filter = f if g.clip { screen.DrawImage(clippedGophersImage, op) } else { screen.DrawImage(gophersImage, op) } } } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { // Decode image from a byte slice instead of a file so that // this example works in any working directory. // If you want to use a file, there are some options: // 1) Use os.Open and pass the file to the image decoder. // This is a very regular way, but doesn't work on browsers. // 2) Use ebitenutil.OpenFile and pass the file to the image decoder. // This works even on browsers. // 3) Use ebitenutil.NewImageFromFile to create an ebiten.Image directly from a file. // This also works on browsers. img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg)) if err != nil { log.Fatal(err) } gophersImage = ebiten.NewImageFromImage(img) ebiten.SetWindowSize(screenWidth, screenHeight) ebiten.SetWindowTitle("Minify (Ebiten Demo)") if err := ebiten.RunGame(&Game{}); err != nil { log.Fatal(err) } }