// Copyright 2022 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build darwin || windows package gl import ( "errors" "runtime" "unsafe" "github.com/ebitengine/purego" ) type defaultContext struct { gpActiveTexture uintptr gpAttachShader uintptr gpBindAttribLocation uintptr gpBindBuffer uintptr gpBindFramebufferEXT uintptr gpBindRenderbufferEXT uintptr gpBindTexture uintptr gpBlendEquationSeparate uintptr gpBlendFuncSeparate uintptr gpBufferData uintptr gpBufferSubData uintptr gpCheckFramebufferStatusEXT uintptr gpClear uintptr gpColorMask uintptr gpCompileShader uintptr gpCreateProgram uintptr gpCreateShader uintptr gpDeleteBuffers uintptr gpDeleteFramebuffersEXT uintptr gpDeleteProgram uintptr gpDeleteRenderbuffersEXT uintptr gpDeleteShader uintptr gpDeleteTextures uintptr gpDisable uintptr gpDisableVertexAttribArray uintptr gpDrawElements uintptr gpEnable uintptr gpEnableVertexAttribArray uintptr gpFlush uintptr gpFramebufferRenderbufferEXT uintptr gpFramebufferTexture2DEXT uintptr gpGenBuffers uintptr gpGenFramebuffersEXT uintptr gpGenRenderbuffersEXT uintptr gpGenTextures uintptr gpGetError uintptr gpGetIntegerv uintptr gpGetProgramInfoLog uintptr gpGetProgramiv uintptr gpGetShaderInfoLog uintptr gpGetShaderiv uintptr gpGetUniformLocation uintptr gpIsFramebufferEXT uintptr gpIsProgram uintptr gpIsRenderbufferEXT uintptr gpIsTexture uintptr gpLinkProgram uintptr gpPixelStorei uintptr gpReadPixels uintptr gpRenderbufferStorageEXT uintptr gpScissor uintptr gpShaderSource uintptr gpStencilFunc uintptr gpStencilOp uintptr gpTexImage2D uintptr gpTexParameteri uintptr gpTexSubImage2D uintptr gpUniform1fv uintptr gpUniform1i uintptr gpUniform1iv uintptr gpUniform2fv uintptr gpUniform3fv uintptr gpUniform4fv uintptr gpUniformMatrix2fv uintptr gpUniformMatrix3fv uintptr gpUniformMatrix4fv uintptr gpUseProgram uintptr gpVertexAttribPointer uintptr gpViewport uintptr isES bool } func NewDefaultContext() (Context, error) { ctx := &defaultContext{} if err := ctx.init(); err != nil { return nil, err } return ctx, nil } func boolToInt(b bool) int { if b { return 1 } return 0 } func (c *defaultContext) IsES() bool { return c.isES } func (c *defaultContext) ActiveTexture(texture uint32) { purego.SyscallN(c.gpActiveTexture, uintptr(texture)) } func (c *defaultContext) AttachShader(program uint32, shader uint32) { purego.SyscallN(c.gpAttachShader, uintptr(program), uintptr(shader)) } func (c *defaultContext) BindAttribLocation(program uint32, index uint32, name string) { cname, free := cStr(name) defer free() purego.SyscallN(c.gpBindAttribLocation, uintptr(program), uintptr(index), uintptr(unsafe.Pointer(cname))) } func (c *defaultContext) BindBuffer(target uint32, buffer uint32) { purego.SyscallN(c.gpBindBuffer, uintptr(target), uintptr(buffer)) } func (c *defaultContext) BindFramebuffer(target uint32, framebuffer uint32) { purego.SyscallN(c.gpBindFramebufferEXT, uintptr(target), uintptr(framebuffer)) } func (c *defaultContext) BindRenderbuffer(target uint32, renderbuffer uint32) { purego.SyscallN(c.gpBindRenderbufferEXT, uintptr(target), uintptr(renderbuffer)) } func (c *defaultContext) BindTexture(target uint32, texture uint32) { purego.SyscallN(c.gpBindTexture, uintptr(target), uintptr(texture)) } func (c *defaultContext) BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) { purego.SyscallN(c.gpBlendEquationSeparate, uintptr(modeRGB), uintptr(modeAlpha)) } func (c *defaultContext) BlendFuncSeparate(srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) { purego.SyscallN(c.gpBlendFuncSeparate, uintptr(srcRGB), uintptr(dstRGB), uintptr(srcAlpha), uintptr(dstAlpha)) } func (c *defaultContext) BufferData(target uint32, size int, data []byte, usage uint32) { var ptr *byte if len(data) > 0 { ptr = &data[0] } purego.SyscallN(c.gpBufferData, uintptr(target), uintptr(size), uintptr(unsafe.Pointer(ptr)), uintptr(usage)) runtime.KeepAlive(data) } func (c *defaultContext) BufferSubData(target uint32, offset int, data []byte) { purego.SyscallN(c.gpBufferSubData, uintptr(target), uintptr(offset), uintptr(len(data)), uintptr(unsafe.Pointer(&data[0]))) runtime.KeepAlive(data) } func (c *defaultContext) CheckFramebufferStatus(target uint32) uint32 { ret, _, _ := purego.SyscallN(c.gpCheckFramebufferStatusEXT, uintptr(target)) return uint32(ret) } func (c *defaultContext) Clear(mask uint32) { purego.SyscallN(c.gpClear, uintptr(mask)) } func (c *defaultContext) ColorMask(red bool, green bool, blue bool, alpha bool) { purego.SyscallN(c.gpColorMask, uintptr(boolToInt(red)), uintptr(boolToInt(green)), uintptr(boolToInt(blue)), uintptr(boolToInt(alpha))) } func (c *defaultContext) CompileShader(shader uint32) { purego.SyscallN(c.gpCompileShader, uintptr(shader)) } func (c *defaultContext) CreateProgram() uint32 { ret, _, _ := purego.SyscallN(c.gpCreateProgram) return uint32(ret) } func (c *defaultContext) CreateShader(xtype uint32) uint32 { ret, _, _ := purego.SyscallN(c.gpCreateShader, uintptr(xtype)) return uint32(ret) } func (c *defaultContext) DeleteBuffers(buffers []uint32) { purego.SyscallN(c.gpDeleteBuffers, uintptr(len(buffers)), uintptr(unsafe.Pointer(&buffers[0]))) runtime.KeepAlive(buffers) } func (c *defaultContext) DeleteFramebuffers(framebuffers []uint32) { purego.SyscallN(c.gpDeleteFramebuffersEXT, uintptr(len(framebuffers)), uintptr(unsafe.Pointer(&framebuffers[0]))) runtime.KeepAlive(framebuffers) } func (c *defaultContext) DeleteProgram(program uint32) { purego.SyscallN(c.gpDeleteProgram, uintptr(program)) } func (c *defaultContext) DeleteRenderbuffers(renderbuffers []uint32) { purego.SyscallN(c.gpDeleteRenderbuffersEXT, uintptr(len(renderbuffers)), uintptr(unsafe.Pointer(&renderbuffers[0]))) } func (c *defaultContext) DeleteShader(shader uint32) { purego.SyscallN(c.gpDeleteShader, uintptr(shader)) } func (c *defaultContext) DeleteTextures(textures []uint32) { purego.SyscallN(c.gpDeleteTextures, uintptr(len(textures)), uintptr(unsafe.Pointer(&textures[0]))) } func (c *defaultContext) Disable(cap uint32) { purego.SyscallN(c.gpDisable, uintptr(cap)) } func (c *defaultContext) DisableVertexAttribArray(index uint32) { purego.SyscallN(c.gpDisableVertexAttribArray, uintptr(index)) } func (c *defaultContext) DrawElements(mode uint32, count int32, xtype uint32, offset int) { purego.SyscallN(c.gpDrawElements, uintptr(mode), uintptr(count), uintptr(xtype), uintptr(offset)) } func (c *defaultContext) Enable(cap uint32) { purego.SyscallN(c.gpEnable, uintptr(cap)) } func (c *defaultContext) EnableVertexAttribArray(index uint32) { purego.SyscallN(c.gpEnableVertexAttribArray, uintptr(index)) } func (c *defaultContext) Flush() { purego.SyscallN(c.gpFlush) } func (c *defaultContext) FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) { purego.SyscallN(c.gpFramebufferRenderbufferEXT, uintptr(target), uintptr(attachment), uintptr(renderbuffertarget), uintptr(renderbuffer)) } func (c *defaultContext) FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) { purego.SyscallN(c.gpFramebufferTexture2DEXT, uintptr(target), uintptr(attachment), uintptr(textarget), uintptr(texture), uintptr(level)) } func (c *defaultContext) GenBuffers(n int32) []uint32 { buffers := make([]uint32, n) purego.SyscallN(c.gpGenBuffers, uintptr(n), uintptr(unsafe.Pointer(&buffers[0]))) return buffers } func (c *defaultContext) GenFramebuffers(n int32) []uint32 { framebuffers := make([]uint32, n) purego.SyscallN(c.gpGenFramebuffersEXT, uintptr(n), uintptr(unsafe.Pointer(&framebuffers[0]))) return framebuffers } func (c *defaultContext) GenRenderbuffers(n int32) []uint32 { renderbuffers := make([]uint32, n) purego.SyscallN(c.gpGenRenderbuffersEXT, uintptr(n), uintptr(unsafe.Pointer(&renderbuffers[0]))) return renderbuffers } func (c *defaultContext) GenTextures(n int32) []uint32 { textures := make([]uint32, n) purego.SyscallN(c.gpGenTextures, uintptr(n), uintptr(unsafe.Pointer(&textures[0]))) return textures } func (c *defaultContext) GetError() uint32 { ret, _, _ := purego.SyscallN(c.gpGetError) return uint32(ret) } func (c *defaultContext) GetIntegerv(dst []int32, pname uint32) { purego.SyscallN(c.gpGetIntegerv, uintptr(pname), uintptr(unsafe.Pointer(&dst[0]))) } func (c *defaultContext) GetProgramInfoLog(program uint32) string { var bufSize [1]int32 c.GetProgramiv(bufSize[:], program, INFO_LOG_LENGTH) infoLog := make([]byte, bufSize[0]) purego.SyscallN(c.gpGetProgramInfoLog, uintptr(program), uintptr(bufSize[0]), 0, uintptr(unsafe.Pointer(&infoLog[0]))) return string(infoLog) } func (c *defaultContext) GetProgramiv(dst []int32, program uint32, pname uint32) { purego.SyscallN(c.gpGetProgramiv, uintptr(program), uintptr(pname), uintptr(unsafe.Pointer(&dst[0]))) } func (c *defaultContext) GetShaderInfoLog(shader uint32) string { var bufSize [1]int32 c.GetShaderiv(bufSize[:], shader, INFO_LOG_LENGTH) infoLog := make([]byte, bufSize[0]) purego.SyscallN(c.gpGetShaderInfoLog, uintptr(shader), uintptr(bufSize[0]), 0, uintptr(unsafe.Pointer(&infoLog[0]))) return string(infoLog) } func (c *defaultContext) GetShaderiv(dst []int32, shader uint32, pname uint32) { purego.SyscallN(c.gpGetShaderiv, uintptr(shader), uintptr(pname), uintptr(unsafe.Pointer(&dst[0]))) } func (c *defaultContext) GetUniformLocation(program uint32, name string) int32 { cname, free := cStr(name) defer free() ret, _, _ := purego.SyscallN(c.gpGetUniformLocation, uintptr(program), uintptr(unsafe.Pointer(cname))) return int32(ret) } func (c *defaultContext) IsFramebuffer(framebuffer uint32) bool { ret, _, _ := purego.SyscallN(c.gpIsFramebufferEXT, uintptr(framebuffer)) return byte(ret) != 0 } func (c *defaultContext) IsProgram(program uint32) bool { ret, _, _ := purego.SyscallN(c.gpIsProgram, uintptr(program)) return byte(ret) != 0 } func (c *defaultContext) IsRenderbuffer(renderbuffer uint32) bool { ret, _, _ := purego.SyscallN(c.gpIsRenderbufferEXT, uintptr(renderbuffer)) return byte(ret) != 0 } func (c *defaultContext) IsTexture(texture uint32) bool { ret, _, _ := purego.SyscallN(c.gpIsTexture, uintptr(texture)) return byte(ret) != 0 } func (c *defaultContext) LinkProgram(program uint32) { purego.SyscallN(c.gpLinkProgram, uintptr(program)) } func (c *defaultContext) PixelStorei(pname uint32, param int32) { purego.SyscallN(c.gpPixelStorei, uintptr(pname), uintptr(param)) } func (c *defaultContext) ReadPixels(dst []byte, x int32, y int32, width int32, height int32, format uint32, xtype uint32) { purego.SyscallN(c.gpReadPixels, uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(unsafe.Pointer(&dst[0]))) } func (c *defaultContext) RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) { purego.SyscallN(c.gpRenderbufferStorageEXT, uintptr(target), uintptr(internalformat), uintptr(width), uintptr(height)) } func (c *defaultContext) Scissor(x int32, y int32, width int32, height int32) { purego.SyscallN(c.gpScissor, uintptr(x), uintptr(y), uintptr(width), uintptr(height)) } func (c *defaultContext) ShaderSource(shader uint32, xstring string) { cstring, free := cStr(xstring) defer free() purego.SyscallN(c.gpShaderSource, uintptr(shader), 1, uintptr(unsafe.Pointer(&cstring)), 0) } func (c *defaultContext) StencilFunc(xfunc uint32, ref int32, mask uint32) { purego.SyscallN(c.gpStencilFunc, uintptr(xfunc), uintptr(ref), uintptr(mask)) } func (c *defaultContext) StencilOp(fail uint32, zfail uint32, zpass uint32) { purego.SyscallN(c.gpStencilOp, uintptr(fail), uintptr(zfail), uintptr(zpass)) } func (c *defaultContext) TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, format uint32, xtype uint32, pixels []byte) { var ptr *byte if len(pixels) > 0 { ptr = &pixels[0] } purego.SyscallN(c.gpTexImage2D, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), 0, uintptr(format), uintptr(xtype), uintptr(unsafe.Pointer(ptr))) runtime.KeepAlive(pixels) } func (c *defaultContext) TexParameteri(target uint32, pname uint32, param int32) { purego.SyscallN(c.gpTexParameteri, uintptr(target), uintptr(pname), uintptr(param)) } func (c *defaultContext) TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels []byte) { purego.SyscallN(c.gpTexSubImage2D, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(unsafe.Pointer(&pixels[0]))) runtime.KeepAlive(pixels) } func (c *defaultContext) Uniform1fv(location int32, value []float32) { purego.SyscallN(c.gpUniform1fv, uintptr(location), uintptr(len(value)), uintptr(unsafe.Pointer(&value[0]))) runtime.KeepAlive(value) } func (c *defaultContext) Uniform1i(location int32, v0 int32) { purego.SyscallN(c.gpUniform1i, uintptr(location), uintptr(v0)) } func (c *defaultContext) Uniform1iv(location int32, value []int32) { purego.SyscallN(c.gpUniform1iv, uintptr(location), uintptr(len(value)), uintptr(unsafe.Pointer(&value[0]))) runtime.KeepAlive(value) } func (c *defaultContext) Uniform2fv(location int32, value []float32) { purego.SyscallN(c.gpUniform2fv, uintptr(location), uintptr(len(value)/2), uintptr(unsafe.Pointer(&value[0]))) runtime.KeepAlive(value) } func (c *defaultContext) Uniform3fv(location int32, value []float32) { purego.SyscallN(c.gpUniform3fv, uintptr(location), uintptr(len(value)/3), uintptr(unsafe.Pointer(&value[0]))) runtime.KeepAlive(value) } func (c *defaultContext) Uniform4fv(location int32, value []float32) { purego.SyscallN(c.gpUniform4fv, uintptr(location), uintptr(len(value)/4), uintptr(unsafe.Pointer(&value[0]))) runtime.KeepAlive(value) } func (c *defaultContext) UniformMatrix2fv(location int32, transpose bool, value []float32) { purego.SyscallN(c.gpUniformMatrix2fv, uintptr(location), uintptr(len(value)/4), uintptr(boolToInt(transpose)), uintptr(unsafe.Pointer(&value[0]))) runtime.KeepAlive(value) } func (c *defaultContext) UniformMatrix3fv(location int32, transpose bool, value []float32) { purego.SyscallN(c.gpUniformMatrix3fv, uintptr(location), uintptr(len(value)/9), uintptr(boolToInt(transpose)), uintptr(unsafe.Pointer(&value[0]))) runtime.KeepAlive(value) } func (c *defaultContext) UniformMatrix4fv(location int32, transpose bool, value []float32) { purego.SyscallN(c.gpUniformMatrix4fv, uintptr(location), uintptr(len(value)/16), uintptr(boolToInt(transpose)), uintptr(unsafe.Pointer(&value[0]))) runtime.KeepAlive(value) } func (c *defaultContext) UseProgram(program uint32) { purego.SyscallN(c.gpUseProgram, uintptr(program)) } func (c *defaultContext) VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, offset int) { purego.SyscallN(c.gpVertexAttribPointer, uintptr(index), uintptr(size), uintptr(xtype), uintptr(boolToInt(normalized)), uintptr(stride), uintptr(offset)) } func (c *defaultContext) Viewport(x int32, y int32, width int32, height int32) { purego.SyscallN(c.gpViewport, uintptr(x), uintptr(y), uintptr(width), uintptr(height)) } func (c *defaultContext) LoadFunctions() error { c.gpActiveTexture = c.getProcAddress("glActiveTexture") if c.gpActiveTexture == 0 { return errors.New("gl: glActiveTexture is missing") } c.gpAttachShader = c.getProcAddress("glAttachShader") if c.gpAttachShader == 0 { return errors.New("gl: glAttachShader is missing") } c.gpBindAttribLocation = c.getProcAddress("glBindAttribLocation") if c.gpBindAttribLocation == 0 { return errors.New("gl: glBindAttribLocation is missing") } c.gpBindBuffer = c.getProcAddress("glBindBuffer") if c.gpBindBuffer == 0 { return errors.New("gl: glBindBuffer is missing") } c.gpBindFramebufferEXT = c.getProcAddress("glBindFramebufferEXT") c.gpBindRenderbufferEXT = c.getProcAddress("glBindRenderbufferEXT") c.gpBindTexture = c.getProcAddress("glBindTexture") if c.gpBindTexture == 0 { return errors.New("gl: glBindTexture is missing") } c.gpBlendEquationSeparate = c.getProcAddress("glBlendEquationSeparate") if c.gpBlendEquationSeparate == 0 { return errors.New("gl: glBlendEquationSeparate is missing") } c.gpBlendFuncSeparate = c.getProcAddress("glBlendFuncSeparate") if c.gpBlendFuncSeparate == 0 { return errors.New("gl: glBlendFuncSeparate is missing") } c.gpBufferData = c.getProcAddress("glBufferData") if c.gpBufferData == 0 { return errors.New("gl: glBufferData is missing") } c.gpBufferSubData = c.getProcAddress("glBufferSubData") if c.gpBufferSubData == 0 { return errors.New("gl: glBufferSubData is missing") } c.gpCheckFramebufferStatusEXT = c.getProcAddress("glCheckFramebufferStatusEXT") c.gpClear = c.getProcAddress("glClear") if c.gpClear == 0 { return errors.New("gl: glClear is missing") } c.gpColorMask = c.getProcAddress("glColorMask") if c.gpColorMask == 0 { return errors.New("gl: glColorMask is missing") } c.gpCompileShader = c.getProcAddress("glCompileShader") if c.gpCompileShader == 0 { return errors.New("gl: glCompileShader is missing") } c.gpCreateProgram = c.getProcAddress("glCreateProgram") if c.gpCreateProgram == 0 { return errors.New("gl: glCreateProgram is missing") } c.gpCreateShader = c.getProcAddress("glCreateShader") if c.gpCreateShader == 0 { return errors.New("gl: glCreateShader is missing") } c.gpDeleteBuffers = c.getProcAddress("glDeleteBuffers") if c.gpDeleteBuffers == 0 { return errors.New("gl: glDeleteBuffers is missing") } c.gpDeleteFramebuffersEXT = c.getProcAddress("glDeleteFramebuffersEXT") c.gpDeleteProgram = c.getProcAddress("glDeleteProgram") if c.gpDeleteProgram == 0 { return errors.New("gl: glDeleteProgram is missing") } c.gpDeleteRenderbuffersEXT = c.getProcAddress("glDeleteRenderbuffersEXT") c.gpDeleteShader = c.getProcAddress("glDeleteShader") if c.gpDeleteShader == 0 { return errors.New("gl: glDeleteShader is missing") } c.gpDeleteTextures = c.getProcAddress("glDeleteTextures") if c.gpDeleteTextures == 0 { return errors.New("gl: glDeleteTextures is missing") } c.gpDisable = c.getProcAddress("glDisable") if c.gpDisable == 0 { return errors.New("gl: glDisable is missing") } c.gpDisableVertexAttribArray = c.getProcAddress("glDisableVertexAttribArray") if c.gpDisableVertexAttribArray == 0 { return errors.New("gl: glDisableVertexAttribArray is missing") } c.gpDrawElements = c.getProcAddress("glDrawElements") if c.gpDrawElements == 0 { return errors.New("gl: glDrawElements is missing") } c.gpEnable = c.getProcAddress("glEnable") if c.gpEnable == 0 { return errors.New("gl: glEnable is missing") } c.gpEnableVertexAttribArray = c.getProcAddress("glEnableVertexAttribArray") if c.gpEnableVertexAttribArray == 0 { return errors.New("gl: glEnableVertexAttribArray is missing") } c.gpFlush = c.getProcAddress("glFlush") if c.gpFlush == 0 { return errors.New("gl: glFlush is missing") } c.gpFramebufferRenderbufferEXT = c.getProcAddress("glFramebufferRenderbufferEXT") c.gpFramebufferTexture2DEXT = c.getProcAddress("glFramebufferTexture2DEXT") c.gpGenBuffers = c.getProcAddress("glGenBuffers") if c.gpGenBuffers == 0 { return errors.New("gl: glGenBuffers is missing") } c.gpGenFramebuffersEXT = c.getProcAddress("glGenFramebuffersEXT") c.gpGenRenderbuffersEXT = c.getProcAddress("glGenRenderbuffersEXT") c.gpGenTextures = c.getProcAddress("glGenTextures") if c.gpGenTextures == 0 { return errors.New("gl: glGenTextures is missing") } c.gpGetError = c.getProcAddress("glGetError") if c.gpGetError == 0 { return errors.New("gl: glGetError is missing") } c.gpGetIntegerv = c.getProcAddress("glGetIntegerv") if c.gpGetIntegerv == 0 { return errors.New("gl: glGetIntegerv is missing") } c.gpGetProgramInfoLog = c.getProcAddress("glGetProgramInfoLog") if c.gpGetProgramInfoLog == 0 { return errors.New("gl: glGetProgramInfoLog is missing") } c.gpGetProgramiv = c.getProcAddress("glGetProgramiv") if c.gpGetProgramiv == 0 { return errors.New("gl: glGetProgramiv is missing") } c.gpGetShaderInfoLog = c.getProcAddress("glGetShaderInfoLog") if c.gpGetShaderInfoLog == 0 { return errors.New("gl: glGetShaderInfoLog is missing") } c.gpGetShaderiv = c.getProcAddress("glGetShaderiv") if c.gpGetShaderiv == 0 { return errors.New("gl: glGetShaderiv is missing") } c.gpGetUniformLocation = c.getProcAddress("glGetUniformLocation") if c.gpGetUniformLocation == 0 { return errors.New("gl: glGetUniformLocation is missing") } c.gpIsFramebufferEXT = c.getProcAddress("glIsFramebufferEXT") c.gpIsProgram = c.getProcAddress("glIsProgram") if c.gpIsProgram == 0 { return errors.New("gl: glIsProgram is missing") } c.gpIsRenderbufferEXT = c.getProcAddress("glIsRenderbufferEXT") c.gpIsTexture = c.getProcAddress("glIsTexture") if c.gpIsTexture == 0 { return errors.New("gl: glIsTexture is missing") } c.gpLinkProgram = c.getProcAddress("glLinkProgram") if c.gpLinkProgram == 0 { return errors.New("gl: glLinkProgram is missing") } c.gpPixelStorei = c.getProcAddress("glPixelStorei") if c.gpPixelStorei == 0 { return errors.New("gl: glPixelStorei is missing") } c.gpReadPixels = c.getProcAddress("glReadPixels") if c.gpReadPixels == 0 { return errors.New("gl: glReadPixels is missing") } c.gpRenderbufferStorageEXT = c.getProcAddress("glRenderbufferStorageEXT") c.gpScissor = c.getProcAddress("glScissor") if c.gpScissor == 0 { return errors.New("gl: glScissor is missing") } c.gpShaderSource = c.getProcAddress("glShaderSource") if c.gpShaderSource == 0 { return errors.New("gl: glShaderSource is missing") } c.gpStencilFunc = c.getProcAddress("glStencilFunc") if c.gpStencilFunc == 0 { return errors.New("gl: glStencilFunc is missing") } c.gpStencilOp = c.getProcAddress("glStencilOp") if c.gpStencilOp == 0 { return errors.New("gl: glStencilOp is missing") } c.gpTexImage2D = c.getProcAddress("glTexImage2D") if c.gpTexImage2D == 0 { return errors.New("gl: glTexImage2D is missing") } c.gpTexParameteri = c.getProcAddress("glTexParameteri") if c.gpTexParameteri == 0 { return errors.New("gl: glTexParameteri is missing") } c.gpTexSubImage2D = c.getProcAddress("glTexSubImage2D") if c.gpTexSubImage2D == 0 { return errors.New("gl: glTexSubImage2D is missing") } c.gpUniform1fv = c.getProcAddress("glUniform1fv") if c.gpUniform1fv == 0 { return errors.New("gl: glUniform1fv is missing") } c.gpUniform1i = c.getProcAddress("glUniform1i") if c.gpUniform1i == 0 { return errors.New("gl: glUniform1i is missing") } c.gpUniform1iv = c.getProcAddress("glUniform1iv") if c.gpUniform1iv == 0 { return errors.New("gl: glUniform1iv is missing") } c.gpUniform2fv = c.getProcAddress("glUniform2fv") if c.gpUniform2fv == 0 { return errors.New("gl: glUniform2fv is missing") } c.gpUniform3fv = c.getProcAddress("glUniform3fv") if c.gpUniform3fv == 0 { return errors.New("gl: glUniform3fv is missing") } c.gpUniform4fv = c.getProcAddress("glUniform4fv") if c.gpUniform4fv == 0 { return errors.New("gl: glUniform4fv is missing") } c.gpUniformMatrix2fv = c.getProcAddress("glUniformMatrix2fv") if c.gpUniformMatrix2fv == 0 { return errors.New("gl: glUniformMatrix2fv is missing") } c.gpUniformMatrix3fv = c.getProcAddress("glUniformMatrix3fv") if c.gpUniformMatrix3fv == 0 { return errors.New("gl: glUniformMatrix3fv is missing") } c.gpUniformMatrix4fv = c.getProcAddress("glUniformMatrix4fv") if c.gpUniformMatrix4fv == 0 { return errors.New("gl: glUniformMatrix4fv is missing") } c.gpUseProgram = c.getProcAddress("glUseProgram") if c.gpUseProgram == 0 { return errors.New("gl: glUseProgram is missing") } c.gpVertexAttribPointer = c.getProcAddress("glVertexAttribPointer") if c.gpVertexAttribPointer == 0 { return errors.New("gl: glVertexAttribPointer is missing") } c.gpViewport = c.getProcAddress("glViewport") if c.gpViewport == 0 { return errors.New("gl: glViewport is missing") } return nil } // cStr takes a Go string (with or without null-termination) // and returns the C counterpart. // // The returned free function must be called once you are done using the string // in order to free the memory. func cStr(str string) (cstr *byte, free func()) { bs := []byte(str) if len(bs) == 0 || bs[len(bs)-1] != 0 { bs = append(bs, 0) } return &bs[0], func() { runtime.KeepAlive(bs) bs = nil } }